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Game News "What can change the nature of a game?" - Torment: Tides of Numenera Kickstarter is LIVE

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
Pardon my ignorance, but what does the joystick do in a shooter?
Movement usually, but you can use it as a multi-way button for the thumb.

To clarify, I'm talking about things like the Logitech G13 or the Saitek Cyborg Command Unit. The Nostromo also kinda counts but it has a digital stick. Though I believe people have used a joystick in their left hand for shooters without too many key assignments.

Edit: Forgot to mention you can use analogue sticks for the variable-speed movement in games like Thief.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,534
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Even GOG, supposedly the home of Good Old Games like Torment, SS2, etc. has these type of infestations. :eek:
GOG is full of retards. What do you expect from a community of people paying for abandonware because they're incapable of setting up an emulator?
You must be right as there seems to only be one person defending the KB&M and all the others posting about how much they stink!! :eek:
 

lophiaspis

Arbiter
Joined
Oct 24, 2012
Messages
379
Pardon my ignorance, but what does the joystick do in a shooter?
Movement usually, but you can use it as a multi-way button for the thumb.

To clarify, I'm talking about things like the Logitech G13 or the Saitek Cyborg Command Unit. The Nostromo also kinda counts but it has a digital stick. Though I believe people have used a joystick in their left hand for shooters without too many key assignments.

Edit: Forgot to mention you can use analogue sticks for the variable-speed movement in games like Thief.

But that's some lameass FATAL1TY G4M3R pseudo-keyboard. Why can't they just make a normal keyboard with a thumbstick next to the spacebar? Would be the ultimate PC gaming peripheral and useful for all kinds of other software tasks. Guess Razer et al are just too stupid.
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
You must be right as there seems to only be one person defending the KB&M and all the others posting about how much they stink!! :eek:
Played many flight sims, racing games, platformers etc?
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,534
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
You must be right as there seems to only be one person defending the KB&M and all the others posting about how much they stink!! :eek:
Played many flight sims, racing games, platformers etc?
...and your point being? Played plenty of flight/ space sims with my trusty Extreme 3D Pro and KB. Could care less about racing games or platformers. Still say that if you don't want a dumbed down game... design with a KB&M in mind!!!
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
...and your point being? Played plenty of flight/ space sims with my trusty Extreme 3D Pro and KB. Could care less about racing games or platformers.
I thought we were talking about KB+mouse, not KB+joystick which is very much not the same thing.

Still say that if you don't want a dumbed down game... design with a KB&M in mind!!!
I'd say that you actually want the game designed for the proper control device. Or are you seriously suggesting that all games should be designed for KB+mouse first and foremost?
 

Snerf

Learned
Joined
May 24, 2012
Messages
144
Played many flight sims, racing games, platformers etc?

None of those games matter, thus none of those input devices matter. All that matters is the master race of rpgs and strategy games both of which are better on kb and mouse.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,534
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
...and your point being? Played plenty of flight/ space sims with my trusty Extreme 3D Pro and KB. Could care less about racing games or platformers.
I thought we were talking about KB+mouse, not KB+joystick which is very much not the same thing.

Still say that if you don't want a dumbed down game... design with a KB&M in mind!!!
I'd say that you actually want the game designed for the proper control device. Or are you seriously suggesting that all games should be designed for KB+mouse first and foremost?
Only the ones I'm interested in. :obviously:

Plus, I'm not sure you realize WHY a KB&M are so important to me.
 

jewboy

Arbiter
Joined
Mar 13, 2012
Messages
657
Location
Oumuamua
The developers should be the ones who decide what the best input devices are for their games. Since some people only have a keyboard and mouse it's more a question of optional additional control devices than a replacement for the keyboard and mouse. A keyboard and mouse are just what everyone already has. I've seen some interesting experimental input devices, but they are unproven. I do hope that GTA5 will fully support driving wheels as an additional input device to be used along with but not replace the keyboard and mouse. Then I would go out and buy a driving wheel. Steering vehicles just doesn't work well with the keyboard.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
strategy games
There's special control devices for those you know :)

Yeah, I think we should have a special device for each and every game. Obviously when strategy games were first designed they were designed for these future special devices.

Like this:
I'd say that you actually want the game designed for the proper control device.

Yes, design games for devices that were designed for that type of game. Hurray for running in circles. :retarded:
 

Kirtai

Augur
Joined
Sep 8, 2012
Messages
1,124
I'd say that you actually want the game designed for the proper control device.

Yes, design games for devices that were designed for that type of game. Hurray for running in circles. :retarded:
So you don't think it's a good idea to design racing games to work best with steering wheels or flight sims to work best with joysticks?
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
2,054
Location
Schism
Project: Eternity
Bloodlines would cost too much for a KS, sadly.
But who knows, maybe if current projects are not shit when completed more people would be interested in pledging and getting some real AAA-scale budgets via KS may become a possibility... so far seems unlikely.
Why not an Isometric dialogue driven with turned based combat Vampire the Masquerade game? Vampire is a very nice property with a lot of tabletop fans, Bloodlines has an almost cult like following online, why not join the 2 concepts.
Remove the need for voice dialogues (almost a necessity these days in first person rpg's) and you lower your budget substantially i figure.
Because it wouldn't be Bloodlines, just some other VtM-based crpg, just like Bloodlines is not a Redemption 2. Modern 1st/3rd person 3d, voice acting and obviously a real-time action combat with stealth elements is a must for a sequel. And AAA-scale projects are currenly out of KS reach.
Nothing bad about making another game in a VtM lore of course, or any other White Wolf world, they're great - I'd kill for a Wraith-based game.
 

Esquilax

Arcane
Joined
Dec 7, 2010
Messages
4,833
Because it wouldn't be Bloodlines, just some other VtM-based crpg, just like Bloodlines is not a Redemption 2. Modern 1st/3rd person 3d, voice acting and obviously a real-time action combat with stealth elements is a must for a sequel. And AAA-scale projects are currenly out of KS reach.
Nothing bad about making another game in a VtM lore of course, or any other White Wolf world, they're great - I'd kill for a Wraith-based game.

Do any of you bros have any idea what the budget for VtM:B was? I've always wondered how much it would cost to create another game like that.
 
Self-Ejected

Kosmonaut

Lost in Space
Joined
Jul 11, 2008
Messages
4,741
Location
CCCP
Because it wouldn't be Bloodlines, just some other VtM-based crpg, just like Bloodlines is not a Redemption 2. Modern 1st/3rd person 3d, voice acting and obviously a real-time action combat with stealth elements is a must for a sequel. And AAA-scale projects are currenly out of KS reach.
Nothing bad about making another game in a VtM lore of course, or any other White Wolf world, they're great - I'd kill for a Wraith-based game.

Do any of you bros have any idea what the budget for VtM:B was? I've always wondered how much it would cost to create another game like that.
15 million dollars.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,716
Being a single platform game made by a mid-sized team, I doubt it cost that much. Likely somewhere around the high end of seven digits.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,967
Bloodlines would cost too much for a KS, sadly.
But who knows, maybe if current projects are not shit when completed more people would be interested in pledging and getting some real AAA-scale budgets via KS may become a possibility... so far seems unlikely.
Why not an Isometric dialogue driven with turned based combat Vampire the Masquerade game? Vampire is a very nice property with a lot of tabletop fans, Bloodlines has an almost cult like following online, why not join the 2 concepts.
Remove the need for voice dialogues (almost a necessity these days in first person rpg's) and you lower your budget substantially i figure.
Because it wouldn't be Bloodlines, just some other VtM-based crpg, just like Bloodlines is not a Redemption 2. Modern 1st/3rd person 3d, voice acting and obviously a real-time action combat with stealth elements is a must for a sequel. And AAA-scale projects are currenly out of KS reach.
Nothing bad about making another game in a VtM lore of course, or any other White Wolf world, they're great - I'd kill for a Wraith-based game.

A VTM game like Shadowrun Returns with 2D tile-based graphics and an editor like they have, and faithful adaption of pen and paper rules (old World of Darkness, so it'll never happen, but a man can dream) would be so far beyond awesome I'd die of a heart-attack.

Oh, and while I'm on the subject... Mage: The Ascension is such an underused setting. I can see why (it's fucking impossible to do well), but man. An integrated World of Darkness game with said toolset would be the game to end all games.
 

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