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Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Finished Bastion. Enjoyed the narrator, soundtrack and graphics. Didn't really grab me otherwise. Guess the gameplay is just a bit too samey and the story, despite lots of opinions saying otherwise, went to shit once you got halfway through. Did have a good laugh at the handful of people in the credits who actually made the game and were then followed by a humongous list of marketing, pr and sales folks. Modern gaming in a nutshell.

Anyway, on to something new. Perhaps time to actually play through Dishonored fully.

EDIT: Screw that. Haven't played any of the Tex Murphy games from Martian Memorandum on. Now with that Tesla one in my steam list I think it's time I remedied that. Under a Killing Moon 'ere we go.
 
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Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,875
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
After getting the Midnight Mysteries games from Deuce Traveler and the Nightmares from the Deep from SuicideBunny I "investigated" these games further. I've played through the Nightmares game and two of the Midnight Mysteries games.

These games are as casual as they get. Static screen-point 'n' click adventures. They're like slightly refined versions of the old Dr. Brain games from Sierra On-Line. The main ingredient in these games are item hunt-minigames, where you must find certain items amidst a huge clutter of junk. In this way the games are a neat educational tool for non-English speakers (or young English speakers) to sprice up their vocabulary. There are also some other puzzles thrown in as well, mostly variations on well-known puzzles from everyday life.

While all the games are trying to be scary in one way or another, not a single one of them has even managed a reaction from me. Guess I'm too just old and jaded.

The biggest drawback these games have is the story and setting they use. The Midnight Mysteries games, for example, are all based on well-known scenes and periods from US history, and assume that the player is well-versed in the subject of each particular title, be it Edgar Allen Poe, the Salem Witch Trials or N'awlins lore in general. At least, that's the only conclusion I can make, as the story quickly devolves into a series of barely relevant events. In both Midnight Mysteries games the endgame for me consisted of me clicking this and that for discernible reason. Characters were brought in that I couldn't tell if had any relevance or not. I was clearly solving some kind of criminal case, but I knew little more than that. The Nightmares from the Deep game, on the other hand, does a very good job of telling a good story and keeping a good narrative going, it's very easy to keep track of who's who and what's going on there. It also has a much bigger production budget, using motion-capture or green-screen tech for its cutscenes and having voiceovers, while the Midnight Mysteries only have a handful of animations and NO voiceovers whatsoever.

So of the above games, I'd recommend Nightmares from the Deep and leaving the others alone as they're just more of the same.
 

Gurkog

Erudite
Joined
Oct 7, 2012
Messages
1,373
Location
The Great Northwest
Project: Eternity
Still wasting way too much time with Rift.

Skills still have conditional cooldowns and crap that is just made to make playing more complex for the sake of complexity. Still pretty fun to just macro everything to 1 button and say."fuck that shit"

PVP is horribly unbalanced, mainly because prestige levels act like character levels... so fights are horribly one sided when up against higher pvp ranked players. Shitty shit design if there ever was one.

A nice lady gave me a black squirrel mount. I find it incredibly adorable, and is the most entertaining part of the experience, for me.
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
I have finished Metro 2033 on Ranger Hardcore for the second time and I'm replaying Metro: Last Light on Ranger Hardcore again. I have to say, these games are true marvels and are by very far the best linear shooters since good ol' Half-Life. Whether you think this genre is popamolish decline or not, you have to admit the Metro series does almost everything right in this particular genre
I've only played Metro 2033, but I couldn't disagree more. It feels like they took Stalker and forcibly pushed it into a CoD mold that didn't fit it at all. The game's full of scripted scenes that add nothing to the game; control is repeatedly taken away from the player for no reason, and after the scene ends everything continues as before, without anything being achieved in the process. The whole survivalism aspect is wasted when everything is set in a corridor, since you can be sure that whatever equipment you'll need can be acquired easily ― after all, you can't backtrack, so there has to be enough stuff available so that the game doesn't become unwinnable if the player didn't properly search the previous area. Health regen also effectively removes one quite important manageable resource. The levels are also incredibly small and completely linear. I didn't particularly like the writing or the story either, it felt like a rollercoaster ride at times and lacked a common thread with all those new factions and epic tank chases getting thrown in the mix towards the end.

The atmosphere is really strong, though, and it manages to carry the rest of the game even during the weakest moments. Aside from that, I'd say that it's a corridor shooter done wrong, a game that never seems comfortable with what it's trying to do and would greatly benefit from a different approach to level design and gameplay mechanics.
 

Blonsky

Prophet
Joined
Jun 17, 2013
Messages
389
Location
Scratch city
After getting the Midnight Mysteries games from Deuce Traveler and the Nightmares from the Deep from SuicideBunny I "investigated" these games further. I've played through the Nightmares game and two of the Midnight Mysteries games.

.....

So of the above games, I'd recommend Nightmares from the Deep and leaving the others alone as they're just more of the same.

I used to play some of the similar games and only ones that i remember that are any good are Redrum series(mostly because it had really weird images) and Mystery case file(because some of it was so bad it is good).
 
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SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
recently finished puzzle agent and gotta say it was a nice professor layton clone without the annoying anime fuckery.
 

Humppaleka

Cipher
Joined
May 21, 2011
Messages
863
Finished Game of Thrones yesterday. I loved the story, even though it was grimdark as hell (or just GoT as usual). The gameplay was what it was but I got reasonable enjoyment out of it. All in all a game that I think I will replay sometime in the future.

Now I'm trying to start DS2 but can't bear myself to it. Also playing a ton of Age of Empires 3.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,843
Location
Copenhagen
Game of Thrones is awzum.

Just finished Max Payne for the first time. Giving it some time before I start Max Payne 2. I liked it though.

Now playing: Alpha Protocol. I figured I would give it another shot, since it's been ages since I played it, so I'm going through on Hard Recruit, Jack Bauer style. I will come back laughing at Darth Roxor for his folly or begging his forgiveness for mine.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,247
Location
Djibouti
Now playing: Alpha Protocol. I figured I would give it another shot, since it's been ages since I played it, so I'm going through on Hard Recruit, Jack Bauer style. I will come back laughing at Darth Roxor for his folly or begging his forgiveness for mine.

Whatever happens, it will not in any way change that I ENJOYED ALPHA PROTOCOL THIS MUCH
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,653
Location
Mazovia
Now playing: Alpha Protocol. I figured I would give it another shot, since it's been ages since I played it, so I'm going through on Hard Recruit, Jack Bauer style. I will come back laughing at Darth Roxor for his folly or begging his forgiveness for mine.

Whatever happens, it will not in any way change that I ENJOYED ALPHA PROTOCOL THIS MUCH




ALPHA PROTOCOL WAS GREAT.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,871,457
Location
spite
Yeah, AP was really fun game. Even when first contact (that caused almost year delay) wasn't phat pleasant.
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
Finished Metal Gear Solid 2 today. Had played the first one a few years ago and found it pretty unenjoyable, what with the very simple gameplay and ridiculous plot and writing, but holy fuck did MGS2 click with me now. Gameplay is actually super fun once you accept the fact that you're playing a glorified version of Pac-Man, and the campy, surreal plot is entertaining as hell, especially the postmodernist metanarrative craziness and the philosophical ramblings. It's so bonkers, and yet it works so well. Manages to be dumb as fuck and sort of mind-provoking at the same time. Really, really difficult game to pin down all in all. I finally get why this series has such a following, I guess.

Tempted to replay MGS1 now, and will certainly check out the rest of the series (got the PS3 HD re-releases of the PS2 titles on a whim).
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Finished Metal Gear Solid 2 today. Had played the first one a few years ago and found it pretty unenjoyable, what with the very simple gameplay and ridiculous plot and writing, but holy fuck did MGS2 click with me now. Gameplay is actually super fun once you accept the fact that you're playing a glorified version of Pac-Man, and the campy, surreal plot is entertaining as hell, especially the postmodernist metanarrative craziness and the philosophical ramblings. It's so bonkers, and yet it works so well. Manages to be dumb as fuck and sort of mind-provoking at the same time. Really, really difficult game to pin down all in all. I finally get why this series has such a following, I guess.

Tempted to replay MGS1 now, and will certainly check out the rest of the series (got the PS3 HD re-releases of the PS2 titles on a whim).
:bro: I think you will LOVE MGS3.
 

skacky

3D Realms
Developer
Joined
Mar 5, 2013
Messages
2,506
Location
The City
The Arsenal Gear is one of the best locations in any game I've played. That sterile look and that weird ambient track make it really quite something. MGS2 is my favorite of the series. I still remember when I tried European Extreme and had to fight 25 of those Metal Gears. That was nuts.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,362
Finished Xenonauts (Beta V21)

Pros:
- True spiritual successor to X-Com: a game based on all your favorite concepts and mechanics, with some stuff changed / added. Examples below.
- Air combat is fun, albeit little clunky ATM (frustrating interface, broken autoresolve).
- Suppression mechanic is simple, yet fun and very effective.
- New equipment (shields, shotguns) add new gameplay possibilities.
- Grenades are much more essential than they were in X-com (IMO).
- The game is addictive as crack, same way X-com was. Due to multiple layers (geosphere, base management, air combat, ground combat), there’s always something to do. "Just one more mission, mom!" [...] "Shit, it's 4 A.M.?".
- Graphics are very nice and fit the atmosphere perfectly.
- Ground combat interface is simple, yet close to perfection (except relying totally on mouse controls - see cons).

Cons:
- It’s still beta, so some things don’t work that great. Examples below.
- The game is prone to crashes, especially when loading saves (for example: 90% chance of a crash when loading a save with some units bleeding).
- There are still some outright bugs present (broken autoresolve, getting resources from fighters downed over water, alien phase being very slow sometimes, despite low number of enemies, killed zombies spawning reapers with full AP), nothing game-breaking, though (except a bug in a tech tree in V21, but it can be fixed via file editing + it was permanently fixed in V22).
- The interface relies almost entirely on mouse controls, which can be tiresome (constant clicking on various GUI elements). While ground combat interface works fine (many useful keyboard shortcuts: crouch, end turn, use inventory item, etc), geosphere an especially base management interface would benefit from some tweaking / adding keyboard shortcuts.
- Some menus are so small (use only small part of the screen), that you spend way too much time clicking on some small buttons / sliders (personnel window having only 10 entries visible, workshop window requiring way too much clicking).
- The variety leaves a lot to be desired. UFO recovery missions always start with your team being in the East, and the UFO in the West. There’s only one ufo layout for each type of the alien craft (improved in V22). In most missions there’s only one level of height (huge ufos are the only exception, unfortunately, alien bases are completely flat...) There are less enemy types than in X-com (but enemies can use various equipment, which lessens the problem). Soldier portraits repeat way too often.
- There are now 3 types of resources, which can be acquired only from aliens (alien alloys, allenium and power cores). If you want to gather a reasonable amount of them (and it’s essential for survival in later part of the game), prepare for doing >9000 ground missions (you receive some alien resources from downed alien fighters, but not from regular ufos - you can clear the crash site yourself, or nuke it, but the latter means 0 resources).
- The authors decided to change / modify PSI drastically, but the outcome is still as broken as it was in X-com (yet). PSI is alien-only now, so there’s no PSI training. This would be fine, if alien PSI attacks weren’t game-breakingly strong. And in the V21, they are: one enemy with MC ability can control ~four humans in one turn, and two different types of PSI aliens on map can dominate your entire team (MC+Dread+Fear+Berserk = OMG everyone died). The authors decided to nerf alien PSI attacks in V22, but IMO adding some kind of anti-PSI training for humans (or increasing soldiers’ bravery after surviving PSI attack) would be a better idea.

tl;dr

:5/5:

Will buy, as long as it appears on GoG.
 
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Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,875
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I am willing to give the Xenonauts developers the benefit of the doubt until they "release" the game: It's looking fantastic so far and is probably the first X-Com clone to REALLY fill the boots of its predecessor.
 

Deleted member 7219

Guest
I've completed two more games on the list.

Tesla Effect - This was fantastic, a true sequel to the previous games. I think the story could have been a little better and I wouldn't have minded a few more locations put in the middle to flesh it out a little bit, but I still really enjoyed it.

The Bureau: XCOM Declassified - Ugh. I quite liked it for the most part, but half way through the story turned to shit and I honestly did not give a fuck by the end.
 

Deuce Traveler

2012 Newfag
Patron
Joined
May 11, 2012
Messages
2,922
Location
Stuttgart, Germany
Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
Playing some AI War with my fellow Codexers. I'm really liking the game so far.

I also wanted to take on something light since I have a very heavy work schedule this week. Because of that I installed Penny Arcade Episode 2 from my Steam account, thinking it would be better than the first. Boy, was I wrong. Level design is bad, there is a lot of fetch quests and revisiting locations, and tactically the game is the definition of a dumbed-down, casual RPG. At least it is short and uncomplicated. Someone was talking about a 10 Worst CRPG list, and it would get at least a consideration if I were to put together my own. Still, I'm going to wrap it up for completionists sake and try Episode 3. Zeboyd Games made the 3rd and 4th ones and I am curious if they could turn the experience around. I think I got the whole set a year back in some dollar bundle.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
Space Station 13: a productive use of time

lUXspax.png
 

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