Been meaning to start an RPG, but haven't felt like committing my time to it. So I've just been playing a bit of Path of Exile and Smash 4.
For about a year I've been getting together with a group of friends maybe 1-2 times a month to eat, drink and play it long into the night. We do 8 player free-for-alls, we setup crew battles, 2v2 tournaments and traditional 1v1 brackets. It's honestly a shitload of fun. Everyone's gotten so much better in the past year, that even our wymyn are legitimate threats these days (even if they don't fully understand the mechanics behind what they're doing).
I'm glad this is has become a thing because I've always really liked Smash. From a young age I've always had a PC + Nintendo console, and both systems were always light on traditional fighters. It's a faggy kids game, but I love it. No other FG has the edgeuarding or the same level of explosive jank that it does, plus its general freedom of movement reminds me of Descent or Jedi Knight 2 DM.
My friends have been tryharding, though, and starting to beat me more often. So it's time to up the ante and gitgud, I guess. I really need to pick a new character, because all the ones I gravitate to end up being shite.
The first two characters I picked up were Ganondorf and Zelda who are now largely considered to be the worst characters in the game. Ganon was a glorious gladiator in Melee, but over time they've tuned his damage way up and his mobility way down, slowly making him a fat piece of shit. He can kill anyone in like 3 hits but has no answer to faster characters with better frame data. Zelda is really strong against beginners and the 8-year-olds who play on For Glory for largely the same reasons. All of her aerials are devastating when they hit and she has a telefrag that can kill you from across the stage, but her aerials all rely on hitting with tiny sweetspots and have terrible landing lag if you miss. She's really good if you're getting the hits in, almost unfairly so, but you have rely on the other person fucking up since she can't really pressure someone safely.
The character I feel I'm best with is Roy. He's got a super aggesive Anime Conan playstyle where you cleave everything with a fire sword. But again, he's bad. For everything good about him there's a significant drawback. He's absurdly fast, but hit initial dash animation is longer than most so you can't act as quickly out it or dash > shield to counter projectile spam. He hits *really* hard for his speed, but only if you hit close to the hilt of his sword. You'll never kill someone by hitting with the tip of his blade which almost negates the benefit of having big disjointed attacks. His air mobility is also good, but not his air acceleration, meaning he can't change directions in the air without using up his double jump. Combined with his fast fall speed, means he gets juggled a lot harder than most characters. You can still kinda zig-zag his air trajectory by
pivotting his special moves in the air, but that involves committing to an attack when a lot of characters can move that way just by virtue of having better physics.
Probably gonna settle on the new DLC character, Corrin, when all said and done. She is a half-dragon who does Guyver-like dragon transformations and I want to be a dragon. She has a magical chainsaw sword, a paralyzing projectile and boasts good range with huge disjointed spear attacks. Hitting with the speartip does absurd damage and knockback, but requires some good reads. Only thing that sucks is that she's slow and her throws don't lead to much damage, so someone playing runaway or turtling inside their shield can be hard to deal with. Cloud players love to do exactly that, so this is a pretty big drawback since he's the current flavor of the month. But
landing those spear tippers is too damn satisfying. And she reminds me of a Castlevania character for some reason.
Also trying to be able to do certain techniques reliably. I'm now able to do jump-cancelled pivot upsmashes out of a run. In someone like Mario or Fox's case, whose upsmash is one of their best moves, being able to kill out of a dash is a huge benefit. This allows Mario to dash in and pressure with his big invulnerable head hitbox instead of using his stubby, shitty limbs. With Fox, he's so fast in the ground and his upsmash comes out instantly, so being able to do sliding upsmashes while reversing its direction opens up
neat combos and
some unexpected punishes. This technique is doubly good for Fox because his other smashes are not that great; his side smash in particular has a huge blind spot directly in front of him and has bad knockback
i'm gay