Chippy
Arcane
- Joined
- May 5, 2018
- Messages
- 6,066
As the title asks: What is the main cause of death in games?.
For me its usually familiarity. I end up taking chances to make the game a bit more interesting, and then fuck up. I'm having a hard time with X3: Albion Prelude atm because I can start the game in a shit ship, have a dogfight for over and hour - while outclassed and outnumbered 10:1 - and win, but then take a chance by trying to get some salvage and fly into a random missile.
Or accidently press the boost button instead of the brake and fly into a station.
I admit to retardation for the second example, but in games like X-Wing Alliance, they had a "target nearest missile" button that gave you an idea where things were. You have to manually target the missile under your reticle in this game. I consider that to be major developer retardation.
Its still a great game though.
For me its usually familiarity. I end up taking chances to make the game a bit more interesting, and then fuck up. I'm having a hard time with X3: Albion Prelude atm because I can start the game in a shit ship, have a dogfight for over and hour - while outclassed and outnumbered 10:1 - and win, but then take a chance by trying to get some salvage and fly into a random missile.
Or accidently press the boost button instead of the brake and fly into a station.
I admit to retardation for the second example, but in games like X-Wing Alliance, they had a "target nearest missile" button that gave you an idea where things were. You have to manually target the missile under your reticle in this game. I consider that to be major developer retardation.
Its still a great game though.