Gave up on
Resident Evil 6 after 2 campaigns (Leon and Jake).
With this game, Capcom somehow combined the worst features of RE4 (linear corridor shooter + cinematic experience) and RE5 (half-assed co-op), creating a perfect turd.
The good:
- I have no idea. Maybe T&A? But RE5 and RER do this with more class. I mean, bonus outfits for the gurls are 101% shameless fanfic galore.
- Technically it's ok, except the lightning (see below).
- The series hit a rock bottom with this one, which somehow led to Revelations 2, the best RE game since RE2.
The bad:
- The first single-player game in my gaming experience that simply can not be paused. All menus, even the "game options", are live. Even when you alt-tab from the game, enemies will still hit you. If you want to take a piss or make a quick fap-break, you can:
a) exit the game and restart from latest savepoint,
b) download the trainer and enable god mode, so your fag won't die.
For this thing alone, developers should be hanged.
- Shitty save system: you have checkpoints (restart when you die) and savepoints (restart when you quit). It was bad in RE5, but here is much worse, since the savepoints are extremely scarce - sometimes you have to clear ~1/5 of the chapter to reach one.
- To access most of options (enable subtitles, change language, disable some QTEs) you have to complete the tutorial first. Another thing that clearly shows that devs were total clueless retards. Any tester with half-functioning brain would've pointed out that this is stupid and will enrage some players.
- Extremely repetitive, boring, ultimately shallow gameplay: linear, corridor shooter, abundance of screen prompts (and QTEs, but you can disable those), enemies are boring yet take forever to take out, they often keep respawning until you reach a certain area, then completely stop appearing.
- There's no feeling of getting better at the game. In RE5 I sucked at the beginning, but when I get a grasp of controls / weapons / enemies, I was popping moles left and right. In RE6 even after hours you will often feel like a newfag due to encounter design (mobs mobs mobs) or gameplay flaws (see below).
- Environmental traps which can kill you by accident (for example, your fag got hit by a zombie / went too far with attack animation and ended up killed by a trap).
- Inventory is extremely cumbersome and unintuitive: choosing guns from a "ribbon" is irritating, you have to access a submenu every time you want to use a grenade, etc.
- Boss battles are bad: most of the time you simply have to pump the boss with lead, which at some point will trigger a FMV and a "next phase" which is 99% identical to the previous one. Rinse and repeat 10 times and the boss will finally die due to FMV. Did I ever mention that every developer should play Super Metroid at least once?
- FMVs are shit as well: too long (watching FMVs for 2 campaigns I didn't play took me like ~1,5h or sth), filled with such CINEMATIC EXPERIENCE increasing things like shaky cam, QTEs, sudden shakes / changes of camera's position when character trips over something or the ground shakes... Grow the fuck up, devs.
- The co-op / online element hurts single player: constant meetings with other teams feel forced, you have to repeat the boss battles from the POV of other team, etc.
- Segments with fixed camera but regular controls are confusing / lead to unnecessary deaths.
- Frequent "minigame" segments, which are even worse than regular gameplay, due to fixed camera, obstructed FOV (moving towards the camera / your fag covering half the screen).
- Segments when you just wait for the AI partner to reach some area, doing absolutely nothing are boring and pointless.
- Plot and writing are abysmal, even by the series' (low) standards.
The ugly:
- There's something wrong with the lightning system: everything is very dark, with black zombies appearing from dark background to rape your anus. Shit like snowstorms etc. makes things even worse. RE5 was very bright (controversial, but it worked), RER2 has proper lighting system (light sources and a lighter which can be turned on/off).
- Melee system looks interesting at first, but due to half-assed implementation (weird hit boxes, enemy mobs can cancel your movements too easily) it doesn't quite work in such game.
Verdict:
Total waste of time - play much better games instead.
And I didn't even mention how derivative the game is. These guys did: