Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

What game are you wasting time on?

Curratum

Guest
Finished "Heroes of Monkey Tarern" over 5 hours. 8 levels of Grimrock asset flippin, but with some passable puzzles and atmosphere. The twist is that the combat is real-time but you can't really square-dance - once something engages you in melee, all your dudes take damage if you move away.

It's probably the best Grimrock-lite on Steam, I liked the exploration and most of the combat.
 

Citizen

Guest
Oh really? Didn't realize that, I thought it was a straight port w/ updated controls and such. Bummer.

It's pretty good IMO, it looks authentic, most of the popamole features like quest marker on objectives are optional, and I liked that they raised the speed of the game to compensate for the KB+M control scheme being much easier than the n64 controller. Even the level design changes are mostly good, they just added more connections between game areas to tone down the backtracking a bit. But dragging objectives from their hidden places is a very questionable move, yeah

Still, Turok 1 is a much better game in terms of level design, it's just lightyears ahead of Turok 2, both original and remastered levels of Turok 1 are amazing
 

Sukhāvatī

a.k.a. Mañjuśṛī
Patron
Joined
Jan 19, 2019
Messages
6,177
Location
འ༔ ཨ༔ ཧ༔ ཤ༔ ས༔ མ༔
Splasher, courtesy of the generosity of Zann.
love.png



The amateurish graphics put me off at first glance, but then I read the game was headed by Romain Claude, game and level designer from Ubisoft (Rayman Legends, Rayman Origins) and a small team of three people.

It basically feels like a mixture of the new Rayman games, Super Meat Boy, and Abe's Odyssey. Not too bad going in the early stages, but I think my old man reflexes will fail at the more taxing demands of the optional puzzles for freeing all my friends later on. Good stuff.




 
Last edited:

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,198
Phoenix wright 2 has some very interesting logic:

-Guy falls down,breaks his neck and dies.Oh and he wrote the name of his murderer after breaking his neck.
-You describe perfectly how a murder happened and the only rebuttal is "no motive".Btw no motive is disregarded in every other case as not deciding.
-You have to press a clown for further information and wrong presses result in penalties.It is a guessing game with dead end choices.

999/Hotel dusk this shit ain't.
 

geno

Savant
Joined
Aug 21, 2018
Messages
771
Location
Spain
I've been playing Kingdom under Fire: The Crusaders since the release last week. It's as good as I remember and it was one of my favourite Xbox games.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,198
I've been playing Kingdom under Fire: The Crusaders since the release last week. It's as good as I remember and it was one of my favourite Xbox games.
Always been interested in kingdom under fire series.
How is the enemy ai?
Is it brainless like dynasty warriors or do you actually have to utilize your own troops well?
 

geno

Savant
Joined
Aug 21, 2018
Messages
771
Location
Spain
I've been playing Kingdom under Fire: The Crusaders since the release last week. It's as good as I remember and it was one of my favourite Xbox games.
Always been interested in kingdom under fire series.
How is the enemy ai?
Is it brainless like dynasty warriors or do you actually have to utilize your own troops well?
Don't expect a good AI, just a barely functional one. Anyway, troop micromanagment is the key and it's more important than smashing your controller. It's a janky game but I can't name other title that is like this. Flawed but quite fun.
 
Last edited:

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,698
Location
Bjørgvin
Still playing Evil Islands.

Turns out it's quite a hard game, and you have to use stealth, tactics and strategy to survive, and when that fails: reload. Even two orcs can be too much in an open fight. I doubt that you can Iron Man this one.
Decided to ditch companions since they are too weak and steal XP. Used the bruiser guy against the Redhead and his orc friend, since taking on both seemed like too much. Went to Middle Mountain to get some bridge device, and it was crawling with Black Boars who are way too tough.
Sneaking and backstabbing doesn't always work, since enemies don't stand still and they change direction.

Character progress is very slow, and once you pick one of the skills that go from 1 to 3, which is most of them, the cost for all the other skills in the same category increases. So far I've only got enough XP to get Health 1 and to increase Melee Attack (which is from a smaller category of skills that go from 1 to 100) up to 30.
Still stuck with a bronze dagger and very basic "armour". No shields in this game for some reason.

The GOG version is bugged. Several years after they have been notified it's impossible to get shadows working and proper camera control unless editing the registery yourself. I did, and the camera behaves much better now, and the game looks better with the shadows.

All in all an enjoyable game, and the characters and voice acting have a certain charm (especially the protagonist and the witch) that is usually missing in American games (Dark Messiah (otherwise an excellent game) is a typical example).
 
Last edited:

JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,997
Location
The Swamp
Just started playing Divinity: Original Sin EE. I never finished this game back in the day, and with Larian making BG3 I figured I'd give it another shot.
 

ebPD8PePfC

Savant
Joined
May 13, 2018
Messages
225
Ys: The Oath in Felghana – it’s an action RPG whose gameplay I don’t care for. Finished two bosses and dropped it.

Banner of the Maid – Chinese srpg about the French revolution.
- Good engine. Everything works well.
- Gameplay text is separated from the story, so it’s easy to skip the dialogues. Good. I skipped it all.
- I’ve encountered an “Oriental Pirate” very quickly. Hmmmm.
- If I only have one enemy in attack range, the game should automatically select him. If I only have one weapon to attack with, the game should automatically select it. Don’t know why SRPG always have basic GUI problems.
- Losing the main character in battle instantly loses the game. Why? Such an awful rule copied from one srpg to the next, with no real reason.
I’ve played for an hour and a bit, and nothing interesting happened gameplay wise. Maybe it gets better.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,561
Phoenix wright 2 has some very interesting logic:

-Guy falls down,breaks his neck and dies.Oh and he wrote the name of his murderer after breaking his neck.
-You describe perfectly how a murder happened and the only rebuttal is "no motive".Btw no motive is disregarded in every other case as not deciding.
-You have to press a clown for further information and wrong presses result in penalties.It is a guessing game with dead end choices.

999/Hotel dusk this shit ain't.
Oh, the clown case. That was weak as hell. The 2nd game is the weakest of the series though, but it compensates with a good final case. I'm playing the first one for the 3DS and it gets crazier: There's a Law teacher called Aristotle Means, that talks about how the "End justifies the means", dresses like a parody of a Greek philosopher, and when he gets angry, he rearranges his hair to resemble a Roman soldier helmet.
Realistic it ain't for sure. For some reason though, despite the name being called Phoenix Wright, Phoenix barely participates in his own game, having the annoying Apollo and the mandatory female side-kick do more work than him.

Please know that the EE is pozzed and terrible. The only KKK recommended version is the original.

What are the main differences?
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I just reached level 20 in my first playthrough of Knights of the Chalice and, even if the game is getting easier, I am still having a blast fighting dragons and balor. Spamming Otto's Irresistible Dance has never been more fun.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,587
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
It's such a great fucking game.
After this playthrough I want to explore everything the game has to offer, and that's a feeling that few games gave me. I think that a "use-each-bonfire-only-once" run is definitely possible with a careful usage of the Craft Wand feat, but I don't think I will be able to figure out how to play ironman mode, some encounters are really tough.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,936
Location
The Khanate
Finished Blood. Cryptic Passage was a pretty good expansion, though not without its hiccups. I wasn't a big fan of repopulating areas with enemies out of thin air - the rest of the game would always have them come in via unlocked passages or if it did simply spawn them, it certainly wasn't as blatant. Some of the maps had great atmospheres, the secret swamp area in particular. I wish the final boss was unique rather than just two Cerberus (after FOUR stone gargoyles at once) but other than that it ended on a strong note.

I also gave the CD OST a listen and was surprised how different and experimental it was. MIDI fits the game better overall, but you really can't go wrong either way.
 

Walden

Savant
Joined
Mar 23, 2016
Messages
289
Finished Blood. Cryptic Passage was a pretty good expansion, though not without its hiccups. I wasn't a big fan of repopulating areas with enemies out of thin air - the rest of the game would always have them come in via unlocked passages or if it did simply spawn them, it certainly wasn't as blatant. Some of the maps had great atmospheres, the secret swamp area in particular. I wish the final boss was unique rather than just two Cerberus (after FOUR stone gargoyles at once) but other than that it ended on a strong note.

I also gave the CD OST a listen and was surprised how different and experimental it was. MIDI fits the game better overall, but you really can't go wrong either way.
Bro it's et urinam, ad urinam means nothing.

:prosper:
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,196
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I 100%'d Nier: Automata. What. A. Game.

I did the last few endings yesterday, saving ending E for last, which wipes out all your saved data.

The story, is as Yoko Taro fans know, pretty wild, but it was fairly tame compared to some of his other games. I will pat myself on the shoulder and say that I did guess right at some of the bigger plot points. It's more how he lays them out for the player that I enjoy. Couple that with the superb soundtrack (even better than the first game) and the overall atmosphere of the game, and everything gels in a great way. Most likely, if you don't like JRPGs, you probably won't care much for this either.

Gameplay is solid. Character action combat with bullet hell mixed in, even if it's much simpler than something like the best character action games out there, it works well. Some sections are side scrolling and others are from a top-down view. Overall, it's a nice mix of things. There's also the hacking mini game that plays like a twin stick shooter. None of the combat styles are bad. Side Quests are mostly about helping people. It can be everything from, go beat that machine, to go get me this or that, or to get me photos of these places. I like the quests because oftentimes, they build up the world or lore of the game, even if some of them could be better from a design perspective. The world isn't annoyingly big and there are teleporters scattered around the world, which helps to mitigate travel times.

I'd like to talk more about the story, but I don't want to ruin it for possible newcomers to the game. In general, a great game with cool plot and good gameplay. Well worth your time if you don't hate Japanese games or action games.
 

samuraigaiden

Arcane
Joined
Dec 28, 2018
Messages
1,954
Location
Harare
RPG Wokedex
I just finished Betrayal at Krondor.

There are hundreds of great reviews of this game out there everyone can read if they want to know what this game is, so I'll spare the details. Let me just say, it's as good a game as people say it is. Some of the best writing in any videogame, period. Plus, good combat, good exploration, fairly decent presentation for a game from 1993. The last third of the game changes things up enough to keep it interesting when otherwise fatigue could start setting in. It's the real deal, a true classic. Very much still worth playing.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom