Where does this shit opinion that Larian is good at gameplay come from? Ok, I get it, they obviously focus on gameplay more than say on writing (Good God, I could shit out better stains onto paper than their writers' work), but just because you focus on something doesn't automatically mean you are good at it.
Let's break down RPG gameplay into its substituent elements and examine Larian:
- exploration - They have never been particularly good at this. Mostly because post-Divine Divinity, their worlds have been basically blobs, where you just go around on a fairly predictable path, and just complete shit in front of you. On top of which, there is almost never anything to find in Larian games (which kills the motivation for exploration): what are you going to find, another Diablo-style weapon you will be replacing soon, or some asshole yelling out Belgian jokes? And then the bazillion of fucking crates to rifle through for trash.
- puzzles - if Owlcat didn't exist, Larian would have the worst puzzles in RPGs. Pixel hunting for levers and similar trash.
- world interactivity - I don't know if people bring this up because in the beginning of D:OS you can put out a ship fire with a rain spell/scroll, but how often do their games actually have meaningful world interactivity outside of combat? You can probably count it on one hand. Unless you think moving barrels and crates all the time counts.
- combat - So overrated here. Combining fire with oil or water with electricity is only fun the first few times, after that it becomes a chore. And outside of that, Larian combat has some of the most boring and silly tactics/gameplay ever.