Sceptic
Arcane
- Joined
- Mar 2, 2010
- Messages
- 10,885
Neither was I, until he called me a moron *shrug*Hmm, I wasn't aware Sceptic and spekkio had a falling out.
I'm not a huge fan of "pure combat" or "pure stealth" or "pure diplomat" paths in games. I like games that go for a more mixed route where you can stealth for a bit, use some fun gadgets, then take out your guns for the last part, etc. NOLF 1 let you do that, and it usually let you do it at your own pace - you want to try stealthing you could, and when you got tired of the telescopic AI you just charged guns blazing. NOLF 2 felt more compartmentalized - this is the stealth level, this is the respawning enemies level, this is the tricycle shooting gallery, this is the boss fight in the tornado trailer.... As I said earlier I love the set pieces, but I missed the fact that the first game didn't rely on them as much. YMMV.Multiple ways is also quite the euphemism considering most of them ended up with just shooting anything anyway (in levels that would turn out rather corridorish in the long run, too), and praising its *reliance on stealth* has to be a joke considering how barebones it is, and how absolutely unreliable it is given all the enemies' telescopic eyesights.
At its best, in its good levels (namely the ones that don't have mutants, but you didn't get that far anyway) Far Cry isn't about piling up a high body count, it's about accomplishing your specific objective. There are several paths and several ways to accomplish your objectives. The most boring, most tedious, least interesting, least fun way to do this is by going out of your way to kill every soldier on the map.I want to keep killing bad dudes in Doom / Quake from the very beginning to an end. It's fun. It's a challenge. Same with Unreal, SoF, etc. but also games like SS2 or Deus Ex (kill / loot / use loot to kill moar baddies in new ways).
In FarCry it just feels like a chore - so I killed 50 identical soldiers. Now let's hike some more and kill another 100 and maybe blow up some buggy / helicopter. Wheee.
Unreal doesn't really start picking up until the water temple, which is 6 or 7 levels in.And it's just fun from there on. I don't remember early levels of Unreal being THAT bad.
Oh FFS not this shit again.In NOLF1? In VTMB - sure. Deus Ex 1 - why not (within sections / levels). But nolf1? You just get mission after mission
Linearity within the same level. I don't give two fucks that Doom throws level after level - it doesn't make E3M6 a linear level and it doesn't turn the game into a fucking corridor shooter.
Thief isn't a shooter with stealth elements, it's a stealth game with barely any shooting elements. Comparing it to anything else is nonsensical.Now Thief - that's a different story...
And who's claiming otherwise?
Moaran.Nolf 2 > Nolf 1