Completed the fourth episode of Quake a few days ago, only to learn that I somehow had managed not to pick up one of the Runes (probably the first one), so I was not able to travel to the final showdown with Shub-Niggurath.
Oh well, Quake was a disappointment to me. It was one of the games on my chronological play list I was looking most forward to, but I was underwhelmed, and I had much more fun with Doom 1-2 and Duke Nukem 3D, and even Heretic and Hexen.
I think there are three reasons Quake failed to do it for me:
1. Small, cramped levels and generally weak level design. Poor use of finally getting real 3D in a FPS.
2. Quake was the first game to suffer on the Altar of High Polygon Count, since there was rarely more than 4 enemies at any time. Despite having more scope for tactics (mostly due to grenades), massacaring the Legions of Hell, or even better - make them in-fight - in Doom was much more satisfying.
3. Except for the grenade launchers the weapons are rather boring. Duke Nukem's weapons were much more fun and diverse.
As it is I have more fun playing old user made maps for DN3D than I had playing Quake...
Anyone else played Quake in recent years and feel the same? I did play the shareware version back in the days and enjoyed that well enough, so I think Quake has aged rather less well than the other games I mentioned.