Quilty said:
I'm really baffled by all this shit about games being inaccessible and thus terrifying.
I suspect he is too. At least, that would explain why he responds to this perceived problem with a pile of words that don't have any substance.
No woman can cause my cock to harden like a steep, merciless learning curve can. I'm sure some of you feel the same.
Some, probably. But I doubt very many. It does happen, but it exceptionally rare that a game can hold my interest while being so indecipherable that I don't know how it works within an hour and/or after reading the documentation. Being opaque isn't a virtue, it's a critical failure to waste my time in an entertaining fashion.
Back in the day when Shadow of The Horned Rat came out, it shipped with a little manual that contained not only an exact explanation of how the game mechanics worked, but a complete breakdown of the properties of every (non-secret) playing piece. The result was I didn't spend as much as a second wondering how the game worked, I knew everything there was to know about it before I'd even run it once.
When DA:O came out I was so annoyed by the opacity of the mechanics and total absence of documentation, that I probably spent about an hour complaining about it online. And this is a game that has pretty much the same degree of complexity as SoTHR.
Point being: he's not wrong that there is a problem. He's just doesn't appear to understand the problem isn't complexity, but lack of transparency.
He's also not the only one. The entire industry seems plagued by tossers who're perpetually mystified that older and far more complex game than they make caused no confusion or aggravation, when theirs do. Eternally oblivious to the single, obvious difference that those older, more complex games were fully documented, while theirs aren't in the slightest.