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Arcane
- Joined
- Mar 22, 2013
- Messages
- 13,329
Playing worthy games chronologically I have so far managed to play all calendar years up to 1998 in less than a year each, but 1999 is really a peak year in computer gaming, with so many good games (and so many borderline worthy games), so many time consuming games (llike SMAC and JA 2), and so much quality user made content, and it will probably take me nearly three years to get through. I started on my 1999 play list in summer 2017, and now I've reached August 1999.
Next major game is System Shock 2, but I'm also playing old Thief missions, FRUA (next up is Keep on the Borderland), and HoMM 3 maps.
Just completed GoldHeart for HoMM 3, made by Timothy Duncan. Duncan was one of the major map makers for HoMM 2, but he got increasingly more verbose, and the story faggotry got so bad I couldn't play his HoMM 2 campaign Agent of Heaven. GoldHeart was an improvement, though, but not quite as good as the Pride trilogy by Jason Russell. But I couldn't bring myself to read the epilogue after having won. It's funny how amateurs can make better levels and maps than the pros, but when it comes to writing there's a striking difference in quality between amateurs and pros. And I personally have very little patience for fan fiction.
Do you manage that by excel list like the CRPGAddict? And how do you chose what to play and what not, just going by memory of what was good at the time, or read lots of reviews or Mobygames rating?
Regarding the writing, I think it comes from professional developers having writers on board (doesn't mean they're novelists, but a baseline competency that most amateurs lack), and since they're commercial, writing is often the first thing apart from graphics that sticks out the most even if you haven't played much, if its shit its obvious from the beginning and adjusted faster unlike later maps in any game
Whereupon mods are really about gameplay and most people don't go in expecting high quality (or any at all) writing, and you know the typical reaction of modders when you criticize their darlings (who often think they're great writers) is to puff up like a toad and go crazy, and since they don't have access to better writers, couldn't even change that aspect if they wanted to
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