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What are the best CCGs?

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
Messages
8,370
Location
Kelethin
I just came here to troll the op with fabulously optimistic tags but noticed it was me.
 

stephensmall

Literate
Joined
Mar 5, 2024
Messages
19
- Tyrant Unleashed is mostly played on the weekends, with weekends alternating between guild events and pvp events each other week. Progression is a little slow but steady, a new player can be fairly competitive after about 2 months.
Can't believe that fucking game is still alive. Wish they kept WMT going for this long.

Guess I'll check it out again.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,954
Pathfinder: Wrath
I am playing Warpforge these days. Steam players are small but game has decent download on mobile and is cross play anyway so matchmaking is still decent.

The game being relatively new and the dact that they haven't done much expansion (instead adding new faction) means that most gameplay still revolves around Board control and not much bullshit around which is nice.

Chaos is pretty OP so far tho and basically very easy to snowball out of control
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,517
Location
Crait
- Tyrant Unleashed is mostly played on the weekends, with weekends alternating between guild events and pvp events each other week. Progression is a little slow but steady, a new player can be fairly competitive after about 2 months.
Can't believe that fucking game is still alive. Wish they kept WMT going for this long.

Guess I'll check it out again.
I'm in the guild IrieRock if you need any help. We're pretty casual and the #3 guild these days.
 

stephensmall

Literate
Joined
Mar 5, 2024
Messages
19
- Tyrant Unleashed is mostly played on the weekends, with weekends alternating between guild events and pvp events each other week. Progression is a little slow but steady, a new player can be fairly competitive after about 2 months.
Can't believe that fucking game is still alive. Wish they kept WMT going for this long.

Guess I'll check it out again.
I'm in the guild IrieRock if you need any help. We're pretty casual and the #3 guild these days.
Doubt I'll stick around for too long. Thanks for the offer though.
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,517
Location
Crait
NoSoup4you saw you on Warlord discord!

I replied with deck list pdfs. Would not recommend purchasing anything, unless you can find the Champions box (or individual sealed decks) at a reasonable price. In general old cards and product are absurdly overpriced, and there's no good format to actually play the game these days (Ancients is an ass format dominated by broken and degenerate crap that the 40 or so players in the world still playing the game are too lazy or chickenshit to ban). Don't buy the Battle Box (it's just 2 of the demo decks that AEG gave away for free by the hundreds of thousands when they launched the game) and do not buy the 4E precon decks. Wait to see how the 5E launch goes, but it doesn't look optimistic, Kingswood missed Gen Con and blamed printing and shipping delays when they haven't even finished making the printer proof pdfs yet.

Game is overall a fun beer and pretzels, kitchen table game, but it's not impeccable like Netrunner, VtES, or even Shadowfist.

The Accordlands has a pdf maker function for building and printing your own decks.
 
Last edited:

NoSoup4you

Learned
Joined
Mar 18, 2021
Messages
125
Haven't been around in awhile. RE: Warlord, there is a surprisingly solid group locally, and the game fits my criteria: Not Magic, not anime. Old school AEG cred is a bonus. I'm actively selling my Final Fantasy collection, because power creep ruined the shit out of that game, and there's not really any enticing alternatives atm.

Been playing a little Flesh and Blood, but I don't really know if I like the mechanics still. Wow, arithmetic. Maybe the worst case of "your deck plays itself" I've seen, though there is skill in the macro aspect of knowing matchups and making overall gameplan decisions. Frankly, it's really not fun a lot of the time, and I've realized that the infrastructure is far more important than the game itself. This game succeeded entirely because of hype, speculative gambling, and having the critical mass to absorb Magic players. Not saying it's not good when you're in it proper, but I don't see how anyone found this enjoyable in their first few games.

Otherwise, VTES is where it's at for me right now. I have honed the Banu bleed deck even further, and will be taking it to nationals next year whether I can find enough Hide the Minds or not. It's the greatest deck ever at getting second place in tournaments. I would have won the last Week of Nightmares if the remaining two players took literally a few more seconds after I decked out. Other pet projects include Leopold Valdemar vote/wall (the most frustrating vampire to build around ever), Guillaume Hell for Leather, and a Quietus rush deck that spams Thin Blood and Psyche. I'm thinking that combat decks will just never work for me, though. It's like, pick two things your deck can do, and abandon everything else. If it's rush combat, forget about the second thing. If you don't have room for luxury items like DI or Delaying Tactics, you've already fucked up. Guillaume comes close because you can incidentally wall with intercept locations, and you'll have double handsize eventually. But even he is slightly ruined by having to go anarch for decent combat cards. Star vampire + Anarch Convert = a bridge too far, I think.

I am somewhat frustrated with the proliferation of anarch weenie decks. Donnybrook is lame, Bait and Switch is lame. I will not be surprised at all if their "solution" for Sabbat is to just give them an identical card to Second Tradition or Bait and Switch, as that's all they ever seem to do.

Shadowfist remains dead, but there should be a new fan set next year.
 

Dr1f7

Scholar
Joined
Jan 25, 2022
Messages
1,503
ez, yugioh is the best

sky_striker_mobilize___linkage___artwork_4k__by_nhociory_di1cns1-pre.png
 

Jason Liang

Arcane
Joined
Oct 26, 2014
Messages
8,517
Location
Crait
Haven't been around in awhile. RE: Warlord, there is a surprisingly solid group locally, and the game fits my criteria: Not Magic, not anime. Old school AEG cred is a bonus. I'm actively selling my Final Fantasy collection, because power creep ruined the shit out of that game, and there's not really any enticing alternatives atm.

Been playing a little Flesh and Blood, but I don't really know if I like the mechanics still. Wow, arithmetic. Maybe the worst case of "your deck plays itself" I've seen, though there is skill in the macro aspect of knowing matchups and making overall gameplan decisions. Frankly, it's really not fun a lot of the time, and I've realized that the infrastructure is far more important than the game itself. This game succeeded entirely because of hype, speculative gambling, and having the critical mass to absorb Magic players. Not saying it's not good when you're in it proper, but I don't see how anyone found this enjoyable in their first few games.

Otherwise, VTES is where it's at for me right now. I have honed the Banu bleed deck even further, and will be taking it to nationals next year whether I can find enough Hide the Minds or not. It's the greatest deck ever at getting second place in tournaments. I would have won the last Week of Nightmares if the remaining two players took literally a few more seconds after I decked out. Other pet projects include Leopold Valdemar vote/wall (the most frustrating vampire to build around ever), Guillaume Hell for Leather, and a Quietus rush deck that spams Thin Blood and Psyche. I'm thinking that combat decks will just never work for me, though. It's like, pick two things your deck can do, and abandon everything else. If it's rush combat, forget about the second thing. If you don't have room for luxury items like DI or Delaying Tactics, you've already fucked up. Guillaume comes close because you can incidentally wall with intercept locations, and you'll have double handsize eventually. But even he is slightly ruined by having to go anarch for decent combat cards. Star vampire + Anarch Convert = a bridge too far, I think.

I am somewhat frustrated with the proliferation of anarch weenie decks. Donnybrook is lame, Bait and Switch is lame. I will not be surprised at all if their "solution" for Sabbat is to just give them an identical card to Second Tradition or Bait and Switch, as that's all they ever seem to do.

Shadowfist remains dead, but there should be a new fan set next year.
I'm not surprised you have local Warlord players, since you have local VtES and Shadowfist players...

Have you tried building around Fatima?

The key to combat is to not try to do too much with it. Combat is to punish opponents that aren't playing enough red. If you are trying to dunk Gangrel, you are trying to do too much.
 

NoSoup4you

Learned
Joined
Mar 18, 2021
Messages
125
Haven't been around in awhile. RE: Warlord, there is a surprisingly solid group locally, and the game fits my criteria: Not Magic, not anime. Old school AEG cred is a bonus. I'm actively selling my Final Fantasy collection, because power creep ruined the shit out of that game, and there's not really any enticing alternatives atm.

Been playing a little Flesh and Blood, but I don't really know if I like the mechanics still. Wow, arithmetic. Maybe the worst case of "your deck plays itself" I've seen, though there is skill in the macro aspect of knowing matchups and making overall gameplan decisions. Frankly, it's really not fun a lot of the time, and I've realized that the infrastructure is far more important than the game itself. This game succeeded entirely because of hype, speculative gambling, and having the critical mass to absorb Magic players. Not saying it's not good when you're in it proper, but I don't see how anyone found this enjoyable in their first few games.

Otherwise, VTES is where it's at for me right now. I have honed the Banu bleed deck even further, and will be taking it to nationals next year whether I can find enough Hide the Minds or not. It's the greatest deck ever at getting second place in tournaments. I would have won the last Week of Nightmares if the remaining two players took literally a few more seconds after I decked out. Other pet projects include Leopold Valdemar vote/wall (the most frustrating vampire to build around ever), Guillaume Hell for Leather, and a Quietus rush deck that spams Thin Blood and Psyche. I'm thinking that combat decks will just never work for me, though. It's like, pick two things your deck can do, and abandon everything else. If it's rush combat, forget about the second thing. If you don't have room for luxury items like DI or Delaying Tactics, you've already fucked up. Guillaume comes close because you can incidentally wall with intercept locations, and you'll have double handsize eventually. But even he is slightly ruined by having to go anarch for decent combat cards. Star vampire + Anarch Convert = a bridge too far, I think.

I am somewhat frustrated with the proliferation of anarch weenie decks. Donnybrook is lame, Bait and Switch is lame. I will not be surprised at all if their "solution" for Sabbat is to just give them an identical card to Second Tradition or Bait and Switch, as that's all they ever seem to do.

Shadowfist remains dead, but there should be a new fan set next year.
I'm not surprised you have local Warlord players, since you have local VtES and Shadowfist players...

Have you tried building around Fatima?

The key to combat is to not try to do too much with it. Combat is to punish opponents that aren't playing enough red. If you are trying to dunk Gangrel, you are trying to do too much.
I have not yet... I'll probably move back to unambitious, loose crypts for awhile because I'm sick of trying to juggle all these setup variables.
 

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