I actually like FEAR's environments - their layout and construction is done well and there's a nice contrast between the sterile labs and the grimy apartments you find yourself in. Lots of good clutter detail for the time too. I think if you put those art assets into a more modern engine with a more sophisticated lighting model, everything would look a lot better overall - the harsh stencil shadows and overly bright lights are just hard on the eyes.Ed123 said:Like Trash i thought the game looked kinda shitty both when I first played it and even when i came back to it a few years later with a monstah PC. It's not so much the plastic sheen-effect (which pales in comparison to the eye-fucking inflicted upon us by UE3 engine console ports), but rather the fact that something like 70% of the game is set in a warehouse, or an industrial district full of warehouses, or a municipal sewage plant that looks like a warehouse, or a factory that uses warehouse textures. Extraction Point has a similar problem. That said, I thought part of the problem was that Monolith were actually going for semi-realistic visuals, which are often extremely difficult to effectively translate to a video game (and will remain so for at least a decade, imo). The stark, sanitized textures of the research facility/hospital look equally bland - almost reminiscient of oBROvian's HDR-less elven ruins despite not actually being particularly low-res, as far as I can tell.
Serious_Business said:Final fantasy tactics. I've been playing this shit for 14 years and I think it's my favourite game.
Matt7895 said:Right now I'm re-playing Dragon Age 2.
First time around I played a male warrior and mainly picked the 'good' dialog choices. Now I'm playing a female rogue and I'm going for the smart-arse 'comedy' choices. I think after this I'll play a gay mage and go all hardcore, and make all my party members hate me.
Ed123 said:sea said:I just finished Dead Money as well. While the gameplay started to drag a bit near the end (I can only take so much cautionary/stealthy play in one sitting), I found the writing to be some of Chris Avellone's best in years, if not right up there with Planescape. While the characters themselves aren't the most memorable, the way that their pasts, backstories, personality quirks etc. all coalesce into legitimate arcs which tie into the overall plot in very substantial ways really left me impressed. What seemed like just idle banter near the beginning for Dean Domino, for instance, ended up being something that in actuality spoke to the heart of his character, and little things like Elijah looking down on Super Mutants due to his Brotherhood background really made them feel like part of a larger world, and more importantly, they made sense as individual human beings. The entire thing ends with a great sense of finality and closure, and the way it both ties into the rest of the Fallout lore and sets up some of the additional new stuff like the Big Empty left me seriously impressed.mangsy said:Beat the Dead Money DLC this past weekend. I was really impressed with it (I've never encountered a worthwhile DLC before). Looking forward to trying Honest Hearts at some point.
I honestly can't believe Dead Money was lambasted by the mainstream press, even if it's not the most "lolz fun" experience, it's one which I found eminently meaningful and will likely stick with me for some time. That they were able to get such excellent results from a relatively short DLC, all while not sticking to the Fallout formula is something that I greatly admire.
On Honest Hearts: it's fun, but more because of its exploration side. The Burned Man is neat, but other than that the rest of it is kind of stock-standard, and the main story is actually rather short and uneventful. It's definitely well below Dead Money, but it's still worth a play if you want more exploration-style gameplay. And, for what it's worth, the letters left behind by the Survivalist character are probably the closest thing Fallout's ever got to being genuinely poignant and emotionally moving.
I concur with regards to Dead Money's story. I can say - with all honesty - that it had the best writing I've seen in years, and the epilogue almost brought a tear to my eye. But jesus christ I absolutely despised the gameplay itself. Bullshit forced stealth/scavenging, the horribly designed latter bomb-collar sections (trial and error fuck yeah) environments completely lacking in character, the dissapointingly linear casino etc etc. No way in hell would I want to play through it again.
Honest Hearts was just...passable? There was nothing remarkably good nor bad about it. I wouldn't say it was boring, though nor was it inspiring or exciting at any point. The pacing wasn't particularly good with the opening ambush being more thrilling than the rest of the quests combined. Sans Joshua Graham I would've called it mediocre.
Flying Spaghetti Monster said:Matt7895 said:Right now I'm re-playing Dragon Age 2.
First time around I played a male warrior and mainly picked the 'good' dialog choices. Now I'm playing a female rogue and I'm going for the smart-arse 'comedy' choices. I think after this I'll play a gay mage and go all hardcore, and make all my party members hate me.
Joke? please, tell me joke.
Sceptic said:snip...
Jaesun said:I loaded up Champions of Krynn, which indecently has a Roland LAPC1 MIDI music option
I had forgotten how bad you can get horribly horribly RAPED in this game....
Metro said:Doesn't he have delayed blast fireball? Yeah, he's brutal.