The Wasteland 2 demo also looked better than anything I think Obsidian could do.
People here were sure, absolutely sure, that Wasteland 2 would look like utter shit, before they saw that demo.
I think you might want to draw conclusions from that occurrence before hastening to judge the quality of Project Eternity.
People here were sure, absolutely sure, that Wasteland 2 would look like utter shit, before they saw that demo.
I think you might want to draw conclusions from that occurrence before hastening to judge the quality of Project Eternity.
People here were sure, absolutely sure, that Wasteland 2 would look like utter shit, before they saw that demo.
I think you might want to draw conclusions from that occurrence before hastening to judge the quality of Project Eternity.
They are mediocre tho
We didn't see anything from PE yet dumbass, how can you tell that their game will look inferior to W2 or Torment.I've gone from initially dismissive to a definite backer. Not for any one promise or feature, but simply because there seem to be good people working on the project who are serious about what they are doing.
Same, they have put all my fears to rest. Either Fargo is one hell of a hustler or this truly is an RPG dream team. (probably both)
And CMcC may be a better fit for creative lead than MCA .
I don't know about that exactly, but I feel much better about this than if it was Obsidian doing it. Look at that sweet statue, now I want to find out what kind of creature that is (Forgotten One?). Could Obsidian even have designed such a visually interesting character? Considering they had the once in a lifetime chance to make ANYTHING they wanted, and all they managed to fumble out was a poor man's Dragon Age... The Wasteland 2 demo also looked better than anything I think Obsidian could do. Even the writing. It wasn't some literary tour de force but nor did it pretentiously try and fail at that as usual with Obsidian. It was more natural and strangely immersive, reminded me a lot of Fallout 1.
Why is Obsidian so mediocre compared to BIS and Troika, and now apparently inXile? Lack of Fargo's pimp hand? Is it just because Sawyer is such a sperging faggot?
It's not that simple. inXile's "I can't believe it's not Fallout!" and "I can't believe it's not Planescape!" kickstarters are very much not anything they wanted. They had to pander to very specific audience and promise a very specific product in order to get that funding. An example of the actual "anything we want" kickstarter would be Shaker and we all know how well people responded to it.Considering they had the once in a lifetime chance to make ANYTHING they wanted, and all they managed to fumble out was a poor man's Dragon Age...
Please don't feed the Alt.We didn't see anything from PE yet dumbass, how can you tell that their game will look inferior to W2 or Torment.I've gone from initially dismissive to a definite backer. Not for any one promise or feature, but simply because there seem to be good people working on the project who are serious about what they are doing.
Same, they have put all my fears to rest. Either Fargo is one hell of a hustler or this truly is an RPG dream team. (probably both)
And CMcC may be a better fit for creative lead than MCA .
I don't know about that exactly, but I feel much better about this than if it was Obsidian doing it. Look at that sweet statue, now I want to find out what kind of creature that is (Forgotten One?). Could Obsidian even have designed such a visually interesting character? Considering they had the once in a lifetime chance to make ANYTHING they wanted, and all they managed to fumble out was a poor man's Dragon Age... The Wasteland 2 demo also looked better than anything I think Obsidian could do. Even the writing. It wasn't some literary tour de force but nor did it pretentiously try and fail at that as usual with Obsidian. It was more natural and strangely immersive, reminded me a lot of Fallout 1.
Why is Obsidian so mediocre compared to BIS and Troika, and now apparently inXile? Lack of Fargo's pimp hand? Is it just because Sawyer is such a sperging faggot?
lophiaspis
Joined:
Oct 24, 2012
Posts:
13
Oh.
Yup. Kickstarter for now is pretty much running on the Nostalgia train of 30-somethings. Don't know if this success will keep up.It's not that simple. inXile's "I can't believe it's not Fallout!" and "I can't believe it's not Planescape!" kickstarters are very much not anything they wanted. They had to pander to very specific audience and promise a very specific product in order to get that funding. An example of the actual "anything we want" kickstarter would be Shaker and we all know how well people responded to it.Considering they had the once in a lifetime chance to make ANYTHING they wanted, and all they managed to fumble out was a poor man's Dragon Age...
Yup. Kickstarter for now is pretty much running on the Nostalgia train of 30-somethings. Don't know if this success will keep up.It's not that simple. inXile's "I can't believe it's not Fallout!" and "I can't believe it's not Planescape!" kickstarters are very much not anything they wanted. They had to pander to very specific audience and promise a very specific product in order to get that funding. An example of the actual "anything we want" kickstarter would be Shaker and we all know how well people responded to it.Considering they had the once in a lifetime chance to make ANYTHING they wanted, and all they managed to fumble out was a poor man's Dragon Age...
Whether the games turn out good or not, it's unlikely that it would influence their ability to kickstart a game they want to make.Yup. Kickstarter for now is pretty much running on the Nostalgia train of 30-somethings. Don't know if this success will keep up.It's not that simple. inXile's "I can't believe it's not Fallout!" and "I can't believe it's not Planescape!" kickstarters are very much not anything they wanted. They had to pander to very specific audience and promise a very specific product in order to get that funding. An example of the actual "anything we want" kickstarter would be Shaker and we all know how well people responded to it.Considering they had the once in a lifetime chance to make ANYTHING they wanted, and all they managed to fumble out was a poor man's Dragon Age...
They'll be able to disembark from the Nostalgia Train if the nostalgic games turn out to be good.
Whether the games turn out good or not, it's unlikely that it would influence their ability to kickstart a game they want to make.Yup. Kickstarter for now is pretty much running on the Nostalgia train of 30-somethings. Don't know if this success will keep up.It's not that simple. inXile's "I can't believe it's not Fallout!" and "I can't believe it's not Planescape!" kickstarters are very much not anything they wanted. They had to pander to very specific audience and promise a very specific product in order to get that funding. An example of the actual "anything we want" kickstarter would be Shaker and we all know how well people responded to it.Considering they had the once in a lifetime chance to make ANYTHING they wanted, and all they managed to fumble out was a poor man's Dragon Age...
They'll be able to disembark from the Nostalgia Train if the nostalgic games turn out to be good.
Whether the games turn out good or not, it's unlikely that it would influence their ability to kickstart a game they want to make.Yup. Kickstarter for now is pretty much running on the Nostalgia train of 30-somethings. Don't know if this success will keep up.It's not that simple. inXile's "I can't believe it's not Fallout!" and "I can't believe it's not Planescape!" kickstarters are very much not anything they wanted. They had to pander to very specific audience and promise a very specific product in order to get that funding. An example of the actual "anything we want" kickstarter would be Shaker and we all know how well people responded to it.Considering they had the once in a lifetime chance to make ANYTHING they wanted, and all they managed to fumble out was a poor man's Dragon Age...
They'll be able to disembark from the Nostalgia Train if the nostalgic games turn out to be good.
I disagree. Once people know they can make a good game, many of them will be willing to give them a chance to follow it up with something new.
jjsimp: Exactly this. I have seen to many lousy console ports. PC games have been crippled with XBox/PS3 crappy interfaces and crappy graphics. Develop for the PC first. I want to see PC Games take advantage of the PC's superior control (keyboard/mouse) and superior CPU/graphics hardware. Dumb down the PC game to the console. Don't cripple the PC game with the xbox/ps3.
orcishgamer: I imagine people who say this kind of crap trying futilely to play Mechwarrior 4 or some sort of flight game without a joystick or racing without a wheel and the thought greatly amuses me.
Check your KB&M elitism at the door, any old timer will tell you it's not supported by the facts.
jjsimp:
A flight game/racing sim is a whole different story for using a KB&mouse. Flight requires at least a stick, but preferably HOTAS and rudder pedals. I don't do racing sims, but can see that KB/Mouse is a terrible controller for such. Just like a gamepad without auto-aim is a poor substitute for KB&Mouse on a FPS.
orcishgamer: The point, which you are obstinately missing in order to maintain your PC-is-better worldview, is that KB&M sucks for many things and is pretty much a wash with others.
Keyboards were designed specifically for typing, not gaming, the idea people have that they're some kind of wonderful gaming device is ludicrous, the cardboard overlays we had back in the C64 days were explicit admission that it was so and nothing has changed since then. You can crow about it being great for shooters or whatever if you want, but you'll get your ass handed to you by anyone to plays with a more optimized input (and there's plenty of these).
The fact that so few PC gamers don't bother to buy optimized input simply says that KB&M and the semi-cruddy control and comfort they offer simply doesn't matter to most gamers. Why those same gamers would then turn around and criticize another form of input that they deem "sub-optimal" is beyond me.
You mean you don't own even one of these?A better input for shooters? WTF?!
GOG is full of retards. What do you expect from a community of people paying for abandonware because they're incapable of setting up an emulator?Even GOG, supposedly the home of Good Old Games like Torment, SS2, etc. has these type of infestations.
Actually, I think he's complaining about the people who claim that KB+mouse are the "BEST EVAR FOR EVERYTHING" and who ignore that different control systems are vastly superior for certain types of games. He mentions flight and racing games but there's also platformers & fighting games which benefit from alternate control systems.A better input for shooters? WTF?! I also like how he completely ignores the mouse. Might be a troll.
Actually, I think he's complaining about the people who claim that KB+mouse are the "BEST EVAR FOR EVERYTHING" and who ignore that different control systems are vastly superior for certain types of games. He mentions flight and racing games but there's also platformers & fighting games which benefit from alternate control systems.A better input for shooters? WTF?! I also like how he completely ignores the mouse. Might be a troll.
Incidentally, the best input for shooters is keyboard+mouse+joystick. Especially when they support analogue sticks like the Dark Engine and Source Engine games do.
Incidentally, the best input for shooters is keyboard+mouse+joystick.