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What game are you wasting time on?

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
To experience the vanilla IWD again, especially the final battle. With the expansions installed I seem to recall you were supposed to do the bosses on reverse order. Also, I want to check out the differences since I've played the expansion several times, but the original only once.
I'm not sure, I did that in one of my playthroughs (which allows you to play through everything in basically one "start game") but IIRC you can still save your characters at the end of the main game and import them into the expansion, and some of the items you pick up after the point of no return are actually acknowledged in the expansion (I'm pretty sure one gets upgraded too but I can't remember which, and you can only do that by playing the "straight" order).
 

octavius

Arcane
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Joined
Aug 4, 2007
Messages
19,698
Location
Bjørgvin
Completed the first level of Dragon's Eye in Icewind Dale.

Those Lizardmen Shamans were annoying, since it seems you can't interrupt their spells. And the Static Charge spell does significant damage.

An interesting thing happened: I had scouted the Lizard King's quarters, and only returned after I found the first group of captive villagers. When nearing the king's quarters most of his entourage walked out on him, becoming allied to my party. The shamans started casting Hold Person spells, but with no target they I could see. When heading back they started attacking the king and his few remaining followers after I had spoken to the king, but they very quickly turned hostile to my party again.
From what I've read it only happens in the basic game, and they are supposed to stay allied until the king is killed. I can order them to attack the king, but as long as he's not "activated" by my own party he doesn't fight back.
Tried several times with the same result, so in the end I just had them all clumped together, spoke to the king and lobbed a fireball potion in their midsts and mopped up the survivors.
Maybe I needed to clear out the entire rest of the level before confronting the king?
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,756
Location
California
Detective Grimoire :3/5:

A charming picture book/ point-and-click adventure game. Disappointingly, there's no inventory or complex puzzle to be solved here. Difficulty is very low, but it compensates by presenting a small cast of characters to meet as you unravel a mystery. Again, this is a small game so and to its strength, it doesn't waste any of your time. You learn what you need to about each character very quickly and are soon whisked away to the next. The main puzzle mechanic is being able to ask characters about clues you find. In sum, it's a brief adventure game that has a lot of charm, great voice acting, and servicable art and animation. I look forward to seeing how much they flesh out the experience in the follow up: Tangle Tower. -1/14/20


Jenny Leclue :3/5:

Jenny LeClue is a promising adventure game from a fledgling studio. On the whole, I think the game shines brightest aesthetically: the art, music, and animation are very well done. The writing and character work is also handled well. My biggest issue comes with the gameplay: instead of playing like a LucasArts point-and-click adventure, it's a sidescroller with very limited interactivity. It feels like playing a point-and-click adventure game with the hint system forced on. Making matters worse, traversal is typically boring: slowly climbing vines or ladders, the lockpicking minigame doesn't add anything, nor does the breaking of the planks do a satisfying job of creating pleasurable pacing. The game is at its best when it tells its story and lets you converse with the denizens of the town. It has a great sense of humor, and there's real character development going on here. I would really like to see a sequel embrace the more old school tenets of classic adventure games, namely actual puzzles without holding your hand. Perhaps a combination of the two styles could work. Keep the 2d movement but maybe include a full fledged inventory and allow us to solve puzzles. I would much rather prefer that than slowly climb up more ladders or vines.

In sum, not without its flaws to be sure, this is an adventure game with a lot of heart and charm. I look forward to the follow-up.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Star Trek: Starfleet Command. All the recent Trek news has me binging all the good content I can find in the series. So I am watching a lot of the original show, TNG, and Deep Space Nine, while playing some of the games that don't suck. I remember this one when it came out. It was much more impressive then, but it is still pretty cool now. If they could have just added more of an exploration element to it. I really want to drop some red shirts on some alien planets.
 
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Abu Antar

Turn-based Poster
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Joined
Jan 19, 2014
Messages
14,196
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I reached the final boss in SaGa: Scarlet Grace. My party is underleveled and they don't have the best gear. I thought that I wouldn't have a chance (4 battles in a row). Indeed, I had trouble with the third phase, lost two times. I reach the fourth and final phase. Three out of five party members are dead, the final boss has 5% hp left. I didn't dare to hope. "Do I have this in the bag?" I asked myself. Next turn comes up. MY two characters are supposed to act first. I have extra BP (action points in other games), both characters are lined up to perform some of their strongest attacks for a surefire victory. What happens? The final boss decides to perform his ultimate move that ignores turn order, wiping my guys out. The despair is real.
I need to go do some side stuff and come back with stronger characters.

In X-Com: Apocalypse, I just lost 4 soldiers in one mission. I was sending a squad in to search an area during a UFO mission, and there, before them stood three Megaspawn. Their lives were quickly ended. On the plus side, I did complete the mission and managed to capture a live Megaspawn, but the PTSD is real.

:abyssgazer:
 
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DalekFlay

Arcane
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Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
No thread for F.E.A.R. that I can find, so I'll just post here... been replaying it the last couple weeks between Witcher sessions. Up to Interval 8 now. There's really no putting into words just how good the combat is in this game compared to anything since I can think of. Some modern shooters have shaken off their console roots to offer some fun FPS shooting like Doom 2016 and even Bioshock Infinite, but F.E.A.R. is just on a whole other level. It's kind of depressing honestly. Only flaw with the game is the environments, which are pretty bland. The endless Armacham building throughout the middle of the game becomes such a slog, visuals wise. Still... it's a relatively minor issue when the gameplay is so good. I never played the expansion packs so hoping my interest level lasts and I can finally check at least one of them out.
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,475
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Only flaw with the game is the environments, which are pretty bland.

I'd add that some more enemy variety would have helped, but yeah, that gunplay is fucking incredible. And the Penetrator continues to be my favourite FPS weapon of all time
vjo3lueibhf01.jpg
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,936
Location
The Khanate
No thread for F.E.A.R. that I can find, so I'll just post here... been replaying it the last couple weeks between Witcher sessions. Up to Interval 8 now. There's really no putting into words just how good the combat is in this game compared to anything since I can think of. Some modern shooters have shaken off their console roots to offer some fun FPS shooting like Doom 2016 and even Bioshock Infinite, but F.E.A.R. is just on a whole other level. It's kind of depressing honestly. Only flaw with the game is the environments, which are pretty bland. The endless Armacham building throughout the middle of the game becomes such a slog, visuals wise. Still... it's a relatively minor issue when the gameplay is so good. I never played the expansion packs so hoping my interest level lasts and I can finally check at least one of them out.
Mandalore's review says Perseus Mandate is crap, iirc.
 

baud

Arcane
Patron
Joined
Dec 11, 2016
Messages
3,992
Location
Septentrion
RPG Wokedex Strap Yourselves In Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
No thread for F.E.A.R. that I can find, so I'll just post here... been replaying it the last couple weeks between Witcher sessions. Up to Interval 8 now. There's really no putting into words just how good the combat is in this game compared to anything since I can think of. Some modern shooters have shaken off their console roots to offer some fun FPS shooting like Doom 2016 and even Bioshock Infinite, but F.E.A.R. is just on a whole other level. It's kind of depressing honestly. Only flaw with the game is the environments, which are pretty bland. The endless Armacham building throughout the middle of the game becomes such a slog, visuals wise. Still... it's a relatively minor issue when the gameplay is so good. I never played the expansion packs so hoping my interest level lasts and I can finally check at least one of them out.

I remember trying Fear and bouncing hard enough that I refunded the game on Steam. But then it was like 5 years ago (I didn't played it on release for some reason), so I don't remember why, maybe because I was more into popamole/regenerating health/"cinematic" shooters (ok, CoD) at the time, which plays rather differently. Maybe I'll have to give it another try.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I remember trying Fear and bouncing hard enough that I refunded the game on Steam. But then it was like 5 years ago (I didn't played it on release for some reason), so I don't remember why, maybe because I was more into popamole/regenerating health/"cinematic" shooters (ok, CoD) at the time, which plays rather differently. Maybe I'll have to give it another try.

I'd definitely give it another go if you're into more stuff now, it's in my top 10 shooters of all time. The complete collection with expansions is $2.99 right now in the GOG sale. You might like 2 and 3 more, as they're more like CoD.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
F.E.A.R. 1 and Extraction Point are the only games in the series really worth playing imo. The sequels are dumbed-down affairs which turned the enemies into cannon fodder.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
I'm playing Dark Messiah of Might & Magic at the moment. I remember how many of us complained about how mainstream this game was when it was released, but it's pure incline compared to most games being released now.

It's got that classic Arkane atmosphere. The ambient BGM is perfectly done and reminds me a lot of Arx Fatalis which is another game I really need to replay.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,698
Location
Bjørgvin
Personally I never considered DMoMM as any decline (nor did I consider it a Might&Magic game for that matter) back then, except for the voice acting and rather cliche female characters.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
Personally I never considered DMoMM as any decline (nor did I consider it a Might&Magic game for that matter) back then, except for the voice acting and rather cliche female characters.

Yeah, it's Might & Magic in name only but a decent game nonetheless.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
F.E.A.R. 1 and Extraction Point are the only games in the series really worth playing imo. The sequels are dumbed-down affairs which turned the enemies into cannon fodder.

FEAR 3 had a cool mechanic with the second character where you could possess people and fight through them, which I thought was neat. Other than that I agree, 2 and 3 are CoD style decline, though 2 is slightly better.
 
Self-Ejected

Daze

Red Panda Alt
Joined
Dec 10, 2019
Messages
173
Played A Link between Worlds, stupid fucking remaster of A Link to the Past, the best game that ever existed and will exist.
Usually in Zelda games you get one item in the dungeon which is important to solve the dungeon and then you keep it after and find new ways in the overworld with said tool.
Not so here.

There's a retarded pink rabbit (either Link or some other person from the shadow realm) that lends you ONE item at a time.

How does this affect gameplay?
You have the bow.
You go up the mountain.
Then you find those pegs you can hammer into the ground to progress. There's a sign with a big hammer on it (for retards).
You climb down, you borrow the hammer and have to give the bow back.
You climb back up again.
You find no item in the dungeon. Just a heart container and a story amulet thingy.

No progress at all. You can have every item at every point.
But just ONE. Later on you can buy them.
But why differ from the formula that worked perfectly?
Horrible crap. Like the guys never even played a Zelda game.
:decline:
 
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the_shadow

Arcane
Joined
Dec 30, 2011
Messages
1,181
Just finished Dungeon Rats on Murderous Psychopath difficulty, and think I've lost most of my hair in the process. I tried to beat the game on normal a few years ago and gave up at the Enforcer. This time my build was still sub-optimal... I made a character aiming to specialise in bows but gave him low strength and dexterity, meaning he couldn't fire the bigger bows twice per round without a neurostim. I buffed perception thinking I'd specialize in precision headshots, but for some reason bows can't target the head. I also didn't max crafting on Hieron or alchemy on Ismail, so I didn't get any of the high tier equipment.

Hardest fights?

- The Enforcer still gave me a lot of trouble. In the end the fight was made relatively easy by creating a 6 tile wall of flame with two fire flasks to block off the melee attacks, while my ranged attackers targeted the enemy bowmen. Once they were out of the way, it wasn't too hard to tank melee while my ranged attackers circled to the side to get some easy poisoned shots in their flank

- The Emperor, obviously. Once again it was down to creating a wall of flame to keep melee attackers away while I alpha struck the ranged attackers on either side. At this point I realized how good throwing weapons were.

- The final fight against the legions, where each enemy isn't too difficult, but they wear you down via attrition. In the end I used my PC and Roxanna to alpha strike with poison ranged attacks, and then have everyone hunker down in the side building. It was then essentially a game of using flame flasks to play keep away while pelting the legionaries with bombs, acid and ranged attacks.

- Any fight with a construct. Constructs in this game are a nightmare. Late game I was having a lot of trouble hitting high dodge enemies because I'd specialized in defense over offense (which you need to in order to survive), and even when you hit these guys they still have high DR. Looking back, throwing would have helped.

Minor stuff I wish I'd known when I first started:

- Cassava roots pretty much become non-existent half-way through the game. You're better off healing with rations and healing salves you find, as they always give 1 point, whereas if you build alchemy, cassava roots can be used to make higher level healing potions

- On the other hand, you find a lot of reagents to make poison and antidotes with. No need to be stingy here.

- You can be pretty liberal using the bombs early on. Obviously you shouldn't waste them, but if there are 3 humanoid enemies who can be hit by a single bomb, and there is a good chance of knockdown, you might as well use them. A quick decisive battle where you spend a bomb is better than a drawn out one where you need to waste a couple of healing salves.

- You can poison and sharpen arrows and ranged weapons! I only realized this 2/3'rds of the way through the game. I don't know why I assumed you couldn't do this, but it would have helped to know earlier

- Having a dagger or throwing weaon in your belt allows you to use the 'feint' move, where high dodge characters can change places with the enemy. This can be useful for reducing mobility bonuses or exposing their backs to ranged enemies

- Acid flasks are life saving, especially the area of effect one. Heavily armored enemies such as robots and centurions are turned into jello after a few turns

- Throwing is awesome. I should have specced Roxanna in this instead of crossbows.

- Alpha strikes are incredibly important. In many fights there is one particular enemy who is a real pain (usually a bomber or ranged attacker) who is relatively unarmored but can mess your day up, and it's a good idea to take them down ASAP. Having a couple of your own ranged attacker with neurostims + poison + hand crossbows preloaded in belt or a scoped crossbow with Snipe allow you to take an annoying enemy out of the equation so you don't have to split your forces

- Pilum and certain other javelin weapons ignore the ranged protection bonus that shields offer. This is *massive*.
 
Self-Ejected

Daze

Red Panda Alt
Joined
Dec 10, 2019
Messages
173
Tried Dark Souls 3. Damn is it boring.
Same game again and again and again.
Yawn.
 

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