I'm on a FPS binge lately, played a bunch of them but the only ones that annoyed the hell out of me was when I tried the Halo Collection recently, played Halo 1,2 and 3. This is only about the single player, could care less for multiplayer competitive games.
Halo 1: Fighting the Elites was fun, those motherfuckers are indeed a pain in the ass and smart as fuck, especially when they start lobbing granades at the end, doing three way fights between Covenant and Flood was fun, some encounters allow you to steal vehicles like banshees and fly around that was fun, the shotgun was a fun weapon, what wasnt fun was the copy pasted enviroments with whole levels composed on endless copy pasted hallways that never end, backtracking on the second half through the same levels that were on the first half wasnt fun, most weapons being only barely distinguishable pew pews with different colors, that wasnt fun.
Based on the descriptions of the fanboys and the game having vehicles, I was expecting a sort of Crysis light gameplay where missions would have a hub like structure with multiple ojectives but that only happens twice in the entire game, the rest is endless linear corridors with no real level design in sight. If this was a PC only game at release, it would be rightly annihilated from outer orbit by the competition but as it was the first FPS game for teenagers and gaming journalists on the XBOX, it has a reputation it doesnt deserve.
It gets a:
compared with other console shooters and a
compared with PC shooters.
Halo 2: Halo 2 fixes one of the biggest issues of Halo 1, the lack of variation on levels, there is a ton of different textures and models on the levels this time and you arent walking nondescript hallways forever like on the previous one, however I mean textures and models because level design remains pedestrian. Actually, levels got better visually, level design got worse, even the few levels that provided some glimpse of freedom on Halo 1 are lacking here. Bungie has a tendency of doing this sort of bullshit: "This is the sniper level, so, here were will add alot of enemies with sniper rifles for you to snipe, do you want to use other weapons? Fuck you." "This is the tank level, you will press W to move forward and shoot fish on the barrel that come at your direction." "Now, we want you to hijack those tanks, do you want to explode them with missile launchers? Fuck you." Zero attempt at making truly sandboxy levels even if their games had tanks, spaceships, jeeps that beg for it... such a pity. Even Call of Duty is more flexible at this.
They also introduced long range accurate weapons and dual wielding, meaning elites can be easily overwhelmed at distance or at close range with superior firepower, reducing the threat they were on the previous game considerably, they also die faster, unless you play on Legendary but Legendary is so unbalanced that is as fun as grinding your testicles on barbed wire. They tried to compensate for that by introducing the brutes that are massive bullet sponges that charge at you when damaged, they are as fun to fight as you can expect. You also spend half the game fighting mostly the flood that is an enemy that was already getting tiresome by the end of the first game and are even more annoying here.
It is here where they also gone full popamole ditching health packs completely and making you die extremely fast, now that with the fact that they nerfed the shotgun (any FPS designers should be burned alive for this crime) and added weapons that can be safely used to popamole behind crates and can also kill the flood faster with headshots, imagine how the gameplay of this thing is...
So, I barely survived this game.
It gets:
this thing is just awful on single player, it is obvious most of the money got to the multiplayer and they ran out of money for the single player.
Halo 3: So, usually people say Halo 3 is the best one of the three and that is sort of true but it is also sort of false. Yes, finally, after 3 fucking games, Bungie is starting to learn "Yes, there is this thing called level design, incredible!" and encounters are less rigid than they were on Halo 2, also, miracle!, there are sections where you actually use vehicles for more than press W to move to the next setpiece like on Halo 1 but a little better. Sure, most of the levels are just a chain of setpieces trying to one up the previous one without any stop for exploration or any care for pacing but hey, baby steps for Bungie, one day they will learn level design.
While the places where the encounters happen are better designed, the enemy Ai that made Halo 1 manage to be a somewhat tolerable game to play is completely gone, Elites were completely removed and replaced by brutes, however, they thankfully didnt want to torture your mouse so much like they did on Halo 2 so on Halo 3, Brutes gone from bullet sponges to second rate elites that barely avoid your shots, they also have really dangerous weapons at close range and now with the popamole long range rifles introduced on Halo 2, guess what type of gameplay this incentivizes... hiding behind boxes popamoling them away that was already a problem on Halo 2 that wasnt fixed.
It isnt that bad on some encounters, Jackal snipers make your life hard and you actually need to find them and neutralize them so they kinda support the brutes and ammo for long range weapons isnt always available, still, a TON of times you will do better to just hide behind boxes with your regenerating health popamoling them away. Elites on Halo 1 are still the most fun enemy type to fight on Halo, after that, enemy design or stagnated or got worse. Guess what? There is also flood on this game, they were okay on the first game, annoying as fuck on the second and boring as fuck on the third... such joy.
I gets:
as it improved somethings like level design but made the gameplay itself worse than Halo 1 by not having a proper replacement for the Halo 1 elite, those motherfuckers on legendary could humiliate you and make you shit your pants, since that only decline from something that wasnt that great to begin with, it ends on a tie with Halo 1, still
compared with PC shooters.