So i decided to try Majesty 2, this time for real. You see, my first time with it was with a demo (5 years ago?) and i was very disappointed. This was primarily my fault, for you see i did not watch any previews, only some screenshots from Majesty Legends (of which today i am only able to find
this one) which caused me to fantasize about "what could have been". Instead the demo showed me that this game was the same to Majesty 1 as Tropico 3 was to original Tropico. A "more of the same" type of sequel. Now this by itself is not bad but after waiting 10 years i expect more from a sequel than cheap nostalgia.
Time passed and i was still hungry for some Majesty but i didn't want to play the original for the hundreth time so i decided to give Majesty 2 another spin, this time with the expectations of it being a mission pack for the original. And you know what? It works.
I finished the main campaign and the expansion pack before i got bored and here are my thought on it:
Overall the game is so afraid of trying new things, is such a safe sequel that it is hard to find some big criticism of it because it is so similar to the original, however here are the things that bother me:
-only 1 marketplace, now you might say that this limits income and thus makes the game more hardkor but really, it doesn't. It limits your choices, before you might ask yourself "should i spend my money on new marketplaces (of which every successive costs more) which will gain my more income in the long run or spend money now on other things?"
-temples can only be built on fixed locations which are located far away and thus hard to defend and repair, couple that with lvl 3 palace requirement and you will find that the average number of temples you build in the sequel is smaller than the original; all this causes the lack of unique heroes on most maps and of available temple spells for you to use.
-buildings that you can't do anything about, like elven hotels and casinos are now gone, these gave a certain flair to elves, do you want to build them knowing that your heroes will spend more time chilling off in the casino instead of fighting monsters like they are supposed to?
-no fairgrounds, the ability of your lvl 1 wizards to shoot magic missiles at wooden targets until they level up to not die so easily is sorely missed.
-rogues are not ranged anymore, why? Now they just die more easily and all this so they could turn them into a MMO melee rogue with cooldown abilites and stuff.
-graveyards offer resurrection services, now this is balanced by being VERY costly, but only for some heroes, high level fighters,rangers and rogues are way too cheap to resurrect. In the original finally upgrading healer temple to lvl 2 to get resurrect spell was an important milestone but here it is cheapened by the graveyard.
-while turning the camera is cool, 2d > 3d
-heroes AI feels to passive and unwilling to explore past their guild, not to mention defend their homes. Being assaulted by 10 goblins while a dwarf just sleeps makes me pull out my hair while rangers patroling a small area while i distinctly remember them scouting the whole map by themselves in the original makes me sad.
-the humor, oh god the humor. Now i know that Majesty is a light hearted game but i don't remember being forced to skip briefings in the original.
Overall if you want more majesty this is a solid game, just don't expect anything revolutionary.
You know what? I think i'm going to finish Majesty 1 once more, i've never played those 2 downloadable quest.