flyingjohn
Arcane
- Joined
- May 14, 2012
- Messages
- 3,198
itz coming! itz almost here!
Meh. Ignis has all the cards,has multiple formats and has 2 vs 2.
Crafting is a welcome incline from duel links but that is it.
itz coming! itz almost here!
Not really? There are a ton of random old archetypes still played and a ton of 2nd tier/ 3rd tier archetypes that are pretty good for what they are. Powercreep afaik is not the main issue the Yugi-oh, although granted most of my YGO experience come from the video games and Duel Links.Isn't that a game where power creep is a huge issue and every new expansion basically makes old ones look bad unless they randomly decide to support an old archetype?
Granted, i think it's normal for many CCG's, but with the way people talk, it seems to be a particularly big problem for YGO.
What are your thoughts on the GOAT format?Not really? There are a ton of random old archetypes still played and a ton of 2nd tier/ 3rd tier archetypes that are pretty good for what they are. Powercreep afaik is not the main issue the Yugi-oh, although granted most of my YGO experience come from the video games and Duel Links.Isn't that a game where power creep is a huge issue and every new expansion basically makes old ones look bad unless they randomly decide to support an old archetype?
Granted, i think it's normal for many CCG's, but with the way people talk, it seems to be a particularly big problem for YGO.
The issue is more the complexity creep, which is insane, and for paper, the cost of "hot" cards until they get reprinted (after which their prices plummet, so far less collectible than paper mtg). Yugioh also has a serious design flaw in that there are only 3 basic card types, but one of those card types (Traps) have basically been pushed out of competitiveness, because they are just too slow. But it is the best 1v1 competitive ccg being published, and so far ahead of mtg that mtg design for the past 5 years has basically been blatantly stealing Yugioh mechanics outright.
Some of my favorite Yugioh cards are played in GOAT format, but I also enjoy the archetypes and mechanics that were introduced later, like synchro summoning, link summoning, etc... Yugioh has (slowly) become a better game each year, for the most part. Its complexity is manageable in digital formats, and learning that complexity and mastering the nuance of a given archetype is the main pleasure of playing a tightly designed, competitive ccg.What are your thoughts on the GOAT format?Not really? There are a ton of random old archetypes still played and a ton of 2nd tier/ 3rd tier archetypes that are pretty good for what they are. Powercreep afaik is not the main issue the Yugi-oh, although granted most of my YGO experience come from the video games and Duel Links.Isn't that a game where power creep is a huge issue and every new expansion basically makes old ones look bad unless they randomly decide to support an old archetype?
Granted, i think it's normal for many CCG's, but with the way people talk, it seems to be a particularly big problem for YGO.
The issue is more the complexity creep, which is insane, and for paper, the cost of "hot" cards until they get reprinted (after which their prices plummet, so far less collectible than paper mtg). Yugioh also has a serious design flaw in that there are only 3 basic card types, but one of those card types (Traps) have basically been pushed out of competitiveness, because they are just too slow. But it is the best 1v1 competitive ccg being published, and so far ahead of mtg that mtg design for the past 5 years has basically been blatantly stealing Yugioh mechanics outright.
It should fix most of your issues.
G5/6 OBF/ PRE politics had a strong showing in several national championship tourneys over the past two months! And the Belgian National Championship was won with this list:Not playing another digital card game until Duelyst relaunches. My 1v1 fix has been Final Fantasy in person lately.
Incidentally, I finally made a strong VTES deck that actually feels original. https://vdb.smeea.casa/decks?id=6f9f568f0b454bd985e695b9297aca66
https://www.vekn.net/forum/event-re...l-championship-2021-brussels-6-11-2021#103821
Deck Name: Infernal Princes of Anarchy
Played by: Emiliano Imeroni
2 GW 8 VP + 4 VP in final
Description:
All credit to the deck's creator, grandmaster Bram Van Stappen! Thank you!
A new generation of the classic "Royalty" deck based on the new cheap Fifth Edition Princes, with the "Reckless" support of Anarch Barons and of the invaluable Lutz-cancelling star Arishat.
Instructions for use: steal deck from Bram the day before the event, then quickly unleash your political might on everyone while trying to stay (barely) alive.
Crypt (12 cards, min=24 max=28 avg=6.33)
========================================
3x Arishat 6 DAI OBF PRE 1 vote Baali:6
1x Alice Chen 7 dom obf FOR PRE prince Ventrue:6
1x Benjamin Rose 7 ani pot AUS OBF prince Nosferatu:5
1x Graham Gottesman 7 obf pre tha DOM FOR prince Ventrue:5
1x Karen Suadela 7 obf pre CEL POT prince Brujah:5
1x Andi Liu 6 aus obf pre DOM prince Malkavian:6
1x Belinde 6 ani aus pot OBF prince Nosferatu:6
1x Benedito, a Lanterna 6 ani aus obf POT baron Nosferatu:6
1x Donny Kowalczyk 6 obf dom cel AUS prince Malkavian:6
1x Jacques Rouge 6 ani pot pre OBF baron Nosferatu:6
Library (62 cards)
==================
Master (23)
9x Ashur Tablets
1x Coven, The
1x Creepshow Casino
3x Dreams of the Sphinx
1x Giant's Blood
4x Information Highway
3x Parthenon, The
1x Protected Resources
Action (1) 1x Unleash Hell's Fury
Political Action (18) 1x Ancilla Empowerment
3x Kine Resources Contested
1x Neonate Breach
8x Parity Shift
4x Reckless Agitation
1x Rumors of Gehenna
Action Modifier (13) 1x Bewitching Oration
1x Faceless Night
5x Forgotten Labyrinth
2x Lost in Crowds
2x Perfect Paragon
2x Voter Captivation
Reaction (2) 2x Second Tradition: Domain
Combat (5) 4x Majesty
1x Staredown
Master Duel IS HERE
Downloaded on Steam, seems to play fine so far.
Let's see how easy it is for me to put together Generaiders.
I've gone 6-0 with the Synchro starter + normal starter mashed, plus the Monster Reborn/ Raigeki/ RotA from the tutorial rewards. Played some players that had Maxx C and Ash Blossom too - useless against a Synchro starter deck! But you're right, winning with the Dragon starter is a bigger achievement:D Right now I'm sitting on 13,000 gems trying to figure out if I should invest it in Altergeist, Virtual World, Evil Twins, Generaiders, or Kozmo.Won one game with the starter dragon pack.That probably deserves a achievement in this meta.
Of course the pack is useless but this game will be dead in a month.They need multiple formats/custom banlist or people are just gonna leave.
I personally don't care about the "solitaire" complaints.Beating meta tryhards with a tindangle deck is fun.
Although it won't last long as i go up.
Also,this game is too generous.Managed to get almost all the shit i want in less then a week.Just by playing solo and some games,it is insane.
Yet the most broken card right now is still Skill Drain...I tried out Master Duel after not playing YGO for like 15 years. What even is this game? 1 turn kills everywhere, every card does atleast 3 different things, players take 10 mins doing their turns to end up with a full board of 2-3k ATK creatures, with protection and negates. And still have cards left in hand... There's a card that can kill in 1 turn by itself (Numeron network), top tier decks have recursion and floating effects where they don't care about cards like Raigeki. Some decks can cycle through their whole deck in 1 turn. Some can discard all your creatures on turn 1. Games are frequently decided by the draw and end turn 3-4. And everything is a bo1.
I had fun collecting cards and playing solo mode, but this game is fundamentally broken and needs some kind of reset/rules rework.
Also, why is there only ranked mode to play? The least they could have done is make a room where you could only play with pre-made or starter decks. Speaking of which, when you first start you are in rookie league. And people can already modifiy their deck... You should be locked into starter decks in rookie league. Not go modify your deck and beat up noobs. And why do I get promoted into bronze after 2 games? People should spend atleast 5 games here.
You get a ton of gems at first, but then they dry up and you get very few of them. Buying them is a total scam. There are some discounted offers you have available at first, but even those I think are slightly overpriced. You can't get dust except by spending gems on packs and dusting cards. And you can use dust from lower rarities to craft higher rarities.... This game makes Hearthstone look like a f2p friendly game. And why can't you buy whatever packs you want? They are secret for some reason and you have to spend dust to craft one of their cards first... Just scummy practices all around.
Why would you start in a online focused game for a series that had multiple changes over the years,which you aren't familiar with?It is just asking for trouble and getting ash blossomed.I tried out Master Duel after not playing YGO for like 15 years. What even is this game? 1 turn kills everywhere, every card does atleast 3 different things, players take 10 mins doing their turns to end up with a full board of 2-3k ATK creatures, with protection and negates. And still have cards left in hand... There's a card that can kill in 1 turn by itself (Numeron network), top tier decks have recursion and floating effects where they don't care about cards like Raigeki. Some decks can cycle through their whole deck in 1 turn. Some can discard all your creatures on turn 1. Games are frequently decided by the draw and end turn 3-4. And everything is a bo1.
Nah,i prefer it to bricking and spells wiping everything.Here you can execute your strategy and your ultimate monster has tools to survive.I had fun collecting cards and playing solo mode, but this game is fundamentally broken and needs some kind of reset/rules rework.
This i agree.The room system is terrible.They should have had options for per era deck choosing and a casual mode with a bigger ban list focusing on the meta.Also, why is there only ranked mode to play? The least they could have done is make a room where you could only play with pre-made or starter decks. Speaking of which, when you first start you are in rookie league. And people can already modifiy their deck... You should be locked into starter decks in rookie league. Not go modify your deck and beat up noobs. And why do I get promoted into bronze after 2 games? People should spend atleast 5 games here.
This i disagree hard.You get a ton of gems at first, but then they dry up and you get very few of them. Buying them is a total scam. There are some discounted offers you have available at first, but even those I think are slightly overpriced. You can't get dust except by spending gems on packs and dusting cards. And you can use dust from lower rarities to craft higher rarities.... This game makes Hearthstone look like a f2p friendly game. And why can't you buy whatever packs you want? They are secret for some reason and you have to spend dust to craft one of their cards first... Just scummy practices all around.
Guys don't tell me how to play or what I should do. I did my research, I got to platinum (not that it is hard).
I am not complaining I can't win, or that I am not having fun or whatever.
I am saying this game is badly designed. Cards do too much with no costs or restrictions. Each turn has the potential to be a blowout turn. I made a gravekeeper deck. I can go first and use royal tribute on the first turn. My opponent has to discard his entire hand. He can't do anything but concede. If I go second though, he can just end his turn with a board full of negates and I lose. Games are decided by the coinflip. There was an exploit, where people literally dced if they lost the coinflip. Numeron network is a 1 card kill. 1 card! You just play it and win. How is that balanced in any way? Oh, right they die to mirror force or whatever. Just have the perfect cards always ready and the game is fine... There are so many more examples.
Again, I know this is just how the game is. It's not the worst thing ever. But it is super frustrating when literally any turn can just end the game in an instant. Even a 2 card combo can lead to so much in some decks. The only limits this game had in the past was 1 normal summon + tributing. Nowadays both are obsolete and nothing has been created to replace them. I know I know, just put 3x Nibiru in every deck and draw them at the perfect time...
The gems are actually quite generous I'll concede that point though. Especially if they plan on continuing with events like the current xyz one.
Guys don't tell me how to play or what I should do. I did my research, I got to platinum (not that it is hard).
I am not complaining I can't win, or that I am not having fun or whatever.
I am saying this game is badly designed. Cards do too much with no costs or restrictions. Each turn has the potential to be a blowout turn. I made a gravekeeper deck. I can go first and use royal tribute on the first turn. My opponent has to discard his entire hand. He can't do anything but concede. If I go second though, he can just end his turn with a board full of negates and I lose. Games are decided by the coinflip. There was an exploit, where people literally dced if they lost the coinflip. Numeron network is a 1 card kill. 1 card! You just play it and win. How is that balanced in any way? Oh, right they die to mirror force or whatever. Just have the perfect cards always ready and the game is fine... There are so many more examples.
Again, I know this is just how the game is. It's not the worst thing ever. But it is super frustrating when literally any turn can just end the game in an instant. Even a 2 card combo can lead to so much in some decks. The only limits this game had in the past was 1 normal summon + tributing. Nowadays both are obsolete and nothing has been created to replace them. I know I know, just put 3x Nibiru in every deck and draw them at the perfect time...
The gems are actually quite generous I'll concede that point though. Especially if they plan on continuing with events like the current xyz one.
You have many good points. This is (one reason) why Duel Links was an interesting alternative way to play Yugioh. A 20 card deck meant your deck could be super consistent, and you could play 5-6 tech cards and consistently see them in your opening hand, especially if you were going 2nd (5 card hand going second, 4 card hand going first) and had some actual card draw.
Your Royal Tribute example is however a bad example. The whole philosophy behind modern Yugioh decks is that you can make your whole board off of one starter. For example, my Time Thief deck, I make my entire board (Cyber Dragon Infinity, Dark Requiem XYZ Dragon, Rusty Bardiche, and Time Thief Redoer), as well as Time Thief Retrograde and Phantom Knight Fog Blade off of ONE single card (Time Thief Regulator). Even if you discard all my creatures with Royal Tribute, I can top deck a starter to play my entire end board, including playing Raid Raptor Satellite Cannon OR Kali Yuga to kill your Necrovalley. If you go first and your only real play is Necrovalley + Royal Tribute, that's quite mediocre for going first.
It's not that Yugioh is not balanced. Yugioh is absolute proof that ccgs don't need a mana-like resource system like Mtg to be balanced. It's that in Yugioh there is an unavoidable tension between optimizing your deck for going first and optimizing your deck for going second. Sometimes that balanced gets tipped (for example in Duel Links for a long time it was completely tipped towards going 2nd until Hey Trunade was banned), but currently the balance between them is acceptable.
You yourself made it to Platinum with Gravekeepers. One of my favorite Duel Links (and now Master Duel) youtube/ twitch streamers, MasterKD, is playing completely rogue decks like Subterror, without Maxx C or Niberu, and finding ways to win against the meta decks with his solid and clever play.
If you are seeing the games as a coin flip, I think you need to dig deeper into your archetypes' cardpool and your extra deck options to fully unlock Yugioh's strategic ceiling.