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Game News "What can change the nature of a game?" - Torment: Tides of Numenera Kickstarter is LIVE

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
For you Mr. Fargo and all at inXile:

9647.png
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
http://www.twitlonger.com/show/l818k0 or http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/421386

You’ve got to be freaking kidding me!! Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.

You are all unbelievably awesome and we could not be happier about receiving your trust in us. For many years we have wanted to get back to making this style of RPG but it appeared that the market was going everywhere but that direction. Almost every article and new game was focused on being an MMO, multi-player or micro-transition based. This wasn’t our style and we couldn’t generate interest in the classical narrative type of RPG that we all grew up making and playing. Thank you for backing our vision once again and we will not let you down. We will continue to communicate and and make sure we solicit input such that the game is hitting all the right notes.

Our goal is to make great RPGs for you all for the rest of our careers.

Thank you,
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
You’ve got to be freaking kidding me!! We just funded in six hours!?!?!

Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.

You are all unbelievably awesome and we could not be happier about receiving your trust in us. For many years we have wanted to get back to making this style of RPG but it appeared that the market was going everywhere but that direction. Almost every article and new game was focused on being an MMO, multi-player or micro-transition based. This wasn’t our style and we couldn’t generate interest in the classical narrative type of RPG that we all grew up making and playing. Thank you for backing our vision once again and we will not let you down. We will continue to communicate and and make sure we solicit input such that the game is hitting all the right notes.

Our goal is to make great RPGs for you all for the rest of our careers.

Thank you,

Brian Fargo and the team at inXile

:hero:
 

Hobz

Savant
Joined
Apr 17, 2012
Messages
337
Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
They now have 21 hours left to grab 200k and have a more successful start than PE. Seems feasible.
 

himmy

Arcane
Joined
Oct 13, 2012
Messages
1,151
Location
New Europe
First Update is up.

You’ve got to be freaking kidding me!! We just funded in six hours!?!?!
Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.
You are all unbelievably awesome and we could not be happier about receiving your trust in us. For many years we have wanted to get back to making this style of RPG but it appeared that the market was going everywhere but that direction. Almost every article and new game was focused on being an MMO, multi-player or micro-transition based. This wasn’t our style and we couldn’t generate interest in the classical narrative type of RPG that we all grew up making and playing. Thank you for backing our vision once again and we will not let you down. We will continue to communicate and and make sure we solicit input such that the game is hitting all the right notes.
Our goal is to make great RPGs for you all for the rest of our careers.
Thank you,
Brian Fargo and the team at inXile
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
http://www.twitlonger.com/show/l818k0 or http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/421386

You’ve got to be freaking kidding me!! Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.

You are all unbelievably awesome and we could not be happier about receiving your trust in us. For many years we have wanted to get back to making this style of RPG but it appeared that the market was going everywhere but that direction. Almost every article and new game was focused on being an MMO, multi-player or micro-transition based. This wasn’t our style and we couldn’t generate interest in the classical narrative type of RPG that we all grew up making and playing. Thank you for backing our vision once again and we will not let you down. We will continue to communicate and and make sure we solicit input such that the game is hitting all the right notes.

Our goal is to make great RPGs for you all for the rest of our careers.

Thank you,

Inxile at this moment:



Brother None at the end.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
I knew it, theres no kickstarter fatigue,900K under 6 hours, bring us interisting products and theres always money. Cant believe we havent had so many more classic rpgs from tradtional publishers when its so easy to raise money.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,990
I fucking blinked, it was 893k then suddenly I see 913k.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,534
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://www.twitlonger.com/show/l818k0 or http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/421386

You’ve got to be freaking kidding me!! Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.

You are all unbelievably awesome and we could not be happier about receiving your trust in us. For many years we have wanted to get back to making this style of RPG but it appeared that the market was going everywhere but that direction. Almost every article and new game was focused on being an MMO, multi-player or micro-transition based. This wasn’t our style and we couldn’t generate interest in the classical narrative type of RPG that we all grew up making and playing. Thank you for backing our vision once again and we will not let you down. We will continue to communicate and and make sure we solicit input such that the game is hitting all the right notes.

Our goal is to make great RPGs for you all for the rest of our careers.

Thank you,
Brother None, keep telling Fargo to continue to preach like this. The man knows how to warm my long frozen cRPG heart... :love:
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
Wasteland 2, Project Eternity and Torment:Tides of Numenera all announced when I begun to live an adults life. Well fuck you Mr Fargo and Avellone, now I will never become a proper human person. Computer games were supposed to become a trash entertainment for gods sake
 

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