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octavius

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Just finished Outlaws.

I really liked this game, despite a few flaws (wonky AI and invisible Dynamite).

Ecellent art style and atmosphere, and graphics was better than I had expected.

Some have critizised the level design, but I though overall (The Sawmill is the expection) it was great, with quite open, unlinear levels. I really liked being the Hunter most of the time (one thing I really disliked about Half-Life 2 was being the Hunted all the time), and Stealth being an option. A bit like Deus Ex in that regard. But the enemies were a bit too static, and there was rarely a threat of enemies surrounding you, or coming up from behind.

Story was not very original, but I think the intent was to include as many of the (Spaghetti) Western cliches as possible.

Overall: :4/5:+

EDIT: Seems the game was a commercial failure in 1997, which is a great shame. Poor marketing? I don't really remember this game from back then.
 
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Italy
i went back to star conflict.
fun little game, maybe a bit grindy but i've played worse. not retroactively assigning bonus materials required to build destroyers on level ups is veeeeery sad.

xcom 2.
bad game, xcom + long war pisses all over it, and it's not a really good game either. i'm going to uninstall it soon, i'm overloading it with mods but it's never enough. boring.

dragon's dogma.
on and off. it's not a masterpiece by a humongous margin, it's actually a bad game but i keep on going back to it. i'll probably uninstall this soon too.

civ4 + realism invictus/latest master of mana iteration which changed name but can't be arsed to remember it.
i get no fun from this anymore, and civ5 has no decent megamods like these, and also it's a whole lot slower: civ4 takes a bunch of seconds to elaborate 30 civs, civ5 can take two minutes for the same amount, or one minute for half of that.

warframe.
of course, warframe. working on improving the latest weapon i built, a chargable exploding radiation balls thrower.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Just finished Outlaws.

...Seems the game was a commercial failure in 1997, which is a great shame. Poor marketing? I don't really remember this game from back then.

I don't recall the marketing being bad...it's just there was this game called Quake that kinda pissed all over it.
 

octavius

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Just finished Outlaws.

...Seems the game was a commercial failure in 1997, which is a great shame. Poor marketing? I don't really remember this game from back then.

I don't recall the marketing being bad...it's just there was this game called Quake that kinda pissed all over it.

I actually enjoyed it more than Quake. In theory I should really like Quake + Mission Packs, but for some reason the first Mission Pack was the only of the parts that I finished without getting bored. I guess the cramped levels are to blame. In retrospect I think Quake was the first step towards the Corridor Shooter.

I really like the open, unlinear levels of Outlaws.
After completing the main game, I played the Marshall Training missions, which was harder than the main game. Especially that little Mexican rat Sanchez was well protected in a fortress with little ammo to scavenge.
 

Unkillable Cat

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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I only ever tried the demo of Outlaws, it didn't interest me.

But since you're in 1997...is Blood coming up on your playlist? I'd like to hear your thoughts on that one.
 

Mustawd

Guest
Still stomping around Titan Quest. Gotten to Egypt. The copy pasta/re-skinned enemies are getting kind of annoying. The only thing giving me momentum is increased skills as I level up But there's just not enough enemy variety in this game to get it past "ok" in my book. However, I have at least developed an appreciation for the slower combat compared to DII or Torchlight.

Started Driftmoon. Writing is kind of pukey and it resembles something an 8th grader would write, but we'll see how it goes. Also, combat seems kind of shit, but whatevah. It's an indie title, so I give them some props for at least getting it out there.
 

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
Still stomping around Titan Quest. Gotten to Egypt. The copy pasta/re-skinned enemies are getting kind of annoying. The only thing giving me momentum is increased skills as I level up But there's just not enough enemy variety in this game to get it past "ok" in my book. However, I have at least developed an appreciation for the slower combat compared to DII or Torchlight.

If you have the expansion pack, you're in for a rude awakening.

But since you're in 1997...is Blood coming up on your playlist? I'd like to hear your thoughts on that one.

Yes, it's coming up soon. But first Redneck Rampage and Shadow Warrior.

Even better, then we get three Build games in one! :)
 

Riskbreaker

Guest
But first Redneck Rampage
Never managed to finish original Redneck Rampage, but I have a soft spot for Rides Again. Do check it out even if you get tired of original game's "clever" level design. Base gameplay is pretty much the same, but it had huge sprawling maps (and yet they were quite a bit more intuitive than ones from the original RR) that were joy to explore, and it had some of the best texturing and lighting you'll in any Build engine game.

Also, maps had pretty cool and memorable themes. Quite a few of them had sort of westernish thing going on: one was set in great-looking desert town and neighboring canyon and it wouldn't feel out of place in Outlaws, another one was partly set in that same town at night and partly in this complex of Native American ruins (well, Ancient Redneck ruins more like, together with spectral redneck enemies and at one point hilarious group of wall carvings detailing that proud race's creation myth).
 
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spekkio

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Sep 16, 2009
Messages
8,342
Finished Dark Souls

3D dungeon crawler with real combat system and some interesting mechanics from other games (metroidvania comes to mind - enemies resetting, but when you choose them to).

The Good: :)
- Very good, proper combat system, utilizing hit-boxes, range, stamina, blocking, evasion, etc. Something games like Twitcher horribly lack. No combos / weird shit (Ninja Gaiden etc.), but different weapons have different attacks, stamina costs, additional effects.
- Fantastic oppressing atmosphere of old, dying world.
- Beautiful graphics artistic-wise. Some locations are simply splendid.
- Competent map design. Shit is deliberately done in most irritating way possible (dangerous ledges, enemies throwing you off cliffs, etc).
- Varied equipment and some additional techniques (magic / miracles / pyro). Still, you can use your favorite sword through the entire game, thanks to upgrades.
- Hard but fair. If you failed, it was probably your fault. Some exceptions, though (bullshit areas and bosses).
- Big and long game. Not all areas are equally good, though.

The bad: :(
- Vanilla version is simply abysmal and one of the shittiest ports ever made. Grab DSFix to make it playable.
- Physics engine (Havok) is shit. Usual "enemy corpses flying around" stuff.
- Some deaths are fucking cheap. After some time you'll develop a "bullshit detector": you'll immediately spot "suspicious" areas, thinking "it looks like another shitty ambush / trap by witty devs". And you'll be right in 99% cases. :roll:
- Visible drop in map design after ~ 1/2 of the game. Some early areas are fantastically designed (Undead Burg, Blighttown, Painting World), most of later ones are either boring (Tomb of the Huge Fucking Skeletons, Lower New Londo), exhausting (Duke Archives) or simply terribad (Crystal Cave).
- DLC areas aren't that great: shitty "forest", one decent maze-like city, linear "boss gallery" except of that.
- You can die in places where recovering souls/humanity is impossible / extremely hard.

The ugly: :?

- When using shops you can't compare items' stats with the ones you have in inventory. Wanna check if armour in shop is better than yours? Get a piece of paper and write stats down.
- Do you want to pick up this item? (yes/yes). WTF?
- Story and lore is toned down - you have to put the pieces together, and even then some things are not explained. I liked this, but it's not everyone's cup of tea.
- >9000 weapons, yet all you really need is: strong regular sword (fast, easy to use, low stamina cost, piercing attack for narrow corridors), a spear (you can attack while using shield - great for crowd control, works in narrow spaces), a bow (the most OP weapon in game), a crossbow, one shield with high Stability. And that's fucking it. Elemental / crystal / dark / whatever weapons are inferior, since regular damage >>> everything else.
- Magic feels tackled on. What's the point of using Sorceries / Miracles / Pyromancies, when you have to increase Int/Faith AND Att to use them, they have limited number of uses, stronger ones require long casting time (making you vulnerable) and most of them aren't that great anyway. Plus, you have to pump End, Str and Dex anyway (better equipment, blocking, load, most weapons scale with STR and DEX).
- Crafting / upgrade system feels great initially, until you realize it's quite fucking basic and most upgrades are useless, since normal weapons >>> everything else.
- It's basically something like Diablo, only in 3D and with proper combat system. But it's all about combat: you gather resources in combat to improve your stats and equipment to perform better in combat. Repeat for 100 hours. After 50 hrs it feels more like job than a game. Loved first 50 hrs, though (fantastic exploration).

Verdict:

:4/5:

Good, but not great, and not for everyone (non-stop combat).
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,342
Doublepost!

Finished Splinter Cell - Pandora Tomorrow some time ago.
I remember liking SC1 a lot when it came out, for being a popamole Thief-wannabe. But this one is just bland as fuck / too consolized. Maybe I just inclined since 200x?

Pros:

- Gameplay is popamole, but mostly solid: enemies can spot you easily and then, if you don't take them down, they will. Too bad that some missions are of "3 alarms = fail" type.
- Most tools are fun to play with (stickycam).
- ???

Cons:
- Level design is extremely linear, it feels just like one long corridor from start to finish. Compared to Thief, it's a total joke.
- Turns into a quickload-fest in many levels (the ones where you can't kill at will). Thief was like this, but here you are a fully-armed commando, FFS. Dishonored did it better (consoletarded game, but when you're spotted, you have much more options, non-lethal ones as well).
- UI feels weird (consolitis): using guns require way too many inputs (press buttan, choose weapon, accept, equip). The fuck?
- K + M controls are stiff. Gaypaditis detected.
- Story is laughable.

:2/5:

Also, tried newshit XCOM - Enemy Unknown, uninstalled after tutorial (same happened with Alpha Brotocol). :oops:
Problems:

- The game feels off all the time. Like some unholy mutant of old proven concept (X-com) and newshit sloppy execution (many things feel artificial / are pointless). "Look guyze – geyosphere, just like in the old times!" :D
- No AP in TB game.

tumblr_mws3fcM8Ne1r6l5jbo1_1280.jpg


Now it's some weird race to cover and shit.
- Gameplay feels designed around cover. In most tactical games, it's all about spotting enemies first and killing them from distance (you can miss) or after getting closer (you can be overwatched / find more enemies). Here it's some weird popamole "two fags keep shooting at each from cover, while other fags try outflanking enemy fag". Kinda meh IMO.
- Regular GUI is fucking abysmal: usual newshit "20 menu sublevels required to access simple stuff", "hugeass art with small buttons to click on", "use left / right to change sth", etc. Feels like made with gaypad in mind. Original X-com has better GUI than this, I shit you not!
- Combat UI is even worse: fake "aiming" screen, mouse speed all over the place (I spent ~1 minute trying to throw my first grenade), lacks some basic info ("HP = 4" Holy cow! is it 4/4 or 4/10 - that makes a fucking difference! Do I need mods for proper HP info??? Yeah, I noticed some bars over units, the fuck is this? Numbers are too next-gen for modern TV displays?).
- Shitty camera: bad angles, scrolling speed changes constantly, so you keep missing shit you want to click.
- Fake, useless leftovers from the original (geosphere, research / workshop - production costs scientists now, or did I get sth wrong? I clicked on production and shit got produced immediately – the fuck?).
- Shitty graphics + shitty performance. Looks like grimdark SC2, only with worse graphics.
- AWESOME camera angles and jerky-cam when running. Bravo!
- Dunno, everything just feels off.

Maybe there's a good game somewhere under all this shit, and after installing EW + LW + 20 mods it would turn into something decent, but... Maybe I should just stick to OpenXcom and Xenonauts... :roll:

Verdict: one big troll.

:rpgcodex:

*Edit - interesting rant from fag who played the game more than I did:
http://steamcommunity.com/profiles/76561197997400818/recommended/200510/
 
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Baron Dupek

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Jul 23, 2013
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Maybe I should just stick to OpenXcom and Xenonauts...
You might try X-Piratez for OpenXcom (and wait for OpenTFTD/OpenApocalypse). See if you like it. Mind you it require different mindset (more aggresive).
And yes, Long War for nuXCom make it better but it's still polishing a turd.
 

Leechmonger

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Jan 30, 2016
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Valley of Defilement
Still stomping around Titan Quest. Gotten to Egypt. The copy pasta/re-skinned enemies are getting kind of annoying. The only thing giving me momentum is increased skills as I level up But there's just not enough enemy variety in this game to get it past "ok" in my book. However, I have at least developed an appreciation for the slower combat compared to DII or Torchlight.

I tried replaying TQ a couple months ago, couldn't make it past the beginning of Act 3. It's just unbelievably boring. I then jumped straight into Grim Dawn to see if it was any better, and was very pleasantly surprised. I would have expected GD to bore me to tears coming from TQ, but maybe being able to compare them so directly made me appreciate GD that much more. It really improves on TQ in seemingly every way. Ended up playing it for 3 or so hours before I decided I'd wait until it's 100% finished.

If you have the expansion pack, you're in for a rude awakening.

Yeah, you realize just how much the pretty vistas had carried the game up until that point.
 

Leechmonger

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*Edit - interesting rant from fag who played the game more than I did:
http://steamcommunity.com/profiles/76561197997400818/recommended/200510/

As someone who has played the game even more than that guy, he is 100% correct. nuXcom is garbage, but it's garbage with such huge potential that every few months I'll reinstall it and Long War to see if it's any good. It never is.

The review nails the problem: nuXcom is a boardgame, not a simulation, and a shitty boardgame at that. Your squad size is so severely limited that a few bad dice rolls will fuck you. The only effective way to mitigate luck is to stay out of sight and click on overwatch until the enemy runs into you. The game actively discourages flanking due to its retarded enemy pod activation system. The whole thing is gamey as shit, and if you look at any "high-level" (read: Impossible Ironman) player all they do is avoid triggering more than one pod at a time and use overwatch traps, with the occasional explosive. They don't even use the cover system.
 

MediantSamuel

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Institute of Tchort
Codex 2016 - The Age of Grimoire Make the Codex Great Again! A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Decided to finally get around to playing Mask of the Betrayer.

Disclosure: I hated NWN 1. NWN 2 was similar; I can remember all of about 10 minutes of the OC and I've never really spent more than a few hours at most on any of the NWN series' OC's or modules or whatever.
I suppose I'm essentially playing this out of sheer love for MCA. :love:

I'm currently wading through the character creation, but here, have some preliminary thoughts:

- Main menu music is pretty nice.
- I realise I know nothing about DnD rulesets, so uh, Baldur's Gate knowledge will suffice, right?
- A million race choices for those who like to be "unique." Pass.
- Well, I liked half-elves in Baldur's Gate so I guess I'll be playing a female half-elf.
- Jesus they're ugly. I picked the most non-androgynous face.
- I have a slight feeling that alignment may matter more in MotB than it did in Baldur's Gate so I may regret picking Paladin, buuuut.. I'm going Paladin. :positive:
- Gods; I mean, Torm's cool, right? Keldorn seemed to be fond of him at least.
- Stats; fairly standard Paladin distribution. Although apparently now Charisma is more important than it was in Baldur's Gate so I dumped Dex and went Charisma instead.
- I chose the "Flirt" background, I am playing a female mulatto-esque character after all.
- Standard kit, roleplaying name, least shit voice, etc etc.
- And now the fun part: leveling up 17 or so times while navigating this god-awful UI and picking whatever feat sounds most meaningful. This reminds me of KotOR, both comforting and uncomforting as I'm almost certain the vast majority of the feats in that game were worthless and/or pointless.

Initial writing is good, shows promise. Looking forward to reading my way through this game.

Less enthusiastic about the actual gameplay, though.

So if anybody has any tips on how to make MotB more enjoyable on the combat side of things, please throw them at me. :D
 
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Just finished Blackguards, which I really enjoyed. Thing is though, I didn't actually kill Urias and the ending loaded up anyway. That shit is unheard of.
 

Baron Dupek

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Finished Sacred 2. Found that addon (Ice&Blood) is just 3 new islands so I dropped it. With Community Patch v0150.

There was nice feature in S1, where lower level enemies did not attacked you until you bumped character into them. But in S2? It's hard to notice thanks to lvl scaling.
Didn't do much side quests (same case like S1) because I had no patience for this and drop the game whenever I try to do more than few, so did maybe 3-4?
Twist - the more side quests you do, the better prices you get in the city and better loot drop from elite enemies wandering nearby. What is this I don't even.

Quest markers are borked. Got scroll from the cave, teleported to the nearby city, only to find out that I need to exit from the cave on foot to update quest marker. Bullshit design.
And you feel that game is intended for multiplayer you feel like game is playing with 200+ping. Can't explain it better.

Camera is bad, worse than the one from NWN2.
Even worse when you fight with a boss. Camera focus on the (huge) bosses, while your character run somewhere on the edge of the screen.
Oh, and sometimes it start shaking for no reason. Happened 3 times in playthrough. Height problem?

Next title - Loki. Looks good on paper, played 1st chapter. They lied about full playthrough, where you need to play either all 4 characters or all difficulty settings to see full story.
On the bright side - there is no level scalling. Enemies respawn when you want to.
You start from original location of the characters, then choose one of the 3 others+last dark land.
Just don't choose Aztek themed chapter next, jaguars (400hp+strong melee) will slaughter low level characters.

*Edit - interesting rant from fag who played the game more than I did:
http://steamcommunity.com/profiles/76561197997400818/recommended/200510/
Played it for few hours.
Totally agree. *click, click* uninstalled. I don't like when things are out of my control (exception - Dominion games).
 
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Naraya

Arcane
Joined
Oct 19, 2014
Messages
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Tuono-Tabr
Finished Final Fantasy IX. Like I said, it was my first FF game ever.

I'm simply stunned by the sheer depth and size of this game. I can say it's one of the best RPGs I've ever played. I don't want to overanalyse as I can't really compare it to other FF games other than what I've sene on livestreams but the soundtrack is fantastic, there are no redundant voiceovers (I'm looking at you, PoE), the story gripped me from the get go...

All toons have character and are likable. I especially love Freya, she reminds me of Jaheira <3

And damn, even though I'm 35yo, the conclusion brought tears to my eyes.

Definitely recommended.

ekVl0GT.jpg
 

Sigourn

uooh afficionado
Joined
Feb 6, 2016
Messages
5,735
This FFIX theme for me, brings my childhood back.



Anyways, I'm playing New Vegas with a little bit of Morrowind. Haven't got around to playing Fallout 1 to completition yet, always hesitate to start the game. It's one of those games you don't play, but when you do, you spent a lot of time in front of the screen.
 

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