Enjoy while you can, FEAR and its DLC are awesome while the sequels are just very mediocre console FPS. FEAR was made by an awesome company, FEAR 2 was made by an awesome company declining into popamole and FEAR 3 was made by some random guys that were hired to do some quick cash grabbing.I've never played the other F.E.A.R. games, so this will be a marathon through the whole series.
i'm glad to hear that Hall has recovered from a stroke, but holy shit. "Sweden-based", "candy crush saga co-creator", "games that reduce dailys stress". Anachronox Prime is so, so deadThis week Tom Hall announced he’s joining Resolution Games, the Stockholm, Sweden-based company that Candy Crush Saga co-creator Tommy Palm runs. Hall has joined as a senior creative director and said he’s happy to work on “de-stressors,” or games that reduce daily stress.
I constantly get reminded of how shit I am at FPS games.
I am playing a lot of Cyberpunk. I have somewhere between 50 and 60 hours played.
Very much. It's a huge difference. Stealth, smart weapons, and quick hacks. A huge difference in enemy AI, and upgrading your gear (despite poor itemization in general).I constantly get reminded of how shit I am at FPS games.
I am playing a lot of Cyberpunk. I have somewhere between 50 and 60 hours played.
Is Cyberpunk easier for you?
Otherwise, I am playing a lot of Cyberpunk. I have somewhere between 50 and 60 hours played. Did every gig and blue mission in the Badlands, and I'm on my way to clear out Pacifica and two other areas.
I don't see myself playing the game again, but if that were to happen, I would skip all blue missions. The yellow missions are enough if I'm being honest. The rest is just Ubisoft filler.
The thing is that between all the killing tasks, there are actually some fun quests for you to do, but CDPR are trying their best to hide them between so much filler.
Itemization is still The Witcher 3 bad, but the general masses seem to lap it up. I'm not even bothering to buy items from shops. I just equip improved gear that I get.
This. Games aren't to-do lists where everything must be checked off. If someone really likes a game, it's worth replaying it to see what they've missed by playing it in a different way. Ideally a game has that replayability value in the first place. Games should be fun. I see so many people complain that they're not having fun because they're inconvenienced by their autism and obsessive OCD to grind all the content at once. Just write a chores list for your house and do something productive at that point.The filler isn't the issue, it's people being OCD about it, and I can tell you're at least somewhat OCD by the way you talk about "clearing" areas.
except devs themselves treat their games like to-do lists of boring shit, and you can't just know whether this question mark is another boring activity or a meaty sidequest beforehand.This. Games aren't to-do lists where everything must be checked off.The filler isn't the issue, it's people being OCD about it, and I can tell you're at least somewhat OCD by the way you talk about "clearing" areas.
I'm speaking in general sense. I haven't even played Cyberpunk.quote
There is clearly a difference between doing a few quests, facing potential dissappointment, and setting out to do literally everything because your OCD is too strong, and you simply must do everything, and you absolutely can't stomach not having played the perfect game with the perfect chracter in the perfect 100% completion run™. Do you really exhaust every single dialogue option just because it is there (even if you don't really give a shit) and go through every corner just to make sure you didn't miss everything?except devs themselves treat their games like to-do lists of boring shit, and you can't just know whether this question mark is another boring activity or a meaty sidequest beforehand.This. Games aren't to-do lists where everything must be checked off.The filler isn't the issue, it's people being OCD about it, and I can tell you're at least somewhat OCD by the way you talk about "clearing" areas.
The game literally tells you "here are the things you can do!", but then all of those things are boring shit so you quickly burn out. How about not include worthless content in the first place?
I agree. There's definitely too much filter in a lot of games. I'm guessing it's because some confuse time sunk in a game with the actual quality of it, so at least if you have any buyer's remorse, you can pretend it was worth it, because after all it only took you 200 hours to do all the useless fetch-quests and randomly generated garbage tier collect-a-thons.How about not include worthless content in the first place?
of course, if it's an RPG. I'm trying to do everything i could as long as it helps me with upgrading my character. Any unexplored corner can potentially contain a chest with an item, any unchecked dialogue option can potentially lead to a sidequest. It's not an OCD, it's just a normal thing when you play and RPG.setting out to do literally everything because your OCD is too strong, and you simply must do everything, and you absolutely can't stomach not having played the perfect game with the perfect chracter in the perfect 100% completion run™. Do you really exhaust every single dialogue option just because it is there (even if you don't really give a shit) and go through every corner just to make sure you didn't miss everything?
This depends tremendously on the particular design of any game. Morrowind is an excellent example of a game designed for replayability by having enough optional content to fill multiple (in this case, three) playthroughs without overlap, while still expecting each playthrough to be of substantial length (perhaps 40 hours, without expansion content). There are 10 joinable guilds/factions with a large number of quests, and they are each designed more or less for one of Morrowind's three basic character archetypes (fighter, mage, thief/stealth), so that any character sticking entirely to a basic archetype will have 3 suitable guilds/factions (or 4 for mages), while a hybrid character can choose from a mix of guilds/factions suitable to that build. Moreover, there are a large number of miscellaneous quests, not connected to any guild/faction, plus many locations not connected to any quest that can still be explored and plundered.My point is doing everything there is to do in a game is dumb. You should just do what feels fun.
If you don't want to waste time, not playing video games at all would be an even better option.
Games are not a waste of time. I respect games enough to not think that. You're the arbiter on what is waste of time to you.If you don't want to waste time, not playing that pos at all would be an even better option.
Fork was talking about CyberpunkGames are not a waste of time. I respect games enough to not think that. You're the arbiter on what is waste of time to you.If you don't want to waste time, not playing that pos at all would be an even better option.