Started Anachronox. Only played it for a couple of hours so far, but with some games you just instantly know that you're going to like them, and this game's definitely one of those. Maybe it's because I've got a soft spot for detective stories and atypical RPG settings, but the game grabbed me pretty much instantly. The writing and the characters seem pretty cool, humour is funny and the game world is interesting, which gets you pretty far in this type of a game, I guess. Still, I just can't understand some things about the game. It's a PC-only game, yet you have a pretty terrible and unintuitive console UI, gigantic font size, largely unconfigurable controls, save checkpoints (not necessarily a bad thing, especially as manual saving is still an option, but it just feels odd)... Even if you were influenced by JRPGs, why would you do that? The combat animations are too long (kind of worrying when you're still only shooting things with a pistol and not summoning hordes of space dragons or something) and the camera should be just nailed to one place instead of being all over the place during combat. For a "turn-based" game the combat also seems to be pretty... twitchy? And finally, enemies appearing out of nowhere and instantly initiating combat fucking blows. I would say that putting something like that in your game should result in a death sentence, but I won't because that already kind of happened to Anachronox and it's pretty sad.
Overall, it seems like a pretty cool game, just takes some time to get over the culture shock. I need to play it some more before being able to comment more on the actual gameplay.