Continuing my ace combat retrospective with ace combat 5.
-EMULATION
Unlike ace combat 4 this can be played with some tweaks in pcsx2 hardware mode.Here is a link to the relevant settings:
https://wiki.pcsx2.net/index.php/Ace_Combat_5:_The_Unsung_War
-STORY
The begging of the "heavy cinematic" ace combat games.(minus ace combat 3 ).The game actually has a story with fully featured characters instead of no name wingmen.
The story itself is less cringy then i remember but it still feels amateurish thanks to the writing and use of semi realistic cgi. The overall plot is full of plot holes and most of the things happening are cartoon level bad.But this has always been a problem for the overall plot in ace combat.I mean this is a series where a nation attacks a anti aircraft super weapon with airplanes and wonders why they lost.I prefer the aesthetics and tone of ace combat 4 compared to this when it comes to the general plot.
And i love how they try to hide the fact that one of the nation is blatantly inspired by Russia and yet they choose one of the most Russian sounding va to voice their president.
The characters are better then the main story in terms of writing.None of them are truly annoying except for space bird masturbating Nagase. And characters like Chopper and Snow are actually fun to listen to.
Your wing men talk a lot more then the previous games during your flight mission,but it never continues on too much for it to be annoying.And you can always just ignore them.
The best thing i can say about the characters are that at best they are funny and may give a chuckle and at worst they are just boring,not annoying.
Compared to ace combat 3(which is the only comparison in the series) it is miles better.
-Quality of the mission briefing screen
The mission briefing itself has been given a uplift.During the briefing you will see various statistics,notes showing up,making it feel like a actual briefing.No enemy models unfortunately.
At the end of the mission you get your entire flight path shown in the form of arrows. the same as ace combat 4.
A small improvement to the series.
-Mission variety and gameplay
They learned their lesson from ace combat 4.Each mission is unique in some way and even the more normal ones offer some kind of twist.In fact this is probably the biggest mission variety in all ace combat games to date.
You have air,naval,escort,radar invasion,boss fights levels,photography,defense,cas,etc. And all these mission always have plenty of air combat as well to not bore you.(well except 1-2 missions where you can't attack).
Also the maps are smaller from 4 but more focuses,which is a improvement.
And the pacing of all these missions is great as well.You never get the same of mission back to back.You always feel like the game is barely repeating content.And even when the mission objective is the same(like defending somebody) they always spice it up to make it unique(you move from defending static helicopters to mobile ground units that you have to follow and clear the way).
The only flaws are the radar dodging and one follow mission because they are quite boring to replay,everything else is fine.
Also the game increases the mission significantly.There is around 28 missions now compared to the series staple of 18.It gives a additional 1-2 hours more content which is great.
Alternative missions are back.You get around 2-3 alternative missions that are connected to the response you gave to your wing men previously.
There are also secret across some levels to unlock a new plane.There are medals now for doing specific things on missions,which is great and is a nce throwback to ace combat 2.
Ace pilots are back and now much closer to the enemy,so you don't have to hunt them down across the map like in 4 .
So plenty of missions and plenty to do is a great thing. Probably best in the entire series in this category.
The score system remains the same as ace combat 4.
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Planes
A couple of steps forward but one big step back.
Ace combat 5 has the biggest plane selection of all the ps2 games.And it introduces the family system of planes mechanic.Basically you level up a plane type (like f-16) and once you level it up you get a additional plane of that family with different stats.This is a great addition because flying the plane you like actually gives you something now.
You can also choose and buy planes for your wing men,which is a welcome addition.
Unfortunately it removes the second weapon selection from 4 and only gives one special weapon per plane.This is sad.And makes specif planes not suited for specif levels and there is nothing you can do about it.
If they retained ace combat 4 second weapon customization it would have been perfect.
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-Difficulty
Everything seems to be the same as ace combat 4,at least in terms of ai aggressiveness and missile stats.
Unfortunately the game is easier because the ai has to cope with your wing men and their ai has been significantly improved.So the enemy ai will focus mostly on your wing men and you won't have much planes on your ass the same ways as 4.
When you are solo or playing arcade mode with a lots of planes you can see the same difficulty as 4.
So,easier difficulty because they forgot to program the ai to focus on you mostly.
-Unique stuff and extra content
All the generic extra mode stuff is here.Sp continue,music player,free flight mode,higher diffciulty once you beat hard,etc.
But ace combat 5 has a additional extra mode,the arcade mode.Basically you fly only fly one plane(f-22) with limited missiles and unlimited gun ammo and have to destroy a specific amount of enemies within a timer that increases every time you destroy something.It feels like a homage to ace combat 2.
Later on you will get awesome air brawls where you don't have any missiles left and are gunning down enemies in a rush to extend your time.It is awesome.
-Overall verdict
Best ps2 ace combat,hell probably best ace combat so far.Play this game even if you aren't a fan of ace combat.