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Game News "What can change the nature of a game?" - Torment: Tides of Numenera Kickstarter is LIVE

Kattze

Andhaira
Andhaira
Joined
Jan 10, 2011
Messages
4,722
Location
Babang Ilalim
He works for them so he can say 'we.' Not like sports fans who say 'we' even though they don't own, work, or play for a team.

I work at KFC and I don't claim ownership of the Colonel's(tm) finger licking goodness(tm), even though WE have a great deal on now, so come on everybody and get 9 pieces(tm) of Original Recipe(tm) Chicken(tm) for just $9(tm)!!!!




Just dropped $125 for nostalgia.

That the tier that I paid 110 for? inXile certainly knows how to make the 'limited' tiers a glorious cash cow. Can't wait for another few thousand gravestones opening up.
I'm surprised no one has used this emoticon yet.
:kfc:
 

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Torn about the stretch goals, on one hand i love that they are adding more story, on the other... if that is the only thing they are adding plus a couple new areas and companions... :(

I think they're also adding in that labrynth that will scale with funding and work with the death mechanics.

Also it looks like there'll be an orchestra stretch goal and one for doing the backgrounds in the project eternity style.

Beyond that i'm not sure what stretch goals they're planning or what would be good/appropriate to put in. The only thing that really comes to mind is Avellone but it looks like that can't/won't happen.

Edit; Maybe mod tools.
 
Joined
Oct 19, 2010
Messages
3,524
I think it's a given that combat won't make you struggle, so it's not exactly combatfag friendly.

I get that. This isn't a combatfag crpg. It's just that I don't want them to make combat an "afterthought" and something irrelevant like many suggest that it's no "biggie" if it's like that. If this is a crpg, and if it will have combat, I want it meaningful, fun, engaging and somewhat chalenging (not piss easy, but not frustrating for an average old school gamer with IQ above 90, otherwise, if it's not challenging at all, what's the point of combat then, anyway? o_O ), not some popamole crap. That's what I feared we'll get because most storyfags just care about the story. And I'm glad they don't seem to think combat should be irrelevant in this game, like many here suggest. This IS a crpg with stats, equipment and combat encounters after all, not an adventure game (although some "hybrid" adventure games have combat too). I'm certain story will be good with what they have shown so far, so why not improve other aspects too? Why must this be a great "interactive novel" (without much gameplay) when it can be a great game (crpg) with fun and interesting gameplay also?

Because it's incredibly unrealistic and unlikely to happen. It might be a dream project for some but they aren't doing magic here. All the same limitations apply, and even they know they don't have the resources to do everything. You'll probably find that there was never a chance of combat being to the standard you are expecting or hoping for. Don't get to caught up on it.
 

DwarvenFood

Arcane
Patron
Joined
Jan 5, 2009
Messages
6,421
Location
Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
commie is the new hiver it seems.

I don't know what is happening here, I also refer to the company I work for in terms of "we" / "us" whenever it concerns team efforts, and this Kickstarter is a team effort so it makes perfect sense to me at least. Now hand me that Zinger, bitch.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,231
Location
Azores Islands
I think they're also adding in that labrynth that will scale with funding and work with the death mechanics.

Also it looks like there'll be an orchestra stretch goal and one for doing the backgrounds in the project eternity style.

Beyond that i'm not sure what stretch goals they're planning or what would be good/appropriate to put in. The only thing that really comes to mind is Avellone but it looks like that can't/won't happen.

Edit; Maybe mod tools.


Mod tools would be an awesome stretch goal, akin to what they are doing with Shadowrun, also i would love to see 2D backgrounds as a goal (i know i keep asking for this, but i could be asking for more romances... so bear with me).
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
I think it's a given that combat won't make you struggle, so it's not exactly combatfag friendly.

I get that. This isn't a combatfag crpg. It's just that I don't want them to make combat an "afterthought" and something irrelevant like many suggest that it's no "biggie" if it's like that. If this is a crpg, and if it will have combat, I want it meaningful, fun, engaging and somewhat chalenging (not piss easy, but not frustrating for an average old school gamer with IQ above 90, otherwise, if it's not challenging at all, what's the point of combat then, anyway? o_O ), not some popamole crap. That's what I feared we'll get because most storyfags just care about the story. And I'm glad they don't seem to think combat should be irrelevant in this game, like many here suggest. This IS a crpg with stats, equipment and combat encounters after all, not an adventure game (although some "hybrid" adventure games have combat too). I'm certain story will be good with what they have shown so far, so why not improve other aspects too? Why must this be a great "interactive novel" (without much gameplay) when it can be a great game (crpg) with fun and interesting gameplay also?

Because it's incredibly unrealistic and unlikely to happen. It might be a dream project for some but they aren't doing magic here. All the same limitations apply, and even they know they don't have the resources to do everything. You'll probably find that there was never a chance of combat being to the standard you are expecting or hoping for. Don't get to caught up on it.

Wait, what? I don't want encounters to be meaningless (i.e. piss easy), and I don't want combat to be real time action button masher cooldown potion shit (i.e. completely devoid of tactics and strategy). That's unrealistic and "dreamy"? o_O
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,045
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think one of the main reasons why PS:T was never heavily modded is that the romance-fag types found its art style too "ugly" and unappealing, and not "generically cheery" enough.

And I'm pretty sure T:ToN will be like that as well. :incline:
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Also in a game with actual writing standards their inept attempts at prose would stick out like a sore thumb. BG can take a lot of punishment, as it does not have much in the way of overall themes, but making a mod for PS:T and having it mesh seamlessly with the rest of the narrative would be a challenge indeed.
 
Joined
Oct 19, 2010
Messages
3,524
I think it's a given that combat won't make you struggle, so it's not exactly combatfag friendly.

I get that. This isn't a combatfag crpg. It's just that I don't want them to make combat an "afterthought" and something irrelevant like many suggest that it's no "biggie" if it's like that. If this is a crpg, and if it will have combat, I want it meaningful, fun, engaging and somewhat chalenging (not piss easy, but not frustrating for an average old school gamer with IQ above 90, otherwise, if it's not challenging at all, what's the point of combat then, anyway? o_O ), not some popamole crap. That's what I feared we'll get because most storyfags just care about the story. And I'm glad they don't seem to think combat should be irrelevant in this game, like many here suggest. This IS a crpg with stats, equipment and combat encounters after all, not an adventure game (although some "hybrid" adventure games have combat too). I'm certain story will be good with what they have shown so far, so why not improve other aspects too? Why must this be a great "interactive novel" (without much gameplay) when it can be a great game (crpg) with fun and interesting gameplay also?

Because it's incredibly unrealistic and unlikely to happen. It might be a dream project for some but they aren't doing magic here. All the same limitations apply, and even they know they don't have the resources to do everything. You'll probably find that there was never a chance of combat being to the standard you are expecting or hoping for. Don't get to caught up on it.

Wait, what? I don't want encounters to be meaningless (i.e. piss easy), and I don't want combat to be real time action button masher cooldown potion shit (i.e. completely devoid of tactics and strategy). That's unrealistic and "dreamy"? o_O

Way to make yourself sound deceptive. You didn't say "anything as long as it's not meaningless or masher shit" you said " I want it meaningful, fun, engaging and somewhat chalenging". Yeah good luck not being disappointed
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,888
The only good mods are fixes and gameplay/cosmetic tweaks. :rpgcodex:
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Anyway I've been a BRO to all except right wing scum for years and never got inducted into the special BRO halls here so to hell with that. .

Hey?! commie, I thought we were BROS?!!! :P

Eh, you're not right wing, just a petty bourgeois cog in the machine. I can be 'bro' with misguided chaps such as yourself. :smug:


Wow. $650 a week is about twice what I make. I'm torn between asking you about Romania and not turning this thread into some kind of chat room. I did notice that there seem to be a lot of pretty girls in Romania. Although since Romania joined the EU I would imagine they all live in places like the UK or France now.

Well I'm in Australia now, but my wife is Romanian and my boy was born there so I lived there for the last 6 years. Nothing much to tell really; good looking women, very cheap internet, piss poor wages. Romanians tend to go mostly to Spain or Italy as language is similar. Most of the 'Romanians' in Britain and northern Europe are actually Gypsy scum. But I wonder where you are living that you are being exploited so.



Wow. $650 a week is about twice what I make. I'm torn between asking you about Romania and not turning this thread into some kind of chat room. I did notice that there seem to be a lot of pretty girls in Romania. Although since Romania joined the EU I would imagine they all live in places like the UK or France now.

If you'd like to relocate to another country then I'm surprised you're not considering the most obvious choice for a jewboy

You seem to have science skills, why are you so destitute?

Don't listen to him jewboy...Infinitron is a Mossad plant seeking recruits to cause murder and mayhem among the goyim while he sits harvesting brofists for some diabolical Zionist plot.
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
I think it's a given that combat won't make you struggle, so it's not exactly combatfag friendly.

I get that. This isn't a combatfag crpg. It's just that I don't want them to make combat an "afterthought" and something irrelevant like many suggest that it's no "biggie" if it's like that. If this is a crpg, and if it will have combat, I want it meaningful, fun, engaging and somewhat chalenging (not piss easy, but not frustrating for an average old school gamer with IQ above 90, otherwise, if it's not challenging at all, what's the point of combat then, anyway? o_O ), not some popamole crap. That's what I feared we'll get because most storyfags just care about the story. And I'm glad they don't seem to think combat should be irrelevant in this game, like many here suggest. This IS a crpg with stats, equipment and combat encounters after all, not an adventure game (although some "hybrid" adventure games have combat too). I'm certain story will be good with what they have shown so far, so why not improve other aspects too? Why must this be a great "interactive novel" (without much gameplay) when it can be a great game (crpg) with fun and interesting gameplay also?

Because it's incredibly unrealistic and unlikely to happen. It might be a dream project for some but they aren't doing magic here. All the same limitations apply, and even they know they don't have the resources to do everything. You'll probably find that there was never a chance of combat being to the standard you are expecting or hoping for. Don't get to caught up on it.

Wait, what? I don't want encounters to be meaningless (i.e. piss easy), and I don't want combat to be real time action button masher cooldown potion shit (i.e. completely devoid of tactics and strategy). That's unrealistic and "dreamy"? o_O

Way to make yourself sound deceptive. You didn't say "anything as long as it's not meaningless or masher shit" you said " I want it meaningful, fun, engaging and somewhat chalenging". Yeah good luck not being disappointed

No bro, you misunderstood me. Read carefully again. I'm sorry if I deceived you. I'm a known decepticon.
images
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Mod tools would be an awesome stretch goal, akin to what they are doing with Shadowrun, also i would love to see 2D backgrounds as a goal (i know i keep asking for this, but i could be asking for more romances... so bear with me).
Torment 2 isn't going to use tiled graphics, so don't see how similar mood tools to shadow run are possible.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
Mod tools would be an awesome stretch goal, akin to what they are doing with Shadowrun, also i would love to see 2D backgrounds as a goal (i know i keep asking for this, but i could be asking for more romances... so bear with me).
Torment 2 isn't going to use tiled graphics, so don't see how similar mood tools to shadow run are possible.
Mod tools no. 2D backrounds yes. Shadowrun video looks better than Wastland's despite having fewer money. Not that W2 looked bad but the truth is 3D CAN"T compaire to well done 2D. At least i haven't seen a game that managed it.
 
Joined
Oct 19, 2010
Messages
3,524
Of all the settings and premises out there it would be Torment that I would most like to see take a more experimental approach of less combat and more exploration and situational problem solving
 

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