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DeepOcean

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later you are able to reflect even sniper fire.

Wut? No you can't...
My mistake then, it's been years since I played. Sexbad, if it didn't grabbed your interest by now it won't be MUCH better. What I really like about this game that while the levels are a decline in relationship to Jedi Knight it was still made on a time were they still tried and corridoritis wasn't so prevalent.
 
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RedScum

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Divinity: Original Sin Project: Eternity
Crusader Kings II - Decided to start a game where i'll switch character every 50th years or so and i'll convert it to Europa Universalis IV when i've done that for a while. Started with a duke in Lithuania and formed the kingdom of Lithuania and after that i reformed the romuvan faith.
Now im looking for a couple of new characters to play. Im thinking of either an Anglo-saxon duke in England, the greek patrician of venice who is also the uncle & regent to the child emperor of ERE or maybe some nomad-ish tribe.

This is gonna be fun!
 

Cadmus

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I am averse to playing first-person games in third-person mode, but maybe I will try it. I like first-person melee a lot.

I did get past the first map in that level. Now I think there's some kind of assembly line thing, but I'm not motivated to continue. It's good if there won't be as many more snipers, though. They are extremely tedious.

In that level, did either of you have a problem with the music at the bar? It's that annoying song from one of the films, and for some reason it was playing out of sync from multiple speakers, like the bartender wanted to break my will.
It won't get much better as the others have said but it will get better. It's absolutely intended for you to play from the third person view though and if you don't like it, forget the whole game, imo.
 

CrustyBot

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Codex 2012
Geneforge 5 right now, in Gazaki-Uss for the first time, met with Ghaldring. Going to talk to him tomorrow. I'm starting to appreciate how factional the gameplay is with regards to C&C.

The early game hints at it, but doesn't really give you any hard choices. The whole "reputation increased with Shapers/Rebels" messages were rather vague, and didn't really affect too much so far. But now I can imagine the main story playing out through mutually exclusive questlines depending on which faction you choose to side with. And each conversation gives you an out, so you are probably able to play them against one another to a point.

Good stuff. Combat could be better (I like the idea of creations, but they've got limited customisation - abilities, etc) but it's fast enough not to be a drag in most cases. I'm just hoping the game doesn't disappoint from this point onwards. Will go back and play the rest of the series if I like how it pans out.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Strike Suit Zero and I am not very good at it. Reached the second mission. Think I'm about to beat it if I complete the next objective. I just want to be able to transform into the thingamajing I thought you would control from the start of the game.
 

Darth Roxor

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It's absolutely intended for you to play from the third person view though

Especially considering that first-person lightsabre action blocks all the funky wall-jumping, rolling and special attack moves that make for half the fun.
 

sexbad?

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It's absolutely intended for you to play from the third person view though

Especially considering that first-person lightsabre action blocks all the funky wall-jumping, rolling and special attack moves that make for half the fun.
Oh, I didn't know about any of those things, apart from rolling, which seems useless.
 

Darth Roxor

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It's absolutely intended for you to play from the third person view though

Especially considering that first-person lightsabre action blocks all the funky wall-jumping, rolling and special attack moves that make for half the fun.
Oh, I didn't know about any of those things, apart from rolling, which seems useless.

roll + lmb for hueg domogez
 

sexbad?

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It's absolutely intended for you to play from the third person view though

Especially considering that first-person lightsabre action blocks all the funky wall-jumping, rolling and special attack moves that make for half the fun.
Oh, I didn't know about any of those things, apart from rolling, which seems useless.

roll + lmb for hueg domogez
That doesn't seem to do anything for me, unless it is part of a power that I'll get later in the game.

I played more and enjoyed it a bit, but I haven't encountered any lightsaber-wielding enemies yet. Everybody who promises me that the game is so best later on says that's when I'll have a lot of fun.

I would like the level design to contain fewer weird obscurities. It gives me the feeling that the game was rushed and not tested much, which would make sense since Raven seemingly pumped out a game or two every year back then. I had to fill a ship's fuel tank for that black Jew, and I figured I had to do something with the tanks of fuel in the hangar bay that were labeled corresponding to the fuel ports that were attached to the ship. After like ten minutes of fruitlessly trying to do anything and everything with the tanks in there, I went outside and jumped around a bit, and then found another tank outside with controls at the tip-top that I had to platform to and that I couldn't really see from below.
 

octavius

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Completed the fourth episode of Quake a few days ago, only to learn that I somehow had managed not to pick up one of the Runes (probably the first one), so I was not able to travel to the final showdown with Shub-Niggurath. :(

Oh well, Quake was a disappointment to me. It was one of the games on my chronological play list I was looking most forward to, but I was underwhelmed, and I had much more fun with Doom 1-2 and Duke Nukem 3D, and even Heretic and Hexen.

I think there are three reasons Quake failed to do it for me:

1. Small, cramped levels and generally weak level design. Poor use of finally getting real 3D in a FPS.

2. Quake was the first game to suffer on the Altar of High Polygon Count, since there was rarely more than 4 enemies at any time. Despite having more scope for tactics (mostly due to grenades), massacaring the Legions of Hell, or even better - make them in-fight - in Doom was much more satisfying.

3. Except for the grenade launchers the weapons are rather boring. Duke Nukem's weapons were much more fun and diverse.

As it is I have more fun playing old user made maps for DN3D than I had playing Quake...

Anyone else played Quake in recent years and feel the same? I did play the shareware version back in the days and enjoyed that well enough, so I think Quake has aged rather less well than the other games I mentioned.
 

skacky

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I still play Quake today and think it hasn't aged one bit. It still remains my favorite FPS, but I played it as a kid in 1997, so.
You could try playing some custom SP maps if you found the level design bland (something I don't agree with, I think it's brilliant), most of the highest-rated maps trump it.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
octavius Although I never got a chance to play them, so I can't tell you anything for certain, but maybe... play the Quake mission packs? :-/

Beyond that, I agree with you. Quake SP doesn't leave much behind. I only got into Quake MP with Quake 2.
 

Abelian

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octavius, have you ever played the 1993 FPS Ken's Labyrinth? It's a quirky shooter (pre-dating Doom!) written by Ken Silverman, who later on wrote the Build Engine, and it's available as freeware on his webpage.
 
Self-Ejected

ScottishMartialArts

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later you are able to reflect even sniper fire.

Wut? No you can't...
My mistake then, it's been years since I played. Sexbad, if it didn't grabbed your interest by now it won't be MUCH better. What I really like about this game that while the levels are a decline in relationship to Jedi Knight it was still made on a time were they still tried and corridoritis wasn't so prevalent.

You never actually deflect sniper fire but you eventually get a random chance to auto-dodge it, kinda like Han versus Greedo post Special Edition. And the sniper level is the worst level -- the game get's progressively more awesome as you proceed. I liked the pre-lightsaber levels, unlike most, but I'll be the first to admit the game is really balanced around having a light saber and force powers, not a blaster rifle.
 

octavius

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octavius Although I never got a chance to play them, so I can't tell you anything for certain, but maybe... play the Quake mission packs? :-/

They are on my play list, so maybe...if I can work up the enthusiasm when the time comes.


octavius, have you ever played the 1993 FPS Ken's Labyrinth? It's a quirky shooter (pre-dating Doom!) written by Ken Silverman, who later on wrote the Build Engine, and it's available as freeware on his webpage.

Never tried it, or even heard of it. Looks like Wolfenstein 3D, though, which when I tried it a year or two ago was just too crude and primitive even for a fossile like me.
 

StaticSpine

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Shadorwun: Hong Kong
Slowly moving through...
on my PC
logo.jpg

on my PS3
demons-souls.jpg

and this chick simulator on my Vita
final-fantasy-X-2-hd-remaster-logo-620x240.jpg

:troll:
 

dunno lah

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Boleh!land
It's absolutely intended for you to play from the third person view though

Especially considering that first-person lightsabre action blocks all the funky wall-jumping, rolling and special attack moves that make for half the fun.
Oh, I didn't know about any of those things, apart from rolling, which seems useless.

It was thanks to rolling that I got past a certain section in Nar Shaadaa. Anyone wanna guess which part?
 

Darth Roxor

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I liked the pre-lightsaber levels, unlike most, but I'll be the first to admit the game is really balanced around having a light saber and force powers, not a blaster rifle.

Bullshitz. No-sabre playthroughs are the coolest :smug:
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,232
Project: Eternity
Playing through the Deponia series, having a blast. Most of the humour falls completely flat, and the main character is very annoying (they sadly didn't manage to pull the "lovable rascal" hero type off), but the game makes all of that up with great art direction, and its oldschool amount of puzzles per screen and their quality. Invenory full of objects, many objectives to solve, mostly followed by a consistent game-logic. The game is really made in the old style, and it's not an AGS game. Been a while since I played something like this, it's great.

1wvwP1C.jpg


Occasionally making a break for Nuclear Throne. Great 2d top-down shooter, fast, fluid gameplay, random levels, just excellent playability. It's still in beta, but the game rocks already. Kickass music, sfx and gfx!

Nuclear-Throne-3.jpg
 
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