Kayerts
Arcane
- Joined
- Jan 28, 2011
- Messages
- 883
one thing ive noticed playing on Trials of iron is if your current fight is going HORRIBLE, you can just quit the game and it starts at the last save.
Ahem:
"Bushido is realized in the presence of death. This means choosing death whenever there is a choice between life and death. There is no other reasoning."
- Yamamoto Tsunetomo, Hagakure: The Book of the Samurai
Anyway, I'm playing (slowly) on PotD with a fairly stupid "armor is for girls" party config. (It's definitely not optimized for survivability, but it does clear most encounters very quickly.) I'm level 11, and I haven't been really challenged since I figured out that PoE is not secretly a MOBA. I think for people who have IE-ish intuitions about the relative merits of debuffs versus direct damage abilities, it's pretty easy to select a kit of overpowered abilities as you level; the objective difficulty curve isn't designed around that, so the effective difficulty curve takes a nosedive as the game goes on.
Overall I'd probably agree with Bubbles' comments earlier: median difficulty is harder than the modded IE games, but there aren't spikes of the sort you see when e.g. some modder with a chip on his shoulder decides that it'd be funny to have an encounter where the entire enemy team gets an autocast Time Stop every other round. ("You're twice as smart, right?")
I might try this on Ironman, if only to give myself an excuse to try out goofy degenerate custom party builds. (E.g. 3 ciphers + 3 fighters; goal is to kill everything with laser matrices made of ectoplasmic echoes.)