Fedora Master
Arcane
- Joined
- Jun 28, 2017
- Messages
- 28,115
What's with the hate for Temple of Trials. You go in, punch a few scorpions, unlock a door and get out.
Sneaking past the death knights in Divinity Original Sin
At times you will have do some back and fourth. When you do. You can get intercepted by a group of them.
THIS!Daggerfall: The dungeon you go into in Lich's Soul quest
Like the title says.
Fallout 1 : Vault 15- Rats, rats and more rats
Necropolis- Rats, Sewers, Boring
Fallout 2: Klamath- Rats, Shooting Geckos plus beef jerky, hmmm
Oblivion: Intro dungeon
Daggerfall: The dungeon you go into in Lich's Soul quest
Kotor 2: Mining Ship- This part of the game is so bad and boring that I had to instantly quit not to get an autistic tantrum, years later only did I beat the game because I saw people said it was good
Wizardry VI: Mines
Baldur's Gate 1: Nashkel Mines, Starting area, Bergost
Ultimate Doom: E3L2 (Level by Sandy Peterson that is build like a hand)
Ultima 1: Space Ace part
Dark Sun: Intro Arena
Arckanum: Dwarven mine
I have to agree with some of theseArcanum - Any dungeon
Wasteland - Las Vegas Sewers
Planescape: Torment - Curst Prison
KOTOR 2 - Anything that isn't talking to your companions lmao
Really? I thought it was the best part of the game. The worst part was probably trying to control Geralt's walking when he was drunk.the only thing mentioned in this thread that resonated with me was the hatred for the swamp section of witcher 1. that shit is like 1/3 of that entire game so by the end you never want to play it again.
In Paris you can really skip a lot of content if you just go for the main objective, if you aren't very good at stealth this is the best approach, but there is a lot of side stuff in Paris that I would say puts it on par with, at least, Hong Kong. It's just the occupation that makes it difficult to get around and see any of it.Ultima Underworld II: Talorus, the layout is unimaginative and the game does not do anything interesting with the otherwise unique NPCs. Also the jump pads make navigating a slight annoyance.
Kingdom Come: The series of quest up until you arrive in Rattay. Forced tutorials are horrible in games meant to be replayed but one that last multiple hours is excruciating.
Legend of Grimrock: The final floor is a disappointment with it simple being a large combat arena with an angry Rubiks cube trying to kill you. What a sad end to an otherwise great game.
Baldur's Gate 2: Spending a lot of time in chapter two ruins your expectations for the rest of the game but for me the worst aspect was arriving in the Underdark. Upon arriving I was expecting another Athkatla or something a tad smaller, not a series of suspended platforms with barely interesting events going on.
Deus Ex: Paris is a major letdown from NYC and Hong Kong but that is more indicative of their quality then any lack of in Paris.
Necropolis- Rats, Sewers, Boring
Ultimate Doom: E3L2 (Level by Sandy Peterson that is build like a hand)
Dark Sun: Intro Arena
It is the best starting area of any RPG I've played.Why? You can pump XP, your choices when talking to the announcer matter, you obtain your first items, arena offers one of several possible escape methods.
Fallout 2 - Any "dungeon" areas where it's just combat content
They're really not that hard with the right setup.Black Mountain Mines in Arcanum. I have dropped the game twice because of that shit, almost makes me glad that Troika closed down.
Dark Sun: Intro Arena
Why? You can pump XP, your choices when talking to the announcer matter, you obtain your first items, arena offers one of several possible escape methods.
It is the best starting area of any RPG I've played.
or stay there forever in the habitable area and solve quests