Sigourn
uooh afficionado
- Joined
- Feb 6, 2016
- Messages
- 5,685
Long story short: some guy on Reddit started shitting on New Vegas' unmemorable dungeons. I replied that New Vegas' doesn't have dungeons, but locations, and as such you can't judge those based on genre conventions. I doubt Obsidian made a cave, placed a couple of enemies on it and called it a "dungeon". Whereas games like Baldur's Gate have locations designed as pure dungeons, with lots of enemies, lots of corridors, lots of phat lewt.
So I ask you, nice and pretty people of the RPG Codex: what do you consider to be a dungeon? Is every cave, building, anything with enemies inside it a dungeon? Or a dungeon is only what the creator intended to be considered a dungeon?
Or how else would you define a dungeon?
So I ask you, nice and pretty people of the RPG Codex: what do you consider to be a dungeon? Is every cave, building, anything with enemies inside it a dungeon? Or a dungeon is only what the creator intended to be considered a dungeon?
Or how else would you define a dungeon?