Can't believe that fucking game is still alive. Wish they kept WMT going for this long.- Tyrant Unleashed is mostly played on the weekends, with weekends alternating between guild events and pvp events each other week. Progression is a little slow but steady, a new player can be fairly competitive after about 2 months.
I'm in the guild IrieRock if you need any help. We're pretty casual and the #3 guild these days.Can't believe that fucking game is still alive. Wish they kept WMT going for this long.- Tyrant Unleashed is mostly played on the weekends, with weekends alternating between guild events and pvp events each other week. Progression is a little slow but steady, a new player can be fairly competitive after about 2 months.
Guess I'll check it out again.
Doubt I'll stick around for too long. Thanks for the offer though.I'm in the guild IrieRock if you need any help. We're pretty casual and the #3 guild these days.Can't believe that fucking game is still alive. Wish they kept WMT going for this long.- Tyrant Unleashed is mostly played on the weekends, with weekends alternating between guild events and pvp events each other week. Progression is a little slow but steady, a new player can be fairly competitive after about 2 months.
Guess I'll check it out again.
I'm not surprised you have local Warlord players, since you have local VtES and Shadowfist players...Haven't been around in awhile. RE: Warlord, there is a surprisingly solid group locally, and the game fits my criteria: Not Magic, not anime. Old school AEG cred is a bonus. I'm actively selling my Final Fantasy collection, because power creep ruined the shit out of that game, and there's not really any enticing alternatives atm.
Been playing a little Flesh and Blood, but I don't really know if I like the mechanics still. Wow, arithmetic. Maybe the worst case of "your deck plays itself" I've seen, though there is skill in the macro aspect of knowing matchups and making overall gameplan decisions. Frankly, it's really not fun a lot of the time, and I've realized that the infrastructure is far more important than the game itself. This game succeeded entirely because of hype, speculative gambling, and having the critical mass to absorb Magic players. Not saying it's not good when you're in it proper, but I don't see how anyone found this enjoyable in their first few games.
Otherwise, VTES is where it's at for me right now. I have honed the Banu bleed deck even further, and will be taking it to nationals next year whether I can find enough Hide the Minds or not. It's the greatest deck ever at getting second place in tournaments. I would have won the last Week of Nightmares if the remaining two players took literally a few more seconds after I decked out. Other pet projects include Leopold Valdemar vote/wall (the most frustrating vampire to build around ever), Guillaume Hell for Leather, and a Quietus rush deck that spams Thin Blood and Psyche. I'm thinking that combat decks will just never work for me, though. It's like, pick two things your deck can do, and abandon everything else. If it's rush combat, forget about the second thing. If you don't have room for luxury items like DI or Delaying Tactics, you've already fucked up. Guillaume comes close because you can incidentally wall with intercept locations, and you'll have double handsize eventually. But even he is slightly ruined by having to go anarch for decent combat cards. Star vampire + Anarch Convert = a bridge too far, I think.
I am somewhat frustrated with the proliferation of anarch weenie decks. Donnybrook is lame, Bait and Switch is lame. I will not be surprised at all if their "solution" for Sabbat is to just give them an identical card to Second Tradition or Bait and Switch, as that's all they ever seem to do.
Shadowfist remains dead, but there should be a new fan set next year.
I have not yet... I'll probably move back to unambitious, loose crypts for awhile because I'm sick of trying to juggle all these setup variables.I'm not surprised you have local Warlord players, since you have local VtES and Shadowfist players...Haven't been around in awhile. RE: Warlord, there is a surprisingly solid group locally, and the game fits my criteria: Not Magic, not anime. Old school AEG cred is a bonus. I'm actively selling my Final Fantasy collection, because power creep ruined the shit out of that game, and there's not really any enticing alternatives atm.
Been playing a little Flesh and Blood, but I don't really know if I like the mechanics still. Wow, arithmetic. Maybe the worst case of "your deck plays itself" I've seen, though there is skill in the macro aspect of knowing matchups and making overall gameplan decisions. Frankly, it's really not fun a lot of the time, and I've realized that the infrastructure is far more important than the game itself. This game succeeded entirely because of hype, speculative gambling, and having the critical mass to absorb Magic players. Not saying it's not good when you're in it proper, but I don't see how anyone found this enjoyable in their first few games.
Otherwise, VTES is where it's at for me right now. I have honed the Banu bleed deck even further, and will be taking it to nationals next year whether I can find enough Hide the Minds or not. It's the greatest deck ever at getting second place in tournaments. I would have won the last Week of Nightmares if the remaining two players took literally a few more seconds after I decked out. Other pet projects include Leopold Valdemar vote/wall (the most frustrating vampire to build around ever), Guillaume Hell for Leather, and a Quietus rush deck that spams Thin Blood and Psyche. I'm thinking that combat decks will just never work for me, though. It's like, pick two things your deck can do, and abandon everything else. If it's rush combat, forget about the second thing. If you don't have room for luxury items like DI or Delaying Tactics, you've already fucked up. Guillaume comes close because you can incidentally wall with intercept locations, and you'll have double handsize eventually. But even he is slightly ruined by having to go anarch for decent combat cards. Star vampire + Anarch Convert = a bridge too far, I think.
I am somewhat frustrated with the proliferation of anarch weenie decks. Donnybrook is lame, Bait and Switch is lame. I will not be surprised at all if their "solution" for Sabbat is to just give them an identical card to Second Tradition or Bait and Switch, as that's all they ever seem to do.
Shadowfist remains dead, but there should be a new fan set next year.
Have you tried building around Fatima?
The key to combat is to not try to do too much with it. Combat is to punish opponents that aren't playing enough red. If you are trying to dunk Gangrel, you are trying to do too much.