Divinity II aka Divinity II: Ego Draconis aka Divinity II: The Dragon Knight Saga aka Divinity II: Developer's Cut aka (Almost But Not Quite) Divine Divinity 2 aka NOT Divinity Original Sin 2 aka Your Mum
It's Divine Divinity except now it's rendered in 3D, bolstered by the God's gift that is the Gamebryo engine...
You basically run around slamming and frying goblins, skeletons and bandits in a 3rd person perspective, with the added twist of being able to turn into a dragon, as well as being able to read people's minds to garner secrets and perks. Except as a dragon you can't engage any ground enemies so it's more of a separate game mode entirely.
Rhyming, puns, Britishness, side quests, soothing music and some other stuff as well, I'm sure. Even though I appreciated this game, it's not without its flaws. The combat is rather uninspired, quite reminiscent of MMO shenanigans. You run until enemies are within target range, then you press hotkeys to cast spells or whatnot until the enemies die. As a dragon you fly around destroying ballista towers and flying critters with heatseeking fireballs. The saving grace of the game as a whole is the Larian touch, I guess. You have the humour, the abundance of side quests and the verbosity. It's clear that Larian is a different beast entirely from the likes of Bethesda. They're not perfect but it's evident they're passionate about what they do and how they do it. The voice acting is not bad either, and the writing is trademark Larian. In any other RPG action game you're faced with stoic characters spouting some terse and obvious lines about destiny; in Larian games you get an insane wizard weaving together bad poetry in an increasingly threatening manner. Or faced with a Frankenstein chick with a lisp and a penchant for corny puns. I know what I prefer in the end. I gravitate towards the eccentric rather than the mediocre.
One standout issue I have with the game, however, is the weird structure of its narrative. In most stories you have the first act which is used to set things up. Then comes the second act which provides the meat of the story. Finally there's the third and climactic act, where things are tied up. Divinity II, on the other hand, doesn't really have this structure. Sure, it has a first act, a second act but when the third act begins (complete with a plot twist and confrontation with the supposed villain) Larian then sees fit to put you in the middle of the largest quest hub in the game, showering you with side quests and general busywork while the world is literally aflame just outside the city gates. It's a bit of an anti-climax. I guess that's Larian's achilles heel: they just don't know when to stop. Some people might appreciate more content but there's a reason editors exist in the literary world. Pacing issues aside, however, Divinity II is a decent sequel to Divine Divinity, considering Beyond Divinity now seems to have been thoroughly dismissed and forgotten by this point.
There's also a problem with loading screens getting stuck at times, which is no doubt a Gamebryo bug. I reduced this occurance by switching to windowed mode and applying some unofficial fixes.
PS. There was this odd thing about chickens randomly dying when they got too close to me. I still have no idea what that was about. But hey, free chicken drumsticks.