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What game are you wasting time on?

No Great Name

Arcane
Joined
Jan 24, 2014
Messages
572
Location
US
Just finished banner saga and started teleglitch. Banner saga was great, really liked it.

Can you be more specific as to why?
 

Markman

da Blitz master
Patron
Joined
Dec 31, 2002
Messages
3,740
Location
Sthlm, Swe
Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
Besides LoL derping i usually focus on one game till I finish it. Except some random herp derp favorite arcade game. After Blackguards I got Aarklash in mind to finish and after that one was planning to start Of Orcs and Men.
 

Tommers

Augur
Joined
May 3, 2012
Messages
181
Can you be more specific as to why?

Yeah sure. I liked the depiction of a world being destroyed while you desperately try to survive. It's bleak and grim and people die all around you. I really liked the way it was presented (although the conversations were a bit flat sometimes cos you are just looking at a static picture) but I loved the style of it and the score is great too.

The combat has a bit of a twist to it that you need to work out and there seem to be some genuine c&cs in there, although i'll need to play it again to see if that's true.

I just really liked the whole experience of it, I thought it was great.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,870
Finally took the time to finish Thief 3. Not bad, but I wish the final mission had been a bit more challenging.
 

Gurkog

Erudite
Joined
Oct 7, 2012
Messages
1,373
Location
The Great Northwest
Project: Eternity
Tiny Tina's DLC for Borderlands 2 does a good job making light of PnP, MMO, and CRPG tropes. Wish the rest of the game had as much soul as this DLC.
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
Started Banner Saga.

I was expecting Disney-sque fairy tale but instead I got fucking Game of Thrones-ish story with people dying left and right. The C&C in it makes me want to throw stuff at my screen.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
I played through and finished DeathSpank over the last couple days. Fun game, though kind of in spite of the gameplay mechanics, which I hate to say are pretty poor. As a hack-and-slash there is just way too little depth to it to keep things engaging, and there's very little difficulty curve to it unless you end up in an area that's too high-level for you. Enemies have almost no distinguishing characteristics, so it just becomes a complete button-mashing spam-fest. The only exception comes in blocking, but only a few enemies really pose enough threat to warrant that and "mastering" it is very, very easy.

Itemization is also very weak, with 100% linear armor and weapon upgrades that are only slightly differentiated by some different special attack options (which I found to be extremely overpowered). There's even an "auto-equip best armor" toggle you can activate which just takes out any possible fun there might be in choosing your "build" (of which there is basically one). There's lots of various damage types and resistances but I never, ever had any use of any of them. Enemies are never resistant to physical damage so there is absolutely no reason to ever bother using elemental weapons, which is a shame.

Outside of combat, which makes up 95% of the game, there are some nice touches. One good thing it has going for it is its more-or-less open world. There is a natural path through that world but a lot of objectives can be tackled in whatever order you want, which I appreciated. There are some great adventure game-like quests in there too, like feeding wooden objects to termites in order to chew through them. The constant mockery of fetch quests is also pretty funny, though I'm not sure you win too many points by pointing out "yeah, our quest design sucks... because it's supposed to, it's a parody!" considering you still have to actually play the game. It's also not so long that it wears out its welcome, either, and the "endgame" section is mercifully succinct, which was refreshing.

What saves it is the style and humour. The artwork is fantastic despite some ugly low-res bits here and there, and Ron Gilbert still has it years after Monkey Island. The game is genuinely funny and its "wackiness" never becomes grating or overdone. If there is a game I have ever played that has been most saved by presentation, it's probably this one. Seems to be the case with most of Hothead's games - entertaining writing and good visual style, but pretty weak gameplay all around. Would have been neat if they were around long enough to live up to their potential.
 
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Joined
Dec 19, 2007
Messages
4,338
Location
Bureaukratistan
The Mighty Quest for Epic Loot. I find it fairly fun to watch the fools who invade my castle stun themselves in an obvious trap while the giant skeleton shoots them. 19 heroes killed by my castle so far, I usually disable the shield just so that people would invade my castle more.
 

Minttunator

Arcane
Patron
Joined
Sep 26, 2012
Messages
1,651
Location
Estonia
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Wrath
Finally finished MotB (posted my impressions here) and since my MMX box hasn't arrived yet, that gives me time to play Blackguards. Incline all around! :incline:
 
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dunno lah

Arcane
Joined
Apr 8, 2013
Messages
1,388
Location
Boleh!land
Finished Full Throttle today. This game really showed me how lousy I am at these games. I probably spent an hour searching for something.
How did I not see that fucking safe.... *facepalm*
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Playing the new Shadow Warrior. Darth Roxor said it was as bad as Hard Reset, but I find it way more enjoyable thus far. Thing is, it's not really particularly similar to the original Shadow Warrior, or any of the Build engine games, or to any "classic" FPS. In fact, it doesn't play like a shooter at all thus far, more like an action game in first person, with a focus on melee combat and guns used to supplement it rather than being their own thing.

Its main problem at the moment is that it's a bit too easy, and I'm playing on Insane.
 
Self-Ejected

theSavant

Self-Ejected
Joined
Oct 3, 2012
Messages
2,009
I played the Anno 1701 demo trying to create a town, where every residence has a decent sized garden around his house.

Most people try to clutter residences wall to wall, with no grass or trees between. This way they get the most income by people living in "cages". And this is how it looks like in our world. Greedy mayors try to clutter even the smallest of areas. But when you consider "would you like to live in a town like that?" then you'll shake your head. So... build a town where you actually like to live in :)
 

warpig

Incel Resistance Leader
Manlet
Joined
Mar 24, 2013
Messages
7,364
Location
lmaoing @ your life
Heavy Rain - I wanted to see what the fuss was all about. I played for about half an hour and couldn't stomach any more of it. I know it is supposed to get interesting later(story wise, I'm not expecting any gameplay here) but I felt like the game was trying to tell me something, warn me that it's going to be shit. Horrible controls, cringey "acting", pretensiousness, QTE-s, I don't know if I could enjoy it even if it had awesome story and athmosphere.
 
Joined
Mar 30, 2012
Messages
7,273
Location
Elevator Of Love
Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Heavy Rain - I wanted to see what the fuss was all about. I played for about half an hour and couldn't stomach any more of it. I know it is supposed to get interesting later(story wise, I'm not expecting any gameplay here) but I felt like the game was trying to tell me something, warn me that it's going to be shit. Horrible controls, cringey "acting", pretensiousness, QTE-s, I don't know if I could enjoy it even if it had awesome story and athmosphere.

http://www.kongregate.com/games/kthorjensen/press-x-to-jason

Enjoy.

:troll:
 

Gurkog

Erudite
Joined
Oct 7, 2012
Messages
1,373
Location
The Great Northwest
Project: Eternity
Normally I would rather stab a fork into my leg than play as an elf, but decided to try out the High Elf team in Blood Bowl. Named them "Fashionistas", with a focus on mobility and passing. Usually 1 of my guys is permanently killed or injured per match... but still doing ok with replacement goons. Not as much fun as Skaven though.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,310
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
how? i haven't been able to make it work properly on xp, it wouldn't recognize the mouse and half the keyboard.
Dunno about the keyboard, but I had to use the Microsoft Compatibility admin tool to enable a directxtrimtexture setting, find a copy of a shell.dll file for win 7 and paste it over the game's copy.
It seems to be working fine, I don't think there's an issue with keybindings.
I'll paste the links somewhere relevant later, not near my laptop now.
 
Self-Ejected

Jack

█▓▒░
Patron
Joined
May 5, 2010
Messages
4,900
Location
Yondo
Insert Title Here
Having fun with TrenchBroom, I have no fucking idea what I'm doing, but I know that I liked UnrealEd's subtractive editing more than this. Fucking leaks, man. Otherwise this is a very fresh and surprisingly enjoyable experience.
:gumpyhead:
54slfb.jpg

4 min later
2h2o4lh.jpg

18264k.jpg
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
Looking very nice, man! Be careful with TrenchBroom, it has a tendency to move vertices around during brush manipulations (mostly copy/paste/rotate/flip) and can create micro leaks that can be very hard to track down. I recommend you check the Force Integer Plane Points box in Edit -> Map Properties. Note that this can still happen even with that, so a good thing to do is to select your newly created brushes after you're done with them and go to Edit -> Actions -> Snap Vertices. You can bind a key to this command. This issue should be fixed with the second version of the editor, but it's not ready yet.

Here's what I've been making with TrenchBroom lately:
 

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