Shape
Educated
Which RPG had such a good world that sucked you into a 100% (or nearly) world exploration?
Do you mean which games had the best immersion atmosphere or which games had the best Open World or which games had the best Immersion atmosphere in an Open World setting?
...or exploration as a gameplay mechanic.Whoa, that's bad language usage there!
Do you mean which games had the best immersion atmosphere or which games had the best Open World or which games had the best Immersion atmosphere in an Open World setting?
Gothic & Gothic II
Both games have terrific world design and whole thing is hella consistent and amazing to explore.
Do you mean which games had the best immersion atmosphere or which games had the best Open World or which games had the best Immersion atmosphere in an Open World setting?
Gothic 1 & 2
What made the Gothic 1&2 worlds so special to you guys? What sucked you into exploring it? Any examples?
Fallout 1 (small world but almost every location is a total surprise/awesome) and Fallout 2 (bigger world).
Baldur's Gate 2 (huge world, love how what seems to be at first small/medium scale quests can in fact be very long quests involving several maps).
Divine Divinity - huge-ass world, go anywhere from the get go and get your ass kicked by non-scaled mobs;
Divine Divinity - huge-ass world, go anywhere from the get go and get your ass kicked by non-scaled mobs;
No, you had to clear the dungeon before you were allowed out the hamlet IIRC.
A gameworld with roughly three towns in it is anything but huge. It's also very unrealistically designed, there's never even a hint of a feeling of being in a real place. Same problem with all Divinity games, really.Divine Divinity - huge-ass world, go anywhere from the get go and get your ass kicked by non-scaled mobs;
Have you tried roaming the countryside? You know, Gothics didn't have many 'city locations' either - I don't think this is an important factor to exploration at all.A gameworld with roughly three towns in it is anything but huge. It's also very unrealistically designed, there's never even a hint of a feeling of being in a real place. Same problem with all Divinity games, really.Divine Divinity - huge-ass world, go anywhere from the get go and get your ass kicked by non-scaled mobs;