Psychonauts 2
An excellent experience that lives up to what I had in mind for a sequel both in graphical fidelity and subject matter. During my play I was impressed at how well the game controlled. Raz always felt responsive and there were very few instances of invisible walls that would hinder my enjoyment. I had a great time thoroughly exploring the map for collectibles and engage with as many NPCs as I could find. The writing always put a smile on my face and I thought it was smar that the game presented a new cast of characters for the us to meet rather than retreading too much from the first. I came away impressed with the gameplay variety presented by the different worlds and the nifty camerawork that's done during the many transitions therein. Some that standout: the cake hallway from Bob s Bottles, the coffin from Ford's mind. I also particularly loved the visual of being inside Ford's fractured mind, the visual was delightfully creepy and reminded me of something out of Majora's Mask.
strengths:
-presents a new cast of characters to meet and enjoy. I was afraid it would tread too much content from the first
-art and graphical fidelity are outstanding, complemented by a great variety of level themes
-Raz controls buttery smooth. I loved using the telepathy ball to navigate the levels as quickly as I could. I loved how much airtime it grants you to skip over platforms
-Combat: I liked that different enemies encourage you to switch to particular powers to take them down. I think it was smart of them to have some of them dole out a good amount of damage to keep you on alert
-smart employment of a fast-travel system
-music was great throughout, going to comb through the soundtrack online for favorites
weaknesses (i.e. irritations/annoyances):
-audio-lines overlapping was common
-for OCD players (not me): the audio for the baggage items seems oddly quiet, making it more difficult than it ought to be find. The figment tracker doesn't tell you which particular map in a world contains missed items, so you may very well spend a lot of time looking for those few handful figments across the many maps per level
-minor UI gripes: not being able to go to the above or below category when shopping at Otto's shop if an item doesn't exist on the current row (e.g. row 1 has 2 items, row 2 has 4, you can't go up from row 2 to row 1 if you have items 3 or 4 selected)
-deliberately annoying voiceover for Archetype Raz
In sum: a great continuation of the series that nicely shuts the door on Raz's arc. I think it's likely the next entry will feature a different protagonist. I like the move toward more deliberate use of specific tools in combat and would like to see this emphasized more in the future.