Was in the mood for a side scroller of some sort, so tried a little Ori and the Blind Forest.
Lovely game to look at. Stunning, honestly. It's pretty embarrassing that so many 2.5D/3D modeled side-scrollers from major game companies and famous directors look like cheap asset store trash, when you have smaller studios putting out the highest quality of visuals in that domain, like this game. Forest settings aren't my thing in this style of game (I prefer caverns, dungeons, castles, etc.), but it's rendered exquisitely. I'm interested in watching a making of video, if one exists.
Controls are precise and responsive, at least as much as I can expect on an Xbox One pad. Any problems with traversal are user error. Mostly. Things feel a little slippery at times. I've died quite a bit, but I also haven't played a platformer in at least 5 years.
A problem I'm seeing with "metroidvanias" lately is too many offering the same abilities. Double jump, wall jump, dash, some kind of block breaker. Maybe I shouldn't expect much creativity or individuality from people who begin from the mindset of "I want to make a game like that/those game(s)" in the first place, but it's pretty disappointing to see the same suite of powers over and over.
The tone of the game is very twee, sentimental like a Disney movie. Gentleness and (family friendly) darkness co-exist in a similar manner to classics like Fantasia, Snow White, and especially Bambi, which is an obvious influence in both tone and art direction. And you control a furry. I find it hard to believe so many adult males vibe to this sort of atmosphere, but T levels have been dropping over the decades.
Can't make a final judgment since I've only played a portion of it, but it seems like the definition of a good game. They play it too safe for me in a few ways, but it's thoroughly competent in every salient aspect (exceedingly great in one) and no design flaws standout in my mind.