The game is a farrago of innovative, rote, and poorly executed elements, leading to a fun yet frustrating, and ultimately average, experience. There's a max level cap of 15 for each character in your squad, and leveling (or increasing rank) only opens up implant slots for a character and its abilities; there's no distributing stats or upgrading abilities outside of implant mods. Essentially, the character development is based entirely around random loot drops. This is somewhat annoying considering that characters must be recruited (coming with max ranks of 5/10/15), each having different base stats, coupled with the fact that character/ability mods can't be removed from them. Itemization is particularly disappointing, no armor at all, just weapons, character/ability mods (implants), crafting materials/blueprints, (re)usable items, and "valuables," the last of which only exists for selling. They should have been merged with crafting materials, so that you face a strategic choice in whether you keep or sell them, they're pointless otherwise and don't even add "flavor" to the world. Crafting is pretty much standard, which although is OK, it could have been better if you could experiment with different items to find recipes, influence item bonuses by using different materials, etc. It just feels like a missed opportunity. Skill system is innovative yet disappointing at the same time as well. Race and class determine the skill itself, and other variation is only added through mods to it, somewhat like Path of Exile. Unfortunately, the mods are items and are fairly generic (bonuses to damage, healing, etc.), though what is interesting is that you can combine a healing bonus mod to a non-healing skill to make it heal. There's no way to qualitatively change the abilities though, e.g., change the base ability itself, give a melee skill a ranged component or make a skill do elemental damage (the concept of which does not even exist in this game). Combat is engaging and enjoyable, though the hectic pace of fighting and lack of basic skill variety mean that you'll likely end up mindlessly mashing hot keys most of the time. The game sorely needs pausing functionality or slower combat to maximize its strategic potential. Having access to all 3 characters' abilities at once though is a brilliant idea, but it could have been capitalized on so much more. Pathfinding isn't the best, but it works well enough. Enemies are all essentially the same, though, and usually don't require much strategy beyond standard procedure. Nothing except different damage, health, name, and visual representation distinguishes them. Overworld map is cool, again another great idea. You travel between different locations with random encounters in between, and it's pretty much entirely open from the start, though there's no level scaling (another plus) so you can't travel too far. Story and dialogue are unengaging and uninspired, and the voice acting is abysmal, both of which are really unfortunate given how fresh and different the setting is. Character development is lacking entirely, since player characters are randomly generated and replaced throughout the game (there's permadeath too, though it's a bit hard to have that occur). It's a big world, but there's just not enough incentive to explore it given that the characters don't have anything permanent for the player to develop and the gameplay becomes too boring after a while to maintain continued interest. tl;dr Try it if you like new things, don't expect anything amazing, and the game feels too unpolished.