When I entered the mystical land of Bullfrog's Magic Carpet, I had a few preconceptions about the experience. Some of them were accurate, others were not. While I can certainly see the appeal of the game, the one thing that really caught me by surprise is the absolutely ludicrous length of it - especially for its time. The only games made during the mid-90s considered to be long were usually strategy games and RPGs. Magic Carpet is a first-person action game, similar perhaps to Descent and the like. It is also a game that is at least 30 hours long - not counting the expansion. So if you want to see the end of the game that is what it's going to take. The game has fifty levels and each level takes about a half-hour to one hour to complete, depending on circumstances. That's pretty crazy.
So what is the game about? You're basically a fed-up Aladdin and you fly around on a magic carpet whilst carpet bombing (pun intended) civilians, worms, rival wizards, birds and annoying bees. When you kill things they explode into balls of mana, which you then tag with your mana claiming spell so that your hot-air balloons from your castle can siphon them up and take them back to the castle so that the castle can eventually be strong enough to be upgraded which allows you to cast more powerful spells in your elongated quest to gather more mana and summon skeleton archers in order to destroy enemy castles and then get roasted yourself by a rampaging wyvern.
I've also played some Sim City 2000 to salvage my sanity and it has actually turned out to be a very pleasant distraction. While not as refined as some of the later titles, it is still a very competent and relaxing game to play. The city-building is very straightforward and logical - which I like. Playing it made me feel nostalgic for Sim City on the SNES which I used to play quite a lot as a wee child.
So what is the game about? You're basically a fed-up Aladdin and you fly around on a magic carpet whilst carpet bombing (pun intended) civilians, worms, rival wizards, birds and annoying bees. When you kill things they explode into balls of mana, which you then tag with your mana claiming spell so that your hot-air balloons from your castle can siphon them up and take them back to the castle so that the castle can eventually be strong enough to be upgraded which allows you to cast more powerful spells in your elongated quest to gather more mana and summon skeleton archers in order to destroy enemy castles and then get roasted yourself by a rampaging wyvern.
I've also played some Sim City 2000 to salvage my sanity and it has actually turned out to be a very pleasant distraction. While not as refined as some of the later titles, it is still a very competent and relaxing game to play. The city-building is very straightforward and logical - which I like. Playing it made me feel nostalgic for Sim City on the SNES which I used to play quite a lot as a wee child.