Fighter is easier/more boring than the other classes IMO, but still quite fun.
I am sorry for my intrusion, but WUT? Mage's HeXen playthrough, on the max difficulty, is literally running around with your first weapon (precise non-reflectable non-mana-consuming infinite range hitscan which pierces through as many enemies as it manages to intersect), not ever lifting a finger from the fire button, and switching to third (more stunlock for the stunlock God) or fourth weapon, like, a couple of dozen of times over the course of the entire game (like, there is 20 to 30 times more mana in the game, than the Mage, on the max difficulty, would ever need). And yes, the entire final location of the original game can be cleansed on the max difficulty using first weapon only. Mage in this game is, like, a godlike superhuman, sneering and chuckling at puny laughable attempts of other two to put up any semblance of a fight.
Actually, come to think of it, I am quite unsure, as to how exactly Deathkings of Dark Citadel on max difficulty is meant to be completed by a non-Mage (especially if one considers, that not just Ettins respawn in this mission pack, but all the other non-boss enemies as well - which would mean
serious mana problems for the other two classes).
By the way, on the unrelated note. I am sorry to impose myself like that, but I am basically now playing Jedi Knight and Mysteries of the Sith simultaneously - and you seem like the the biggest fan of the Lucas part of the series around. Don't you think that Jedi Knight, the original one, features an ungodly amount of "cinematic" sequences about being blown through or washed down linear sequences of pipes, and a blatant overuse of Drop Downs Of No Return (missed a secret? better luck next time!)? And, moreover, that the division between actual secrets (that count toward the counter and DON'T require Force powers in order to be found) and Force-nonsecrets (that require the usage of Force, that do not count toward the counter, and that are kept rather straightforward) leads to the situation, that the entire secret-thing is severely underutilized in this particular game (which was brilliantly rectified via what I've seen of MotS, which gives one Speed and Jump outright and builds the levels around them, instead of basic character running and jumping abilities)?
Actually, my honest impressions about the series so far are:
Dark Forces is, like, a semi-playable alpha-version of Jedi Knight. I had countless gripes with it (almost all were fixed in JK) and I dropped it when those BFG-weilding fucks appeared on the 9th level (the "BFG" itself shooting wherever it likes, as opposed to wherever I pointed it, didn't help), having watched the remaining portion via lparchive hard difficulty LP. Like, I would place it in the same tier as, say, Venom: Codename: Outbreak (which I also coincidentally dropped in the second half). That is, something like D+/C-.
Jedi Knight is alright mechanics-wise, but the levels are linear, too spacious for their own good, with very simplistic, for the most part, secrets (Quake had this grenade-jump secret on E4M4, the accelerate-up-the-ramp-secret on E4M1, some other imaginative stuff, Shadow Warrior had clever manipulations of pushable and rotatable geometry - nothing of the sort here) and overabundance of drops and being cinematically blown through pipes. Also, boring copypasted imperial base on level 6 and Redneck-Rampage-sewers worthy level 8 with the rooftops bullshit. The town in level 5 was honestly fun, but doesn't, even close, compare to, say, Downtown Hickston from aforementioned Redneck Rampage. Also, the levels are very much Force_Speed/Jump-exploitable. And, maybe, some of them are too busy looking pretty or impressive, as opposed to being mechanically engaging. Also, Jedi bossfights so far seem to be pure circle-strafe-alt-lightsaber-hack-fests, absolutely identical to one another. I am currently on the level with the falling ship (seems to be this game's "Max Payne 1's restaurant on fire" analogue).
Mysteries of the Sith, so far (I am on the third level though), however, is absolutely wonderful (despite looking, so far, like shit, in the software mode and when compared to the original game, that is), and I'm having an absolute blast with it, and the same kind of fun I had on Cybermage, Shadow Warrior and the best levels from Redneck Rampage (only, now, with a proper combat mechanics). How it will compare to those games eventually, I won't know until I complete the entire game, but so far, I was immensely pleased with what they did and how they learned from their mistakes.
So, here, I finally got it off my chest - and there was much rejoicing everywhere.