Jey's Empire - You play as J. Edgar Hoover, with the mission of staying in power for as long as you can without losing both the trust of the president, and your sanity. You get an army of agents to use against the different organizations causing trouble, including the mafia, communists, ACLU, and others. Successfully foiling their schemes keeps your trust and sanity up. On turn 1 you get an empire of 50 states, each with several cases, and with several operations you can run against them at the same time. It's probably hard to imagine, so with pictures:
50 states:
Each with their own cases:
Each case has 6-10 actions you can chose from:
Managing 500 agents over an empire of 50 states with 5 cases each means making informed decisions is a huge task, not in terms of difficulty, but in terms of time and busy work.
There is way too much information presented to the player, with no way to give automated orders ("All free agents should collect information"), so you have to give orders on a case by case basis. There's so many cases to check that you either get bogged down with endless details or you make decisions without thinking, and both aren't interesting from the player's perspective. Too much micro-management results in the players opting to manage nothing.
This should have been easy to predict to anyone who played Master of Orion / Civilization / any management game with an increasing number of provinces to manage, where in the late game no one bothers to micro manage. This is what you need to do from turn 1.
The best part of the game is engaging with the history parts that happen around the game - talking to historical figures, reading the different files that reach your desk, answering phone calls, and so on. Sadly that's not the core of the game.
Everything - It's a cool two hour art game where you roll around as different objects while listening to Alan Watts . I only found about a quarter of the lectures audio thingies by the end of the game, which is disappointing because the game is far less interesting when you aren't listening to them. Still, it's engaging for the two hours it lasts.