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Game News "What can change the nature of a game?" - Torment: Tides of Numenera Kickstarter is LIVE

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
Update 5 is up. Monte Cook, on the setting, on the stretch goals, and on dialog.
 

hiver

Guest
Pretty generic update.

Though it was nice that Adam confirmed there wont be full voice overs in the comments, which are hilarious.

and this:
"Meaningful friendships, even feelings of affection, will be possible, but relationships of the flesh would be inconsistent with our narrative."
Not much but it warms the heart.

Especially the butthurt of morons in the comments.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
Oh, and while I'm on the subject... Mage: The Ascension is such an underused setting. I can see why (it's fucking impossible to do well), but man. An integrated World of Darkness game with said toolset would be the game to end all games.
Mage would be awesome but I can't even imagine how hard that would be to do on a computer. Even human storytellers could have trouble with it.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Oh, and while I'm on the subject... Mage: The Ascension is such an underused setting. I can see why (it's fucking impossible to do well), but man. An integrated World of Darkness game with said toolset would be the game to end all games.
Mage would be awesome but I can't even imagine how hard that would be to do on a computer. Even human storytellers could have trouble with it.
I don't know but I'd like to remind that the Mage anniversary edition is approaching and Phil Brucato is at the helm and this makes me very happy because he's going to retcon all bullshit that happened in his absence. :dance:
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
Oh, and while I'm on the subject... Mage: The Ascension is such an underused setting. I can see why (it's fucking impossible to do well), but man. An integrated World of Darkness game with said toolset would be the game to end all games.
Mage would be awesome but I can't even imagine how hard that would be to do on a computer. Even human storytellers could have trouble with it.

I think a superhuman dev team with the one-time brilliance of something like SRR or Planescape: Torment could pull it off in a very generic form (i.e schools of magic like Prime do varied, but specific things). And Mage: the Ascension in a very generic form is already miles beyond anything else, so there you go. One of the things I've always loved about M:TA is that mages in that setting can basically approximate almost any other setting's specific "cool thing". The Matrix? Virtual adepts! Cyborgs from Terminator? The Technocracy! Call of Cthulhu nastiness? Nephandi marauders!
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
Turning the spheres into schools of magic with spells would be p. lame. Either do it right or don't.
 

grdja

Augur
Joined
Mar 20, 2011
Messages
250
Turning the spheres into schools of magic with spells would be p. lame. Either do it right or don't.
How would you do it right without an AI playing GM?
Simple. Wait till we have AI capable of playing GM. :)
Supporting those who said that "properly" playing old Mage is big enough challenge for experienced human GMs. Doing a old school RPG of it wouldn't be able to convey enough of setting and implications. Doing a high budget modern ARPG would be hilarious and MST3K worthy. You hear that CCP, after your stupid Twilight MMO is out give us Dragon Age 2 take on MtA.
 

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