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What game are you wasting time on?

Joined
Dec 24, 2018
Messages
1,910
Reinstalled Cyberpunk 2077, played through it. I played a netrunner, which was probably a mistake - it's neat, but it gets old fairly fast, and then you're left with a build that's not great at straightforward combat. Netrunning in CP2077 plays kind of like hacking in EYE, but with some differences - you hack people via direct line of sight whereas in EYE it's more range-based, and CP2077 has quickhacks, but the general idea of remote hacking and being able to jump around cameras is the same. I do like that they scaled everything with your level, because I was worried that I'd get into a situation where hack damage fell off as the game progressed; this is not the case. Specialized for it, the short circuit hack would one-shot most enemies throughout the whole game.
There's no level scaling. You can easily find too tough enemies even in the first district. And you don't have to really keep direct los if you carefully use cover.
I mis-spoke, perhaps. I didn't mean that enemies scale to you (the conventional meaning of level scaling), but rather that your damage (and possibly enemy damage?) scales with your level. So even though your quickhacks have for example, a listed damage, that damage rises as you level up rather than remaining the same. So if an enemy of your level will get one-shot with short circuit, and you level up, say, 10 levels, then go to a higher level area against enemies 10 levels higher than before, you'll still one-shot enemies with it.

I thought that was actually a really nice way, mechanically, of dealing with "spell" damage (quickhacks basically being spells), where a lot of open world RPGs (TES stuff for example) often struggle with handling spell balance due to spell damage being mostly static and tending to fall off as players level up.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,542
Location
Hyperborea
Started up Monster Hunter World on PS5. I can't decide whether Capcom or Team Ninja are the kings of melee combat right now. But Capcom are for sure the kings of creature animation, and have been for some time. And the combat is pretty great too. Fluid, responsive, varied movesets between weapon classes, multiple tools available to assist. I've been using sword-and-shield since I've never used it before, seeming like the blandest option, and wanted to see what it had to offer. It doesn't provide the spectacle other weapons do, but practically speaking it has a lot going for it. I'm also interested in using bowguns, bows, and gunlances this time around. Hammer is always a go-to when I want to make sure I break some bodyparts.

Game still looks great, better than many AAA games that have been released since then. Yeah it's Capcom, but still.

Can't say where this stands in the ranks of MH, having only played Tri and Freedom Unite before, but I'm enjoying it just as much as those. Although, there's some hand holdy shit which is disappointing. You have what is essentially a bread crumb trail in the form of a swarm of glowing flies that lead you to hunt targets, quest objectives, and resource nodes, the latter being an especially retard-proof feature as it's pretty clear what you can interact with despite all the environmental detail. And you can't turn them off. You constantly have these things on your screen going this way and that way. Capcom really wanted that Fable money I guess.
 

Nutmeg

Arcane
Vatnik Wumao
Joined
Jun 12, 2013
Messages
24,013
Location
Mahou Kingdom
Just completed the "quest mode" of M2's Gauntlet for the Megadrive, also confusingly known as "Gauntlet 4", for some reason in lieu of a perfectly apt title (perhaps as a spoiler guard?) revealed in the credits - Gauntlet: The Castle of Succession.

My interest was piqued when I heard it described as a unique puzzle action hybrid. What did they mean by this?

Well, to elaborate, turns out they meant that the way the player progresses through dungeon floors feels a bit like solving a tile puzzle. Mostly due to the fact that each dungeon is made up floors, each a clever arrangement of the same set of tiles as any other, plus an additional gimmick tile specific to the dungeon. These include traversable tiles with various rules (e.g. no-magic, no-shot), destructible walls, non-destructible walls, trap tiles that remove non-destructible walls and manipulable teleporters. The enemies too, are quite tile-like, basically flood filling all points they can reach from their generators, but also kind of magnetized towards the player character. Killing one enemy shifts all the others, giving a visual effect similar to a moving tile puzzle. Only ranged enemies and certain mimics differ in behavior, the former only moving towards the player till they're in range to attack, and the latter trying to escape the player. The result is that even in the small, the player is constantly configuring the dungeon floor such as to create a favorable arrangement for them to move through unscathed. All that said, it's still, fundamentally, a top down character action game, not Tetris.

There are 5 dungeons of 10 floors in total, the first four of which can be completed in any order. Each ends with a fight against a dragon as a boss, each being more or less the same, differing only by the attacks available to them and their ferocity (and also perhaps by color? I forget), depending on the order in which the player challenges them. The final dragon has the additional gimmick of being invincible, with the player being able to earn a short time window in which they can deal damage, by temporarily disabling 4 seals. Personally, I found the bosses difficult, but surmountable after a bit of save state practice gave me a sense of rhythm for the action. Watching other people's runs on YT after the fact, I could see that there are pixel perfect safe spots, but unless abusing those, I can't imagine no-damaging the dragons. Especially so as you fight each one (except the last) on the corresponding dungeon's movement affecting gimmick tiles.

Quest mode has character building. Players accumulate XP (IIRC called EP) which they can use to increase stats individually, and gold which they can use to buy equipment, which also increases stats, or provides a particular gimmick. 80% of the player's character building will be keeping up with the scaling (every subsequent dungeon seems to have stronger enemies, and also gives more XP and gold), and, in my experience, by the end I had 3 out of 6 stats maxed and all equipment purchased anyway. The other 20% is prioritization and economizing along the way. Notably certain equipment (float ring, mirror ring) and certain stats (speed, since the camera affects teleporter behavior, and high speed lets the player race the camera) open up different paths through the levels, giving the player tactical advantages beyond the simple numbers race. I'm not sure quest mode can be played multiplayer, but there are a number of possibilities of specialization if so.

The final screen showed my play time as 7 hours 20-something minutes, and my number of deaths as 7, which doesn't include the dozens of times I died practicing the bosses, and the time I spent on that (although it does include each inevitably failed first attempt). There seems to be no penalty for death? I did notice one time after I died, I lost the various stat bonuses gifted for defeating the dragons, but it was more of a nuisance than anything as I simply took the shortcuts back to the top (or bottom, as the case may be) of the dungeons to pick them up again.

As an arcade port, I can't say much, as I never played the original, neither did I play the arcade mode available here. Nor the record mode, for that matter. I trust it's all faithful, or at least very much so in the spirit of the original, as the game is by M2. Certainly you could feel a lot of care went into the quest mode.

I like the visuals. For some reason, they remind me of the first Warcraft game. The music is excellent, the fire dungeon theme sounding like a proto-Radiant Silvergun, another puzzle action game, of sorts, with which this game shares a composer, behold:

 
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The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
I decided to give Bioshock 1 & 2 after I talked with these games about someone who is a fan of them.
I actually bought the original game after it was first released but I could not bother to finish it then as I grew bored with the experience.
Still I wanted to see if I would get more enjoyment out of the games now, perhaps that I was not in the mood for the first game at the time. And GOG had them on sale, fortunately.

That last already gives away that I did not enjoy the experience that much.
I purpose decided to skip on Infinite as I heard the gameplay had been more streamlined for consoles such as two weapons limit which comes with its annoyance (I have no idea that if the player upgrades some guns, then drops them when the player is out of ammo, and then later picks up guns of the same type again if these come with the upgrades).
Plus I did not want to spend more in case I did not like the first two titles.

It has been ages since I last played System Shock 2 so I can't make the direct comparison. Recently though I have played The Outer Worlds and I feel some comparisons can be drawn between the two. I am not talking so much about the choice of style for architecture and tech though there are similarities.
More how the games play in general. And more importantly a sort of blandness that permeates through both games.
TOW has additional skill checks and doesn't have the hacking mini game but both are rather generic FPS games.

Rapture as a setting is decent I guess but I the story content pretty overrated.
TOW is almost like Bioshock but set in space with some extra critters to shoot.

Playing the game was already a chore because of the blandness, but I also ran into a bug that causes the game to crash and then seems to erase all quicksaves.
The first time it happened I decided to play the level I was in over again from the start, but today after having to spend more than an hour to finish a level close to the I was pretty done when the game crashed again.
It is not that worthwhile for me to finish, especially when I also have other goals.

I am glad it did spend the price that is normally asked on GOG for this game.
I think these first person action-adventure stat/skill check games are becoming rather similar to another.
 

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,784
Location
California
what I remember most fondy about Bioshock is the VO performances and writing. what haunts me is the shit nerf gun combat
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
I decided to give Bioshock 1 & 2 after I talked with these games about someone who is a fan of them.

It has been ages since I last played System Shock 2 so I can't make the direct comparison. Recently though I have played The Outer Worlds and I feel some comparisons can be drawn between the two.
you should play Prey (2017).
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Don't play Prey Dutch you said you are burned out on FPS shit and it is more of the same.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Yeah like Terminator Resistance which he just recently played. It's not the worst thing in the world but it does nothing new.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
I decided to give Bioshock 1 & 2 after I talked with these games about someone who is a fan of them.

It has been ages since I last played System Shock 2 so I can't make the direct comparison. Recently though I have played The Outer Worlds and I feel some comparisons can be drawn between the two.
you should play Prey (2006).
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,652
Location
Shaper Crypt
Entropy Zero 2 (Breadmen, 2022)

The first Entropy Zero was a decent-to-adequate Half Life 2 mod, employing the old "Opposing Force" gimmick of placing you in the shoes of the enemy faction. It had some nice ideas, a lot of clunkiness and some smart re-use of the Metrocop's beta voice lines to give the protagonist some character. I dimly remember to have tried the alpha demo in 2020 or something for the sequel, and I get the entire mod for the vacations. Cool.
EZ2 is a different beast compared to its predecessor: if EZ1 was a somewhat amateurish mod attempt, EZ2 tries hard. I'd call it almost the shadow of Opposing Force, trying to build something parallel but distinct to the original HL2, with a shitton of work done on voice acting, I shit you not. It helps that both the main talking roles are heavily distorted, hiding any non-professional feel that they may have and leaving you with almost a .... "professional" voicework. It's also deeply amusing that the protagonist can't ever shut up, an obvious parallel to Freeman's mutism. If we're speaking sound design, nice music and adequate gun effects, with some iffy work on recycling base lines for some characters at times (Basic combine soldiers and Mossman, essentially).
Gameplay is still a development from HL2, without the gravity gun. I'll be blunt, if we're considering only gunfights, I'd rate them as mediocre, few maps are well-designed for nice gunplay. Luckly for us, there are just 3-4 big fights in the entire game, and every chapter tries to do something different - and it works more often than not. The variety of enemies is good and some are creative (the long jump rebels, the new variety of weapons for enemies, new zombie variants, bullsquids, assorted Xen creatures, even Race X creature did I tell you that this feel like Opposing Force), the new guns are kinda meh bar the Xen grenade, a messy and unbalanced weapon that creates a black hole, absorbs everything, and spits out random items and enemies. If it wasn't incredibly fun to use to break assault waves and cause utter chaos I'd call it a clunky piece of crap, but it's fun as hell.
I even liked the plot, trying to tie in Portal, HL2 and Epistle 3 with some cheesy thrown inside. What I can't fully understand is the peculiar idea from the developers that the protagonist is some kind of incredibly "bad guy", so much that they put a goddamn disclaimer. It ain't even correct, he's just an arsehole and in the end he's more ethical than most. Must be some leftover 90ies edgy heritage from the devs.
It's worth a play? It's a mod, it's free, and it's a better HL game than..... I dunnow, Episode 1? Worth it for people that like HL2's gameplay loop, want to see some new shit, and enjoy cringy/edgy humor.
 

The Dutch Ghost

Arbiter
Joined
May 26, 2016
Messages
685
but I also ran into a bug that causes the game to crash and then seems to erase all quicksaves.
Are you playing the remaster? Frequent crashing and save game corruption seems to be common problems with it.
Yes. The remasters of Bioshock 1 & 2 were on sale on GOG so I thought of grabbing them both. Bit of a poor decision afterwards.
I understood from someone else that the originals also suffered from the quicksave error problem.

Prey is not the kind of game where you constantly blasting aliens with a machinegun, it's more of an explorationfag game.
Yeah like Terminator Resistance which he just recently played. It's not the worst thing in the world but it does nothing new.
I like exploration in a game and I enjoyed it the first time I played Terminator Resistance, but later on I realized that it was done to 'stretch out' the campaign.
I have the feeling that Prey (2017) also suffers from some of the problems I have been experiencing with TOW, Bioshock, and Terminator Resistance.

It is actually rather frustrating that these days I have difficulty with focusing on these drawn out FPS hybrids as I used to love these years ago. These days I so quickly grow bored with them because of gameplay quickly becoming repetitive and the campaigns can't hold my attention.


Currently I am playing a game called Starcom Nexus, a space exploration game that draws its inspiration from old PC space games such as Starflight 1 & 2 and Star Control 2.
It is a decent little game, quick to pick and simple in gameplay. You also get to custom build your own starship and decide which parts to fit it with depending on how many slots are available and how much resources you have.
There is a story but it doesn't play a big role.
I do think it should be played in bursts and not continuous as there are long stretches of nothing between discovering new systems, fighting enemy ships, and do some simple puzzles.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,542
Location
Hyperborea
As an arcade port, I can't say much, as I never played the original, neither did I play the arcade mode available here. Nor the record mode, for that matter. I trust it's all faithful, or at least very much so in the spirit of the original, as the game is by M2. Certainly you could feel a lot of care went into the quest mode.

I like the visuals. For some reason, they remind me of the first Warcraft game. The music is excellent, the fire dungeon theme sounding like a proto-Radiant Silvergun, another puzzle action game, of sorts, with which this game shares a composer, behold:


It was never clear to me whether it was supposed to be a remake, port, somewhat-sequel, or all of those. I do recall some differences to the arcade original in terms of floor layouts and graphics/color palette. Either way, it's THE best version of the classic style Gauntlet you can play, imo. And yeah, the OST smokes. Hitoshi Sakimoto is my favorite game composer in Japan.

 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,368
Prey isn't even good fps to begin with. I remember it being completely forgettable. The intro was cool though. It reminds me a lot of Quake 4 where you have one moment and you forget about whole rest of the game.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,702
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Warhammer 40K: Chaos Gate Daemon Hunters : Good god, this game is repeatative as hell. Same Grey Knights fighting same enemies with same skills , using similar gear, on similar maps. I don't know how long I can endure more of this.

Cult of the Lamb: Cute little rogue lite, very lite TBH, not a game that you need to replay in any sense. Still nice to see you cute satanic cult grow and worship in your name. A bit too furry for my tastes.

Total Warhammer 3: Got this just for Immortal Empires, really hard to choose a starting lord from all those factions and leaders.
 

curds

Magister
Joined
Nov 24, 2019
Messages
1,098
Playing Fable - The Lost Chapters.

Liked this game a lot as a kid, pretty certain I beat it back then, or at least the base game - not sure if I finished TLC content or not.

I had a weird urge to replay it. Honestly was expecting to hate it, but it's just really refreshing to play something short and easy after beating Elden Ring and Archolos back to back. I'm having some nice, casual fun with it.

It can be quite atmospheric at times, the soundtrack has some good tunes, particularly the main menu music is really good. I like the strange, OS-like aesthetic that some UI elements have. I also think that the whole "Boasting" thing you can do during quests is a fun and unique idea.

There is nothing here to appeal to a hardcore RPG fan, but if you want to play something that feels a bit like an RPG, while also shutting your brain off, I would recommend. Also probably a good game for introducing RPGs to your kids.
 

Kabas

Arcane
Patron
Joined
Feb 10, 2018
Messages
1,802
Supreme Commander, an rts with a bit more macro focus than usual. Meaning building more and more factories so that you can throw billion of tanks at the enemy is the way to go. A successor to Total Annihilation as i understand it.
Caught myself restarting some starting missions because i realised that i am doing things inefficiently.
Like the presentation so far.
 
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Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
FFXIV - Going to give it another go... This time with a friend, so I am hoping its more fun than the last time.

Gordian Quest - Its fairly amateur but I am enjoying it. If you are going to give it a try make sure to set it to a harder diffculty than normal.

Volgarr the Viking - I will likely finish this one today. Pretty tough but nothing unfair. Love the graphics of this one.

I started Fallout New Vegas. I followed the Viva New Vegas guide mostly, there were some things I chose not to install. I'm enjoying it so far. My character is (10, 01, 10, 01, 09, 07, 01, Melee, Sneak, Speech, Heavy Handed, Hot Blooded).

Ohh that sounds fun. How is it working out since you posted?
 

Spukrian

Savant
Joined
May 28, 2016
Messages
852
Location
Lost Continent of Mu
Ohh that sounds fun. How is it working out since you posted?

It's going fine. Just got to Novac. I had a difficult encounter with some Legion assassins on the way there (presumably they appeared because I killed the Legion dudes in Nipton). I had to use quite a few chems in that fight, also had to use the ripper that the Legion leader in Nipton dropped.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,000
Location
The Swamp
I like exploration in a game and I enjoyed it the first time I played Terminator Resistance, but later on I realized that it was done to 'stretch out' the campaign.
I have the feeling that Prey (2017) also suffers from some of the problems I have been experiencing with TOW, Bioshock, and Terminator Resistance.
The exploration in Prey is vastly superior to any of the games you mentioned and doesn't feel like it's only there to stretch the game out.
 

Morgoth

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
36,120
Location
Clogging the Multiverse with a Crowbar
Legend of Grimrock 2. This game is very addictive, but a couple of hours into it, I got crumbed too often with the default party. So I manned up and started afresh with my own party build, and now it plays like its meant to be: Tough but fair. Good stuff.
 

JDR13

Arcane
Joined
Nov 2, 2006
Messages
4,000
Location
The Swamp
Legend of Grimrock 2. This game is very addictive, but a couple of hours into it, I got crumbed too often with the default party. So I manned up and started afresh with my own party build, and now it plays like its meant to be: Tough but fair. Good stuff.

LoG 2 is still the best real-time blobber of the last decade imo.
 

Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Atom Trudograd is great. Much more Fallout DNA than UnderRail.
 

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