Lemming42
Arcane
I'm talking about me, Infinitron and sser, the people in the quote pyramid.
precisely, and a point that infinitron is uncurious in examining when discussing the breadth of BG3's successI'd never say gameplay is unimportant. The point is how do you get a hold of a broader consumer base. The D:OS series alone are already quite successful, but still weren't scratching that broad appeal. "Good gameplay" has a limit. Just like "good cinematics" would have a limit going in the other direction. Off BG name recognition alone + Larian's buildup (Divinity), BG3 would have sold the most Larian has ever done. We're talking about that last chunk of the pie.
Get into the mindset of those customers. They don't follow gaming news. They don't know devs. They have a casual awareness of what turn-based is (like XCOM, right?). Outside of phone games, they only buy maybe 1 game a month.
I'm talking about me, Infinitron and sser, the people in the quote pyramid.
The Codex played new Baldur's Gate,
suspicious of it's tale.
Though some have just accepted fate,
the others hath turned pale.
While ending up in bed with bear
just because they can,
They did not like and didn't dare
to do it with a man.
Outraged when it happened still,
their butthurt was strong:
"FUCK I THOUGHT IT WAS A GRILL!"
"Dammit I clicked wrong.."
To this day, the forums filled
with this hateful crowd.
I wonder - when they got drilled,
were they all as loud?
*itsit's tale.
Sorry! I thought people would take the post in the context of the ongoing discussion occurring immediately above it and occupying most of that page of the thread. I could quote every individual person next time if it helps.Oh sorry for some reason I couldnt see your quote pyramid, just a wall of text, seemed like just a classic 'if I ignore everyones elses opinion completely, we all agree! Yay!' Type post. Carry on, carry on.
- D&D name recognition
- Baldur's Gate name recognition
Tits.*itsit's tale.
These mean nothing. At best, this name recognition gets them slightly more coverage from video game outlets than Larian Studios name alone would’ve. But the average gamer doesn’t fucking know what the fuck Baldur’s Gate is. And the average person doesn’t give a shit about D&D.
BioWare’s Baldur’s Gate games were fairly niche. They did alright for CRPGs released in that late ‘90s early 2000s period. But they weren’t big. Baldur’s Gate wasn’t a name that meant something to a large number of gamers like Diablo and Final Fantasy did. The second Baldur’s Gate, which was the better selling of the two BioWare ones, took five years to surpass 2 million copies sold.
Baldur’s Gate 3 sold well because it’s nice looking, and because all the different ways it allows players to approach situations was a fresh novel thing for the majority of people to fuck around with. And it’s not even like Baldur’s Gate 3 is some crazy fantastic looking game either, it’s like a nice looking (better textured) Xbox 360 game as far as visuals go...but as far as visuals go, looking that good isn’t something you really get in RPGs that are heavy in C&C and have turn based combat. Like you could remake Fallout 1 and 2 today, you could remake Arcanum today, and if they looked as good as Metal Gear Solid 5 from 2015 they’re going to move units. Most studios make something like Baldur’s Gate 3 and they’re just preaching to the choir as far as presentation goes; it’s like: Well, this is a niche thing, the audience we’re making this for will overlook the visuals, so we aren’t even going to try reacher for a larger audience in that way.
Or by the faggotry.[Players who were not initially interested in this type of gameplay demonstrably weren't repelled by it,
I wouldn't rule it out. Buy a million bot copies, then refund them once the public jump on the bandwagon. I'm sure all the AAA publishers are doing it.If you disagree with that, then what is your take? The sales were all bots?
These mean nothing. At best, this name recognition gets them slightly more coverage from video game outlets than Larian Studios name alone would’ve. But the average gamer doesn’t fucking know what the fuck Baldur’s Gate is. And the average person doesn’t give a shit about D&D.
BioWare’s Baldur’s Gate games were fairly niche. They did alright for CRPGs released in that late ‘90s early 2000s period. But they weren’t big. Baldur’s Gate wasn’t a name that meant something to a large number of gamers like Diablo and Final Fantasy did. The second Baldur’s Gate, which was the better selling of the two BioWare ones, took five years to surpass 2 million copies sold.
Baldur’s Gate 3 sold well because it’s nice looking, and because all the different ways it allows players to approach situations was a fresh novel thing for the majority of people to fuck around with. And it’s not even like Baldur’s Gate 3 is some crazy fantastic looking game either, it’s like a nice looking (better textured) Xbox 360 game as far as visuals go...but as far as visuals go, looking that good isn’t something you really get in RPGs that are heavy in C&C and have turn based combat. Like you could remake Fallout 1 and 2 today, you could remake Arcanum today, and if they looked as good as Metal Gear Solid 5 from 2015 they’re going to move units. Most studios make something like Baldur’s Gate 3 and they’re just preaching to the choir as far as presentation goes; it’s like: Well, this is a niche thing, the audience we’re making this for will overlook the visuals, so we aren’t even going to try reacher for a larger audience in that way.
I agree for the most part but I think the D&D brand recognition certainly helped, given the popularity of stuff like Stranger Things and Critical Role. D&D feels familiar to a lot of people - from spell names to tidbits from FR lore, even normies might have caught a glimpse of it here and there. I think name recognition and familiarity were important to the success of BG3.
I doubt the game would have done as well if it was named "Gates of Absalom" and was a Pathfinder 2E game.
I agree for the most part but I think the D&D brand recognition certainly helped, given the popularity of stuff like Stranger Things and Critical Role. D&D feels familiar to a lot of people - from spell names to tidbits from FR lore, even normies might have caught a glimpse of it here and there. I think name recognition and familiarity were important to the success of BG3.
I doubt the game would have done as well if it was named "Gates of Absalom" and was a Pathfinder 2E game.
I’m not saying the average person doesn’t know what D&D is, they just don’t give a shit about it. Having heard about D&D in Stranger Things and Big Bang Theory doesn’t translate into caring about it. Like I get the impression sometimes reading post here that some here think the BioWare Baldur’s Gate games were these big hits that did massively better than they did. Like the person I was quoting seemed to be under the impression that Baldur’s Gate 3 (partly) sold 10 million because of the name recognition of Baldur’s Gate...but Baldur’s Gate doesn’t really have any name recognition outside of a fairly small audience of people that played CRPGs in the 1990s and early 2000s.
Here’s an example of how little people knew about Baldur’s Gate before this game. I ended up watching a bunch of reaction videos to that Baldur’s Gate 3 trailer with the Minsc reveal in it. I’m not sure any of those videos I watched had a person in them that knew who Minsc was. The trailer is also built in a way that even if you don’t know who Minsc is, you can at least tell he’s meant to be someone, which had a funny moment in one of the videos where someone asked: Is he Baldur?
Divinity: Original Sin 2, by 2023, had sold somewhere in the range of 7 million. If Baldur’s Gate 3 was Divinity: Original Sin 3, it’s not outrageous that maybe it could’ve sold similarly to their Baldur’s Gate 3 game. Now, Larian Studios working with the D&D license and making a Baldur’s Gate 3 might generate more media hype than a DOS3, because that’s a story with an angle, (even if the angle is built around something most people haven’t played...remember how many people were “mad” about the FPS versions of Syndicate and X-Com? You think all those people had actually ever played Syndicate or X-Com before? And that “outrage” was nowhere when Bethesda turned Fallout into a first person shooter) but the thing that seemed to help them sell most is just having it be in early access for about three years, and the word-of-mouth on all the different kinds of things would could do...and it not looking bad while it did these things. If Baldur’s Gate 3 had looked as off and low budget as Disciples: Liberation or Marvel’s Midnight Suns I’d guess a lot of people wouldn’t just dismissed it out of hand.
I agree for the most part but I think the D&D brand recognition certainly helped, given the popularity of stuff like Stranger Things and Critical Role. D&D feels familiar to a lot of people - from spell names to tidbits from FR lore, even normies might have caught a glimpse of it here and there. I think name recognition and familiarity were important to the success of BG3.
I doubt the game would have done as well if it was named "Gates of Absalom" and was a Pathfinder 2E game.
I’m not saying the average person doesn’t know what D&D is, they just don’t give a shit about it. Having heard about D&D in Stranger Things and Big Bang Theory doesn’t translate into caring about it. Like I get the impression sometimes reading post here that some here think the BioWare Baldur’s Gate games were these big hits that did massively better than they did. Like the person I was quoting seemed to be under the impression that Baldur’s Gate 3 (partly) sold 10 million because of the name recognition of Baldur’s Gate...but Baldur’s Gate doesn’t really have any name recognition outside of a fairly small audience of people that played CRPGs in the 1990s and early 2000s.
Here’s an example of how little people knew about Baldur’s Gate before this game. I ended up watching a bunch of reaction videos to that Baldur’s Gate 3 trailer with the Minsc reveal in it. I’m not sure any of those videos I watched had a person in them that knew who Minsc was. The trailer is also built in a way that even if you don’t know who Minsc is, you can at least tell he’s meant to be someone, which had a funny moment in one of the videos where someone asked: Is he Baldur?
Divinity: Original Sin 2, by 2023, had sold somewhere in the range of 7 million. If Baldur’s Gate 3 was Divinity: Original Sin 3, it’s not outrageous that maybe it could’ve sold similarly to their Baldur’s Gate 3 game. Now, Larian Studios working with the D&D license and making a Baldur’s Gate 3 might generate more media hype than a DOS3, because that’s a story with an angle, (even if the angle is built around something most people haven’t played...remember how many people were “mad” about the FPS versions of Syndicate and X-Com? You think all those people had actually ever played Syndicate or X-Com before? And that “outrage” was nowhere when Bethesda turned Fallout into a first person shooter) but the thing that seemed to help them sell most is just having it be in early access for about three years, and the word-of-mouth on all the different kinds of things would could do...and it not looking bad while it did these things. If Baldur’s Gate 3 had looked as off and low budget as Disciples: Liberation or Marvel’s Midnight Suns I’d guess a lot of people wouldn’t just dismissed it out of hand.
BG3 sales are (reportedly) at 15 million now and, as far as i know, the game hasn't been discounted as of yet. DOS2 sold 7.5+ million copies but that includes millions of copies that were sold years after release at discount prices and are just sitting in steam accounts gathering dust. BG3 is vastly more successful and I doubt a DOS3 would have sold anywhere near as well.
The name recognition of the Baldur's Gate franchise goes far beyond the 2 million or so people who have bought and played BG2 back in the day. The BG games have been regularly cited in "Best RPG" listicles and hundreds of Youtube videos. Not a lot of people might particularly care about BG, or even know anything about those games, but they might have heard the name and know that the games are considered "classics" of the genre.
I didn't specifially mention Baldur's Gate, though. I explicitly refered to D&D brand recognition, which is much bigger. D&D is peculiar because it is a niche hobby that enjoys widespread recognition outside of the hobby. Not many people play it, but many people have heard about it and know about it.
D&D has been around for 50 years. Over the decades, we've had D&D branded movies and TV shows. We've had comic books and almost 250 D&D novels have been published and those were not only read by people who played the game. The fucking Drizzt novels made it on the NYT best seller list more than 20 times, for fucks sake. We have stuff like Stranger Things and Critical Role, as already mentioned.
For better or worse, D&D has been something of an enduring cultural staple, especially in the english-speaking world. Sure, it's not Star Wars level of brand recognition, but many, many people know what Dungeons & Dragons is.
That kind of popular brand name recognition is extremely valuable, especially when you're trying to sell a game like BG3, that has all the hallmarks of a niche game. TB combat. Comparably complex systems. Zero action elements. Dice rolls out the ass. I find it utterly implausible that such a game could sell 15 million copies at full price. That's more than Final Fantasy 7 has sold since 1997. But here we are.
Could it have been done under Larian's own Divinity brand? Or any other brand, like Pathfinder or, I don't know, fucking GURPS? I highly doubt it.
I agree for the most part but I think the D&D brand recognition certainly helped, given the popularity of stuff like Stranger Things and Critical Role. D&D feels familiar to a lot of people - from spell names to tidbits from FR lore, even normies might have caught a glimpse of it here and there. I think name recognition and familiarity were important to the success of BG3.
I doubt the game would have done as well if it was named "Gates of Absalom" and was a Pathfinder 2E game.
I’m not saying the average person doesn’t know what D&D is, they just don’t give a shit about it. Having heard about D&D in Stranger Things and Big Bang Theory doesn’t translate into caring about it. Like I get the impression sometimes reading post here that some here think the BioWare Baldur’s Gate games were these big hits that did massively better than they did. Like the person I was quoting seemed to be under the impression that Baldur’s Gate 3 (partly) sold 10 million because of the name recognition of Baldur’s Gate...but Baldur’s Gate doesn’t really have any name recognition outside of a fairly small audience of people that played CRPGs in the 1990s and early 2000s.
Here’s an example of how little people knew about Baldur’s Gate before this game. I ended up watching a bunch of reaction videos to that Baldur’s Gate 3 trailer with the Minsc reveal in it. I’m not sure any of those videos I watched had a person in them that knew who Minsc was. The trailer is also built in a way that even if you don’t know who Minsc is, you can at least tell he’s meant to be someone, which had a funny moment in one of the videos where someone asked: Is he Baldur?
Divinity: Original Sin 2, by 2023, had sold somewhere in the range of 7 million. If Baldur’s Gate 3 was Divinity: Original Sin 3, it’s not outrageous that maybe it could’ve sold similarly to their Baldur’s Gate 3 game. Now, Larian Studios working with the D&D license and making a Baldur’s Gate 3 might generate more media hype than a DOS3, because that’s a story with an angle, (even if the angle is built around something most people haven’t played...remember how many people were “mad” about the FPS versions of Syndicate and X-Com? You think all those people had actually ever played Syndicate or X-Com before? And that “outrage” was nowhere when Bethesda turned Fallout into a first person shooter) but the thing that seemed to help them sell most is just having it be in early access for about three years, and the word-of-mouth on all the different kinds of things would could do...and it not looking bad while it did these things. If Baldur’s Gate 3 had looked as off and low budget as Disciples: Liberation or Marvel’s Midnight Suns I’d guess a lot of people wouldn’t just dismissed it out of hand.
BG3 sales are (reportedly) at 15 million now and, as far as i know, the game hasn't been discounted as of yet. DOS2 sold 7.5+ million copies but that includes millions of copies that were sold years after release at discount prices and are just sitting in steam accounts gathering dust. BG3 is vastly more successful and I doubt a DOS3 would have sold anywhere near as well.
The name recognition of the Baldur's Gate franchise goes far beyond the 2 million or so people who have bought and played BG2 back in the day. The BG games have been regularly cited in "Best RPG" listicles and hundreds of Youtube videos. Not a lot of people might particularly care about BG, or even know anything about those games, but they might have heard the name and know that the games are considered "classics" of the genre.
I didn't specifially mention Baldur's Gate, though. I explicitly refered to D&D brand recognition, which is much bigger. D&D is peculiar because it is a niche hobby that enjoys widespread recognition outside of the hobby. Not many people play it, but many people have heard about it and know about it.
D&D has been around for 50 years. Over the decades, we've had D&D branded movies and TV shows. We've had comic books and almost 250 D&D novels have been published and those were not only read by people who played the game. The fucking Drizzt novels made it on the NYT best seller list more than 20 times, for fucks sake. We have stuff like Stranger Things and Critical Role, as already mentioned.
For better or worse, D&D has been something of an enduring cultural staple, especially in the english-speaking world. Sure, it's not Star Wars level of brand recognition, but many, many people know what Dungeons & Dragons is.
That kind of popular brand name recognition is extremely valuable, especially when you're trying to sell a game like BG3, that has all the hallmarks of a niche game. TB combat. Comparably complex systems. Zero action elements. Dice rolls out the ass. I find it utterly implausible that such a game could sell 15 million copies at full price in only 8 months. That's more than Final Fantasy 7 has sold since 1997. But here we are.
Could it have been done under Larian's own Divinity brand? Or any other brand, like Pathfinder or, I don't know, fucking GURPS? I highly doubt it.
I agree for the most part but I think the D&D brand recognition certainly helped, given the popularity of stuff like Stranger Things and Critical Role. D&D feels familiar to a lot of people - from spell names to tidbits from FR lore, even normies might have caught a glimpse of it here and there. I think name recognition and familiarity were important to the success of BG3.
I doubt the game would have done as well if it was named "Gates of Absalom" and was a Pathfinder 2E game.
I’m not saying the average person doesn’t know what D&D is, they just don’t give a shit about it. Having heard about D&D in Stranger Things and Big Bang Theory doesn’t translate into caring about it. Like I get the impression sometimes reading post here that some here think the BioWare Baldur’s Gate games were these big hits that did massively better than they did. Like the person I was quoting seemed to be under the impression that Baldur’s Gate 3 (partly) sold 10 million because of the name recognition of Baldur’s Gate...but Baldur’s Gate doesn’t really have any name recognition outside of a fairly small audience of people that played CRPGs in the 1990s and early 2000s.
Here’s an example of how little people knew about Baldur’s Gate before this game. I ended up watching a bunch of reaction videos to that Baldur’s Gate 3 trailer with the Minsc reveal in it. I’m not sure any of those videos I watched had a person in them that knew who Minsc was. The trailer is also built in a way that even if you don’t know who Minsc is, you can at least tell he’s meant to be someone, which had a funny moment in one of the videos where someone asked: Is he Baldur?
Divinity: Original Sin 2, by 2023, had sold somewhere in the range of 7 million. If Baldur’s Gate 3 was Divinity: Original Sin 3, it’s not outrageous that maybe it could’ve sold similarly to their Baldur’s Gate 3 game. Now, Larian Studios working with the D&D license and making a Baldur’s Gate 3 might generate more media hype than a DOS3, because that’s a story with an angle, (even if the angle is built around something most people haven’t played...remember how many people were “mad” about the FPS versions of Syndicate and X-Com? You think all those people had actually ever played Syndicate or X-Com before? And that “outrage” was nowhere when Bethesda turned Fallout into a first person shooter) but the thing that seemed to help them sell most is just having it be in early access for about three years, and the word-of-mouth on all the different kinds of things would could do...and it not looking bad while it did these things. If Baldur’s Gate 3 had looked as off and low budget as Disciples: Liberation or Marvel’s Midnight Suns I’d guess a lot of people wouldn’t just dismissed it out of hand.
BG3 sales are (reportedly) at 15 million now and, as far as i know, the game hasn't been discounted as of yet. DOS2 sold 7.5+ million copies but that includes millions of copies that were sold years after release at discount prices and are just sitting in steam accounts gathering dust. BG3 is vastly more successful and I doubt a DOS3 would have sold anywhere near as well.
The name recognition of the Baldur's Gate franchise goes far beyond the 2 million or so people who have bought and played BG2 back in the day. The BG games have been regularly cited in "Best RPG" listicles and hundreds of Youtube videos. Not a lot of people might particularly care about BG, or even know anything about those games, but they might have heard the name and know that the games are considered "classics" of the genre.
I didn't specifially mention Baldur's Gate, though. I explicitly refered to D&D brand recognition, which is much bigger. D&D is peculiar because it is a niche hobby that enjoys widespread recognition outside of the hobby. Not many people play it, but many people have heard about it and know about it.
D&D has been around for 50 years. Over the decades, we've had D&D branded movies and TV shows. We've had comic books and almost 250 D&D novels have been published and those were not only read by people who played the game. The fucking Drizzt novels made it on the NYT best seller list more than 20 times, for fucks sake. We have stuff like Stranger Things and Critical Role, as already mentioned.
For better or worse, D&D has been something of an enduring cultural staple, especially in the english-speaking world. Sure, it's not Star Wars level of brand recognition, but many, many people know what Dungeons & Dragons is.
That kind of popular brand name recognition is extremely valuable, especially when you're trying to sell a game like BG3, that has all the hallmarks of a niche game. TB combat. Comparably complex systems. Zero action elements. Dice rolls out the ass. I find it utterly implausible that such a game could sell 15 million copies at full price. That's more than Final Fantasy 7 has sold since 1997. But here we are.
Could it have been done under Larian's own Divinity brand? Or any other brand, like Pathfinder or, I don't know, fucking GURPS? I highly doubt it.
Pillars of Eternity was dubbed as the spiritual successor to BG2 and received tremendous hype because of it. Sold less than Divinity Original Sin 1. I think you are vastly overestimating the "classic" status of BG2 if you think it is a bigger brand name than DOS2.
It's popular because it's good. When things are good they spread through word of mouth, hence the amount of online enthusiasm toward the game which seves to draw even more players in. The reason it's done so much better than other RPGs in recent years is because it basically is just better. Nobody's calling their friends up to tell them they simply have to check out fucking Wasteland 2.Fundamentally, though, it is successful because it is a really fun game
i think you’re struggling with what makes something good here, in the local environ, versus what makes it popular enough in the marketplace to drive 15 million sales within ~6 months of releaseIt's popular because it's good.
It's "good" to me because it features solid C&C, Fallout-style quest design with plenty of dialogue skill checks (some of which have interesting fail states), an absolute ton of environmental interactivity which encourages emergent gameplay and imsim-like solutions to quests, turn-based combat that offers a lot more depth than many of its competitors, and world design that rewards exploration (in Act 1, at least - less so in Act 2 and not really at all in Act 3). I also thought the writing was okay, a mixed bag; the actors give great performances even in parts where the script is weaker. Also worth mentioning the production values of course which are very slick and professional.
These are the same elements that have made it a success with the public, I assume.