Baron Tahn
Scholar
- Joined
- Aug 1, 2018
- Messages
- 668
Yep. That checks out. Bug fixes and QoL? Nah fk that gimmi more smootchy bois. Demographic knows what it wants.
I tried looking for the OG tweet but couldn't find it since the image is without the user name. Mainly I wanted to see it because it seems to have been screencapped just 40 minutes after the poll was made, so I was wondering what the final results were and how many total votes there were.To be fair that's what: twitter representative sample? Then no surprise there.
Then I must be blind, because I have not seen a single post praising the combat in detail, or the progression, or the character system or even the writing.Just what kind of argument are you looking for?and I had nobody present an intelligible argument to disprove my points. Its all limp-wristed rating.
I think there were many of us out here who provided just that.
As I've said, games like Toee are just superior tactically to BG3.Then I must be blind, because I have not seen a single post praising the combat in detail, or the progression, or the character system or even the writing.Just what kind of argument are you looking for?and I had nobody present an intelligible argument to disprove my points. Its all limp-wristed rating.
I think there were many of us out here who provided just that.
It is all "Yeah, this is shit, and that is shit, and the other thing is shit, but MAGICALLY it works!"
Fuck off with that retarded bullshit. Show me a post highlighting the good of the game, because ever since I started posting in that thread I've been asking for it and seen nothing.
Or tell me, what exactly did you like about the game, and how did the elements I mentioned stack up to other games in the genre? Particularly against other ITS games.
Are they though? Its been a long time since I played ToEE, but wasnt it entirely dependant on build and numbers and making a party of diverse 1 trick ponies?As I've said, games like Toee are just superior tactically to BG3.
Agree. I dislike the characters, find the story to be an unfocussed mess.Story is just Forgotten Realms type fan fiction tier wankery.
So you like BG3 just for the combat?Are they though? Its been a long time since I played ToEE, but wasnt it entirely dependant on build and numbers and making a party of diverse 1 trick ponies?As I've said, games like Toee are just superior tactically to BG3.
Like ToEE was praised for many things back in the day, but depth of tactics wasnt one of them. Remember having a bunch of dudes that hit hard, a caster that nuked, and maybe someone doing crowd control.
I know I have a lot more options available to me with any given character or party on how to approach a situation in BG3 than I ever had in ToEE. Also the sheer amount of trash fights in ToEE are disheartening, the only reason I never replayed it was knowing how many hobgoblins were waiting for me.
Agree. I dislike the characters, find the story to be an unfocussed mess.Story is just Forgotten Realms type fan fiction tier wankery.
What else?
This is Spiders erasure! RogueyThe Dragon Age/Mass Effect-style of Bioware was completely absent from the market
This. It's no secret that most gamers are mentally ill basement dwelling faggots who fap to tranny/horse porn. BG3 appeals to recetera types who, unfortunately, are the majority.Degeneracy.
Market LOVES! Skyrims. There have been very few Skyrims since Skyrim. Every competently made Skyrim-like, with or without bear forest gangbangs, sold really well. Demand for Skyrims/DAOs is STRONK. Even on CodexYeah, Greedfall sold 2 million just by showing up and being Bioware-like enough.
Well they're working on it now. Brace yourself for the horror.my next biggest surprise is that this era did not see a revival of Fable to slam a AAA-hog back on the table.
I think even more than this it's a case of Larian just making a combat system that's actually fun, which BioWare have singularly failed to do over their entire career. People are coming for the characters, quest design, exploration, and C&C/roleplaying opportunities, but are really enjoying the actual mechanics themselves, something that can't be said of many ME/DA players (or, for that matter, other mainstream crossover RPGs like TES or Fo3/NV), where people are coming for aspects like writing and quest design and simply putting up with the combat and trying to get it over with as fast as possible, rather than actively enjoying it.To detail it a bit: I'm speaking more to the character-centric stuff that draws in casuals. I know people who liked Dragon Age because of the story and characters, without any real attempts to play it as a min-maxxing sperg or really caring much about the gameplay in general. Same for Mass Effect. Bioware dropped all that to chase after that live service revenue stream leaving an abrupt hole in the market. It wasn't like a Sim City --> City Skylines thing where another franchise just came in and toppled the previous one for slacking. POE, Pathfinder, etc. were just knocking on the door, but their read-heavy style was necessarily casual-hostile.
See below. You're huffing the real stuff if you think normies are interested in the combat of all things.The public, including people who normally don't play games, are genuinely enjoying turn-based combat and getting interested in things like character builds and party compositions. This is hugely exciting. We're in a position now, for the first time in decades, where a turn-based isometric Fallout game could be extremely commercially viable and enormously popular. Unfortunately, I imagine the lesson Bethesda, Owlcat, BioWare, Obsidian, etc will actually take away from BG3 though is "we need to spend 80% of our budget on motion capture" and "we need a campsite with companion dialogue". Then they'll sit and wonder why everyone keeps thinking their games are middling as fuck.
An isometric turn-based Fallout without BG3's dating simulator elements could be expected to sell about as well as Wasteland 3 did."What drove BG3's success, game mechanics or emotional engagement?"