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JDR13

Arcane
Joined
Nov 2, 2006
Messages
3,996
Location
The Swamp
Gothic 1 - Things that bothered me in an otherwise amazing game, in order of importance: 1) the fact that you have to restrain yourself from stealing OP weapons because

The stronger the weapon the higher the stat requirements to use it. By the time you can use the really good ones, you're at the point where, in most games, you're OP anyways. They did a much better job with that in Gothic 2 though especially with NotR.


Fallout: NV - Very mixed feelings about this one. It's too long, epic endgame is epic except for the fact that it's that terrible engine and everything looks ridiculous

Why didn't you just use some graphics mods?
 

Ezekiel

Arcane
Joined
May 3, 2017
Messages
6,664
Yay, some Hard As finally.

20201225002515-1.jpg


I like this BDSM dungeon, complete with retracting spikes on the walls that damage you, and the boss whipping her slaves into submission. I love that they had the balls to do something like this, and somehow got away with a T rating, for being Mildly Suggestive.

20201225002224-1.jpg


I don't think the ESRB was even paying attention, lol.

This is an action-fighting game in which players choose one of four vigilantes to battle against a crime syndicate. As players traverse side-scrolling environments (e.g., streets, jails, police stations), they use punches, kicks, and throws to defeat waves of human enemies (e.g., gangsters, criminals, police officers) in melee-style combat. Players also use knives, swords, pipes, and tasers to inflict more damage against enemies. Combat is frenetic and accompanied by impact sounds and cries of pain; some sequences involve more protracted one-on-one combat. A handful of female characters wear low cut tops and are depicted with jiggling breasts. The words “p*ss off” appear in the game.
 

blurbo

Novice
Joined
Dec 25, 2011
Messages
10
Gothic 1 - Things that bothered me in an otherwise amazing game, in order of importance: 1) the fact that you have to restrain yourself from stealing OP weapons because

The stronger the weapon the higher the stat requirements to use it. By the time you can use the really good ones, you're at the point where, in most games, you're OP anyways. They did a much better job with that in Gothic 2 though especially with NotR.


Fallout: NV - Very mixed feelings about this one. It's too long, epic endgame is epic except for the fact that it's that terrible engine and everything looks ridiculous

Why didn't you just use some graphics mods?

Shitty laptop. Most of the unease comes from the clumsy movement, high fps notwithstanding (which I managed to get).

For G1 I remember there’s a bunch of 1h weapons that have a very convenient strength req/damage ratio that you can get early on. I agree that lots of rpgs get easy towards the end, and actually g1 has some spikes when it comes to the crossbow guys in the mines, but in the end I think the temple didn’t feel as threatening as some of the early-game forest encounters
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,708
There is a Holy one running around, IIRC.
Didn't found any holy glaives running around but i found out that there is no problem with giving your weapons an early +1/+2 enchantments to make your life easier, these can be upgraded into a +3 with elemental damage no problem.
However, i run into a different problem.
s4ypi3p.png

I am now level 10 and both my cleric and wizard are at zero excess exp, they can't earn any and therefore can't craft anything. It was a really lucky decision of mine to craft Holy/Axiomatic glaive +3 and Frost/Shock longbow +3 while they were still at level nine.
I am currently at the 4th dungeon of the temple, is that because i outlevel the current encounters or something? Will i be able to earn some exp later? Or is that a bug?
My rogue is now really lagging behind my fighter and ranger without a properly enchanted weapon, i made her a simple rapier +3 on what excess exp i had left after reaching the 10th level but it feels like it's not going to be enough.

It's a shame if i am unable to craft anymore without cheating, for me the game really opened up once i got access to all these cool toys. It feels satisfying after a dozens of annoying encounters with bugbears to finally reach the point where i am the one who is pushing them around.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,368
Now I'm playing with power! Going to beat this bitch one way or another.
u1W0rDh.jpg

eh.... i'm down to 40 credits... :despair:
 
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Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
21,988
There is a Holy one running around, IIRC.
Didn't found any holy glaives running around but i found out that there is no problem with giving your weapons an early +1/+2 enchantments to make your life easier, these can be upgraded into a +3 with elemental damage no problem.
However, i run into a different problem.
s4ypi3p.png

I am now level 10 and both my cleric and wizard are at zero excess exp, they can't earn any and therefore can't craft anything. It was a really lucky decision of mine to craft Holy/Axiomatic glaive +3 and Frost/Shock longbow +3 while they were still at level nine.
I am currently at the 4th dungeon of the temple, is that because i outlevel the current encounters or something? Will i be able to earn some exp later? Or is that a bug?
My rogue is now really lagging behind my fighter and ranger without a properly enchanted weapon, i made her a simple rapier +3 on what excess exp i had left after reaching the 10th level but it feels like it's not going to be enough.

It's a shame if i am unable to craft anymore without cheating, for me the game really opened up once i got access to all these cool toys. It feels satisfying after a dozens of annoying encounters with bugbears to finally reach the point where i am the one who is pushing them around.
There are several Holy weapons lying around. I know for sure there is a Spike Chain and a Longsword, and I am pretty sure there was a polearm. I thought it was a glaive (it definitely wasn't a halberd), but I can recall exactly. I has been a while.

I am not sure about the bug as I never played with the cap on, but CO8 allows you to go past the level cap, so it should continue to accumulate?
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,158
I just got into Erannorth Reborn because it's a sandbox adventure deckbuilder thingy. I got hooked so I bought the expansions after playing ~4h today. It feels more ambitious than most games, while keeping complexity properly scoped to character builds and factions.

The downside is that it's windows only so I have to play over Parsec from my mac.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,708
There are several Holy weapons lying around. I know for sure there is a Spike Chain and a Longsword, and I am pretty sure there was a polearm. I thought it was a glaive (it definitely wasn't a halberd), but I can recall exactly. I has been a while.

I am not sure about the bug as I never played with the cap on, but CO8 allows you to go past the level cap, so it should continue to accumulate?
Guess i will just fiddle with some houserule options then
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,158
The downside is that it's windows only so I have to play over Parsec from my mac.
Is this like Stadia but for your own PC?
Yeah pretty much. I bought someone's gaming laptop very cheap so I have it running at home or even by my 2015 mac, just so I can multitask on the other laptop's power.

I've heard of people renting high-end Windows VMs from Microsoft, Google or Amazon very cheap; then playing over Parsec.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,956
Location
Frown Town
Actually went through Fallout for the first time in I don't know how many years, maybe 10. Here's a couple of heretic comments, as I am perfectly aware the game was discussed before (no shit) and saying anything new about it, other than how great it is, will seem inappropriate -

For the game that is hailed as the template for cprgs, it has very little possibilities in how you can choose your own goals for your character, or even how you can create said character. What it does great is give you very clear goals, but allow you to be creative in how you reach them ; but the goals themselves, and thus your "role", are very set in stone. You can't ignore the Vault's plight, nor can you try another solution, like having everyone move out to the nearby towns, for example. This is not a "problem", but it goes to show that crpgs are not really about emergent gameplay, about setting your own goals, nor they are about "expressing yourself" through a character creator. They are actually, at least originally, fairly structured goal-oriented experiences, even though Fallout doesn't need the player to jump through hoops to get where they need to be. The ability to ignore content is probably what makes the experience of freedom in this game. In itself, this doesn't seem all that important - open world games also allow this - but it's how the quest design is open, without using open world dynamics, that you get this experience of freedom : goal-oriented creative problem solving. So one could actually propose this for a definition of crpgs (goal oriented creative problem solving), if we admit that Fallout is still the template to follow. The important part is certainly not "who you are", but what you're doing. Who you are actually matters little beyond what you can do. Fallout has practically no psychology behind it. That's why it's good. Psychology makes culture idiotic (this is my pet peeve, I'm trying to apply it to video games).
 

goregasm

Scholar
Joined
Aug 19, 2016
Messages
200
Usually cycle between em each night for my hour or two of game time.

Battle Brothers, haven't gotten into actually playing the new dlc but still enjoy the gameplay loop, events etc.

Viking Conquest- 900 hours of warband since it launched and I still can't stop.

Legend of Grimrock- finally giving it a proper go, glad I picked up the sequel too if this continues.

Expeditions Viking- Still like it better than conquistador not being able to murder primatives kind of sucks though.

Stellaris- mana bars, global genocides of furries.

Attila- all TW games are the same. This one is ok to take squatting slavs to glory.

Kcd- still chasing rabbits with a club and feeling quite hungry, haven't progressed the main story past finding ginger since launch since I will put it down for months at a time. Still enjoyable enough.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,158
Just bought and refunded The Forest. I thought it was a story-driven exploration game, instead it's just plain survival against cannibal and mutant hordes.

I have to admit the first one I saw gave me a good scare.
 
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Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,168
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I beat Oreshika: Tainted Bloodlines. With that over, I am done with all my PS Vita games. You have served me well, little fellow.

I didn't get exactly what I expected, but I had a good time. You'll get turn-based combat, with an active party of four people, lots of dungeon delving, and raising new characters once your old ones die. The clan you get to control is cursed. You get to use each character for around 20 months, give or take. Be sure to train them well, so their heirs can grow strong. You get new offspring through rituals with gods. Once you get enough devotion (by fighting), you have the choice to go through with the ritual. Stronger gods need stronger devotion. The fighting system is traditional jrpg style. There is a job system, and row placement has a somewhat important role. Some classes are more useful in the front row, while others are better in the back.
You can improve buildings in your town for better stuff, like improving shops or your shrine. I didn't do much of that.
As I aid in a previous post, this game is as Japanese as it gets. Japanese names, the graphics and the music. It's a game for Japanese people for Japanese people or Japanohpiles. It's a shame that it's stuck on PSV. I don't believe that many people played this one. Some weebs on the Codex would probably find it to be a decent game.

Other than that, I am almost done with my second run of Ho Tu Lo Shu. Cyberpunk 2077 is being played in shorter 30 minute sessions. Not sure I will beat it before CDPR sends me the parcel to return the game to them. As of now, I'm playing a game that I got a refund for.

I also started up Guild Wars 2 again. The democratic vote was to play this. We're 5 people messing around. I can't say that we're dead serious. We mopped up the first map and then did some platforming challenge. It was probably the most fun part of what I have played. Platforming in my MMOs is nothing that I am used to. I rolled an Asura Necromancer. While the class feels very strong, I am disappointed. I was hoping to have a plethora of summons at my hand. We'll probably last two or three weeks before we move on, but for now, I will play along with democracy.
 

bloodlover

Arcane
Joined
Sep 5, 2010
Messages
2,039
ETS2 these days. Since traveling is not possible and visiting (or god forbid having people over) are a big no no, I found myself playing ETS2 while listening to different podcasts more often than not. It's relaxing and offers a bit of escapism.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,675
Location
Bjørgvin
Completed Dungeon Master again (third or fourth time).

I wanted this time to be more of a challenge, so I decided to play it Iron Manlet and don't do any Combat Waltz/Two Step Dance. I also wanted to do it with only two characters, but that sucked too much fun out of the game, so I later recruited the two coolest dudes in the Hall of Heroes: Hissssa and Gothmog.

My two original champions were a boy and his dog: Zed Duke of Banville and Wuuf the Bika. Zed spent most of his youth playing Dorks in Dungeons, a dungeon survival game created by the great sage Gyro Gagax, so he knew the strengths and weaknesses of the denizens of the dungeon and could ID the items.

I was able to get through the whole game without reloading, except once when I lost my cool, when the poison clouds were activated after picking up Diamond Edge.
I saved all the Magic Boxes for the big, fat dragon. Only needed three of them. With Zed wielding The Inquisitor, Hissssa wielding Hardcleave, and Wuuf and Gothmog casting Poison Clouds the dragon soon turned into a neat stack of Dragon Steak Tartar.

DM is still a great game.
First few levels are a bit boring for an experienced blobberer and are more like a tutorial. Then you face Purple Worms which is the biggest difficulty spike combatwise.
The first six levels are quite straightforward, and then the level design improves significantly. Not nearly as intricate as Chaos Strikes Back, but superior to any other real time blobber except possibly the Grimrock games.
I still remembered the gist of most of the puzzles, so they were not much of a problem, except the green gem that you have to "put me back". I was so fixated on finding the crack in the wall to insert it in that I forgot to consider a different meaning of the message.

I found a HD-ready Amiga install (from a thread in General Gaming), but the downside is a stretched image on a modern monitor. I could try running it through DgVoodoo or something, but I eventually decided on the DOS version, mainly to get an "authentic" experience and to get the correct aspect ratio. The only real downside to the DOS version is no directional sound, unlike the Amiga version.

I'm really tempted to dive into Chaos Strikes Back now, but I know it's better to wait. Replaying DM was mainly to refresh my skills before playing Conflux, which is one of the main DM mods.
V9e93GN.jpg


g4lrpZV.jpg


SBf0Lrj.jpg


x4RMpzq.jpg
 
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BLOBERT

FUCKING SLAYINGN IT BROS
Patron
Joined
Jun 12, 2007
Messages
4,286
Location
BRO
Codex 2012
BROS FUCK DOOM ETERNAL

FIRST OFF I PLAY WITH A CONTROLLER CAUSE MY WRISTS ARE ALL FUCKED AND THE CONTROLLER DOESNT WORK RIGHT THE SETTINGS MENUS ARE FUCKED

NOW TO TALK THE GAME

I WANT TO SHOOT SHIT NOT JUMP PUZZLES I ALREADY OWN FIVE HUNDRED FUCKING VERSION OF MARIO ID PLAY THAT IF I WANTED A PLATFORMER
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,708
Finished Temple of Elemental Evil, Zuggtmoy took a few tries but i finally beated her fair and square. Probably would have been easier if my fighter wasn't the only guy with the holy/aximatic weapon.
This game makes me wish there was another game on the same/similar engine, preferably with less bugbears.
 
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Gamezor

Learned
Joined
May 14, 2020
Messages
308
I tried street fighter v for maybe 5 to 10 hours and decided that was enough. I see the appeal in and I did improve and enjoy it, but I don’t love it enough to devote 100 hours to become half way decent. Also my wife hates it because I get hyper focused and totally ignore her whereas she loves the art and music if I play an rpg.

Playing blasphemous on the switch which I’m really enjoying. Switch seems to have some slow down, maybe not the best way to play it. Edit--restarting the switch fixed the performance issues, at least to a potni where I'm not bothered anymore. Thing probably has not actually been turned off in months, so that makes sense.

Also playing simcity 4 after giving skylines a try.

I went through my game library on gog galaxy and hid the hundreds of games I’m just not ever going to play. In doing that I realized I fucking hate the cartoony mobile friendly fortnite kind of art style. I got rid of anything that looked like that instantly. I was going to say that indy devs should spend more on decent art, but I guess that shitty art works. I think most of this trash was bundles or ps plus for me. But even slay the spire—I know it’s supposed to be good but fuck is it hideous.
 
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