After playing a bit of SoD, gone on an IE engine binge. Plan replaying BG 1, 2, ToB, Icewind Dale 1 and 2 then go on some NWN modules binge as I'm short in time, guess this will take the whole 2016. After replaying BG 1 and comparing it with modern RPGs, I got some admiration for old Bioware before that insanity of romances started. BG 1 is a truly ambitious game for 1998, we are talking of an RPG that kicks ass of the mediocrity released these days after 20 years and made on 1998 where the development tools were on the stick and stones stage.
I think BG 1 isn't the best RPG on the world, something like the Golden Box rpgs and ToEE have a much better combat system and take on DnD, the Fallouts offer much better reactivity, Torment offer a much better story. Compared with the greats of its time, BG 1 is a mediocre RPG on alot of things BUT Bioware hit the nail on the corny, "Let's go on an epic adventure!" feels of the ole DnD PnP, that ole corny 80's fantasy adventure feels of movies like Conan The Barbarian. Modern RPG designers completely miss the strenghs of the old Bioware games and when they talk of those games, they talk of their problems and you rarely see them talking of why those games were so popular back on the day in the first place.
People that hate BG 1 and 2 based on their particular interests, be it CnC, TB combat or storyfagness, seem to miss the strenghs of the BG games. Check the menu of BG 1:
Yeah, with that background, it is no secret of what this game is about and with this music:
Check this old intro that Beamdog butchered on their Enhanced Edition but thankfully I don't use their crap:
High brow? No. Philosophical? No. Asks what can change the nature of man? No. Ask from where it comes the juice that keeps the lights of the gods on? No. Corny as hell? YES! And that was the point. Fuck, I miss this stuff. I think Bioware understood that the player wanted to be on a fantasy world, not hear about it. On BG 1, you start as an orphan with no clear past (Cliche as fuck, I know), you have a special birth (Cliche) and people want to murder you for some reason. People talking of "subverting" cliches as if it was a smart super intellectual thing to say while missing the reason of why the cliches exist. Hummm, an orphan with a special birth... I wonder why that be? Subverting cliche for subverting sake and try to be hipster to look cool and intellectual because you laugh in contempt of DnD nerds with their high fantasy won't make a good game or you a good designer.
I like that Bioware don't give a fuck to lore too and only care about it when it wants to use it, you don't know who Bhaal is and the game barely take the effort of explaining to you into much longer in the game, if you aren't a DnD nerd, Baldur's Gate city is a mistery and you don't fucking know what the Sword Coast is. You only know that some creepy skull armor dude REALLY want you killed for some reason and there is this Iron Throne trade cartel and some Sarevok dude is involved and you have strange dreams while you explore a big ass map on a fantasy world.
If you look to a game like PoE, you notice that there was some effort on the lore but the developers didn't think much of the place of the player on this lore, what is FAR more important. PoE have plenty of occasions of NPCs you barely know or care telling you what you are, that you are a Watcher and you are supposed to be a barely defined mystic/crazy cursed person? YOU, the player, didn't experience for yourself what to be a Watcher is, what your place on this world is, you had the game telling you all the time but that is boring and uninteresting as fuck. It was obvious that who made the lore and designed the story forgot the player existed or didn't know how to include him.