Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,727
Not only related to RPGs...
Hey I give a shit, it could be good...lolFable - nobody gives a shit
Risking sounding like a politician, yes and no. Cool games are still being made and the trash has been safe to ignore for forever by now.It's been over for several years now. Games/RPGs are a medium for injecting the worst pozzed demoralization propaganda straight into the unsuspecting and hapless gamer-consoomer soul.
There are a few exceptions (Jupiter Hell, Heads Will Roll, etc.) and there are the old games, but otherwise yeah, it's over.
Come on man, some of them are good times. And on that note there are still a shitload of good, fun games being made, just not RPGs (a lot that is).What intelligent person actually plays jrpgs??
BingoThe triple A market will crash, certainly, but indies will chug along just fine I guess.
What about the indieapocalypse?The triple A market will crash, certainly, but indies will chug along just fine I guess.
The previous indiepocalypse was a myth: established indies were just upset they had to compete with the unwashed masses once steam's floodgates opened.What about the indieapocalypse?The triple A market will crash, certainly, but indies will chug along just fine I guess.
I am more pessimistic now, than during the KS era.AAA development is unviable, that's for sure.
But I think games like BG3 or stuff that Owlcat does are the pillars for the genre now, not what you mentioned in the first post. And they sell well. So I think the genre is in a pretty good place right now compared to the post-2000 - pre-KS-renaissance.
Just for the record - I'm not a fan of both, but I still got some great stuff like Wasteland 3 or Colony Ship in recent years.
Obsidian learned that their fpp action rpg (Outer Worlds) sold 10 times better than the classical isometric rpg (Deadfire) so they decided to go along this path with Avowed.
Now the situation is not clear. The market saturated and changed, so that for many developers is less interesting to make classic RPGs as it was before. For example Obsidian seems not to be interested in RPGs anymore. Ditto for inXile. It's not clear what the future projects for Larian and Owlcat are, but I suspect they won't be what RPG fans would like. Iron Tower self-hibernated due to financial issues, etc.
Because it's a general trend that I have seen many times. Usually expansion follows success and when they expand, they need to find a bigger market than the previous one to persist. A bigger market usually means that they need to change the product to appeal a broader audience. The best scenario is that they don't expand too much or that they just diversify the products, so that a core can be directed toward the old market too (if it still exists/is viable).Larian however struck gold with Baldur's Gate 3 and previously enjoyed much success with Original Sin 1&2. So why exactly do you think they'd change a winning formula?
Owlcat also doesn't seem to ne changing course after 3 isometric rpgs (the last one being particularly successful, sold over million copies since release).
They certainly deserve it.The triple A market will crash, certainly, but indies will chug along just fine I guess.
And no one in Obsidian ever thought "gee maybe Deadfire sold less because it wasn't that great and maybe Sawyer should've been kept on a leash instead of treating it like his own personal playground"?Obsidian learned that their fpp action rpg (Outer Worlds) sold 10 times better than the classical isometric rpg (Deadfire) so they decided to go along this path with Avowed.
Now the situation is not clear. The market saturated and changed, so that for many developers is less interesting to make classic RPGs as it was before. For example Obsidian seems not to be interested in RPGs anymore. Ditto for inXile. It's not clear what the future projects for Larian and Owlcat are, but I suspect they won't be what RPG fans would like. Iron Tower self-hibernated due to financial issues, etc.
Larian however struck gold with Baldur's Gate 3 and previously enjoyed much success with Original Sin 1&2. So why exactly do you think they'd change a winning formula?
Owlcat also doesn't seem to ne changing course after 3 isometric rpgs (the last one being particularly successful, sold over million copies since release).
Even if they considered such a possibility it's Microsoft now that's calling the shots. Larian is stil its own master and can decide on what games they make.And no one in Obsidian ever thought "gee maybe Deadfire sold less because it wasn't that great and maybe Sawyer should've been kept on a leash instead of treating it like his own personal playground"?Obsidian learned that their fpp action rpg (Outer Worlds) sold 10 times better than the classical isometric rpg (Deadfire) so they decided to go along this path with Avowed.
Now the situation is not clear. The market saturated and changed, so that for many developers is less interesting to make classic RPGs as it was before. For example Obsidian seems not to be interested in RPGs anymore. Ditto for inXile. It's not clear what the future projects for Larian and Owlcat are, but I suspect they won't be what RPG fans would like. Iron Tower self-hibernated due to financial issues, etc.
Larian however struck gold with Baldur's Gate 3 and previously enjoyed much success with Original Sin 1&2. So why exactly do you think they'd change a winning formula?
Owlcat also doesn't seem to ne changing course after 3 isometric rpgs (the last one being particularly successful, sold over million copies since release).
How much time do you guys even have to play? I have like 2-3 hours max to play in a day because I have responsibilities and other hobbies. I don't want to waste those few hours playing some goyslop trash that leaves bitter aftertaste.People here would rather complain about bad games than play good games. KCD2 drama thread already doubled the SKALD thread in terms of numbers.he's not wrong. wake me up when he start making threads "oh my god guys, they made another good game!"
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