MasterofThunder
Novice
- Joined
- Jun 6, 2024
- Messages
- 81
But that low poly aesthetic you're thinking of 'can' in fact be improved upon. The PC's low poly was leagues ahead of the PS1's low poly, just look at Quake as an example. The PS1 doesn't have a hope of rendering the models found in that game. Through technical wizardry it managed to render a significantly cut back version of Quake II, but you can see the difference. If you take a game like Metal Gear Solid, and upscale it to look like a late 90s, low poly PC game, I think you would prefer it a lot more. What you like isn't the effect of the hardware limitations of any one console, but the art and aesthetics of the games themselves. Play MGS: Integral on a PC, and whoa, it looks the same! (except for some missing effects because shitty port). The PS1 itself provides no real visual edge, unless you play it on a finely tuned CRT where the colors pop.I love the look of early 3D games, including the PS1 titles which have a specific look to them. They were, of course, meant to be played with a CRT television, without which they can still be appreciated, but it's not the same thing. I played the PS1 RE games, Dino Crisis, SH, MGS and a few others with a small, 14" Sony Trinitron not too long ago and I was often mesmerized by how they looked. I truly believe some of those games represent an aesthetic peak.
Only a moron or a child would claim they are "outdated" without elaborating further on why that's a bad thing.
As for OP's game, I think it looks good.