Vermintide 2. Co-op, L4D-ish, melee focused Warhammer Fantasy.
So Fatshark really killed the game after launch, focusing on the console release, and it felt like every two months they changed how the combat system works. Every time I came back, everything was different and nothing was better. Kind of like they did with the first game.
The DLCs that were released had only a couple of maps, and costed way too much. When really games like this need to be pumping out new maps like Payday 2 in its prime. Back to Ubersreik doesn't even feature all the VT1 maps, only three.
Nailing that coffin shut, basically.
But last year, if I understand this right because I haven't touched this since EA, some community members started balancing everything, making everything work like it's supposed to.
Fatshark took that community patch, made it official, AND then released a sort of roguelike game mode called Chaos Wastes. For free this time. CW is absolute madness and really fun, even with randoms. If you wipe, you'll be laughing.
The director is still schizophrenic sometimes, spawning every type of enemy there is at the same time, in pairs. There's still an embarrassing amount of bugs. The Winds of Magic DLC costs about four times as much as it should.
But VT2 is absolutely in the place it should have been years ago.
These were fantastic games to find during the current drought. Can't recommend them enough, 3 especially. Turn and grid based mecha fighting, C&C, the type of not too wordy and just deep enough writing all video games should strive to. Mmhmm.