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BruceVC

Magister
Joined
Jul 25, 2011
Messages
9,892
Location
South Africa, Cape Town
Im seriously considering Kingdom Come:Deliverance as my next game, any high level opinions?
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,680
Location
On the internet, writing shit posts.
Doing the Shivering Isles DLC for Oblivion now.
After 60+ hours, I think I can give a more detailed critique of the game now.

So the good -
+ The main quest feels a lot more satisfying then Bethesda's later fares. You get an actual cutscene at the end and the world actually changes significantly. You see ruined Oblivion gates everywhere, NPCs actually talk about it and more importantly, there's an actual gameplay effect in the form of a Disposition increase across the board. This is important, because it means NPCs are more likely to give you better deals, give information during quests and in the case of guards, ignore small misdemeanors and pay off your fine. This is so much better than Skyrim or Fallout 4, where you do all of these incredible things and the NPCs barely react and treat you like a gopher.

+ Aesthetically I think it looks nicer than Skyrim. Sure, Skyrim may have better fidelity but at least Oblivion doesn't look so dull. The world also seems better and more detailed as well. You have shrines, stones, little villages it just seems a lot grander.

+ The quest lines seem more interesting, especially the daedric quests. Vaermina's is an absolute mind fuck, Malacath's is pretty badass and you get to see the aftermath which is nice, and Sheo's is pretty funny. The Dark Brotherhood's questline is pretty interesting as well. I haven't tried the Thieves Guild quest and I don't think I will on this character, but the Grey Fox seems to be pretty well set up. Also that quest with the paranoid Wood Elf was pretty funny.

+ The actual main quest and war against the Dremora is much more engaging than Skyrim's. The first Sigil Tower was great. The battle of Bravil was tense, and the final mission where you had to haul arse and get Martin to the Temple of the One before you get swamped by Daedra even more so. Skyrim's main questline felt boring to me. Kill a damage sponge dragon, speak to some old men, go look at a wall, go to Valhalla and kill a joke of a final boss. Yawn.

+ You have actual build options like a proper RPG instead of Skyrim's lazy "be whatever you want to be" shit.

+ I liked the Speech wheel and disposition mechanic. It gave you alternate ways of completing quests, and that's great.

+ The combat is pretty tense. Enemies will block and counter strike you, so you actually have to use tactics and skill to beat them. Blocking is actually useful because it stuns them and you can do a parry thing where you block just as they attack you, and it feels great. It seems a lot faster than Skyrim's too; the animations seem quicker.

Now the bad -

- Knights of the Nine DLC is a joke. It only really benefits certain character builds and Umaril gets dunked on with Paralysis

- The leveled lists are stupid. Bandits shouldn't all have Glass Armour, and eventually scamps get phased out and replaced by Xivilai, to the point that you end up fighting nothing but them, Spider Daedra and Storm Elementals. If you have a proper build they aren't too bad, but it's still annoying to see.

- The leveling system is...awkward. You will always gain a level when you level up 10 major skills. Which means that unless you do some really gamey shit, you won't be able to always get +5 to your preferred attributes. This could mean that you end up with stats that aren't as high as they should be, which given that some skills level up faster than other due to the "use to improve system" (such as Athletics) you might end up dealing a lot less damage than you should against higher level enemies, because of Bethesda's silly leveled enemy system. This is most likely the origin of those stories about needing 45 hits to kill a common enemy.
In most games this is because your build sucks. In Oblivion this is because the game's mechanics fucked you over because your armor stat leveled a few too times when you didn't want it to so it ended up taking the attribute bonus from your strength stat or some nonsense like that.

- Leveled items. I just hate leveled items. It's bad enough that enemies scale with your level, but unique items too? That you can't upgrade? At least KotN gives you a mannequin that upgrades the Crusader Set to your level and you can build new sets of Madness / Amber armor, but most gear scales with your level, so if you do a quest too early you're stuck with a shitty version of that item. At least Daedric Artifacts aren't leveled, so silver lining I guess.

- Unenchanted melee weapons are an absolute joke, even at max blunt / blade skill and 100+ strength. I get that they want you to enchant your weapons (hence the prevalence of Sigil Stones) but still, they shouldn't be dealing noodle damage and is probably the other reason why people gripe about enemies being too tanky.

- The staggers. The. Fucking. Staggers. I don't know why they decided to connected the likelihood of getting staggered to Agility, an attribute which governs literally no skill that involves melee. Not even light armour, which is governed by speed of all things. You'd think wearing heavy armour would give you good stagger protection because of, you know, physics, but nope even with 85% armour rating you can get stunlocked and it's really fucking annoying. Meanwhile the enemies can just tank your hits and punch you that, surprise surprise, staggers you and opens you up to further hits that also stagger you. Bears, Etyra and Clannfears are particularly egregious for this reason.

- Fuck the lockpick minigame. Seriously.

Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
 
Last edited:

Semiurge

Cipher
Joined
Apr 11, 2020
Messages
7,659
Location
Asp Hole
Ha. Plutonia Experiment's "hardest level", Go2It, is actually the easiest. Why? Here are the main reasons:

1. Chaingunners are few and easy to manage.
2. You can't take a step without stumbling into huge caches of ammo, and the number of megaspheres borderlines ridiculous.
3. Making the monsters infight is piss-easy.

The last reason is also why this is one of the more fun levels. The designers should've encouraged this by cutting the amount of supplies to 1/3.
 
Last edited:

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,829
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Doing the Shivering Isles DLC for Oblivion now.
After 60+ hours, I think I can give a more detailed critique of the game now.

So the good -
+ The main quest feels a lot more satisfying then Bethesda's later fares. You get an actual cutscene at the end and the world actually changes significantly. You see ruined Oblivion gates everywhere, NPCs actually talk about it and more importantly, there's an actual gameplay effect in the form of a Disposition increase across the board. This is important, because it means NPCs are more likely to give you better deals, give information during quests and in the case of guards, ignore small misdemeanors and pay off your fine. This is so much better than Skyrim or Fallout 4, where you do all of these incredible things and the NPCs barely react and treat you like a gopher.

+ Aesthetically I think it looks nicer than Skyrim. Sure, Skyrim may have better fidelity but at least Oblivion doesn't have a blue filter over it. The world also seems better and more detailed as well. You have shrines, stones, little villages it just seems a lot grander.

+ The quest lines seem more interesting, especially the daedric quests. Vaermina's is an absolute mind fuck, Malacath's is pretty badass and you get to see the aftermath which is nice, and Sheo's is pretty funny. The Dark Brotherhood's questline is pretty interesting as well. I haven't tried the Thieves Guild quest and I don't think I will on this character, but the Grey Fox seems to be pretty well set up. Also that quest with the paranoid Wood Elf was pretty funny.

+ The actual main quest and war against the Dremora is much more engaging than Skyrim's. The first Sigil Tower was great. The battle of Bravil was tense, and the final mission where you had to haul arse and get Martin to the Temple of the One before you get swamped by Daedra even more so. Skyrim's main questline felt boring to me. Kill a damage sponge dragon, speak to some old men, go look at a wall, go to Valhalla and kill a joke of a final boss. Yawn.

+ You have actual build options like a proper RPG instead of Skyrim's lazy "be whatever you want to be" shit.

+ I liked the Speech wheel and disposition mechanic. It gave you alternate ways of completing quests, and that's great.

+ The combat is pretty tense. Enemies will block and counter strike you, so you actually have to use tactics and skill to beat them. Blocking is actually useful because it stuns them and you can do a parry thing where you block just as they attack you, and it feels great. It seems a lot faster than Skyrim's too; the animations seem quicker.

Now the bad -

- Knights of the Nine DLC is a joke. It only really benefits certain character builds and Umaril gets dunked on with Paralysis

- The leveled lists are stupid. Bandits shouldn't all have Glass Armour, and eventually scamps get phased out and replaced by Xivilai, to the point that you end up fighting nothing but them, Spider Daedra and Storm Elementals. If you have a proper build they aren't too bad, but it's still annoying to see.

- The leveling system is...awkward. You will always gain a level when you level up 10 major skills. Which means that unless you do some really gamey shit, you won't be able to always get +5 to your preferred attributes. This could mean that you end up with stats that aren't as high as they should be, which given that some skills level up faster than other due to the "use to improve system" (such as Athletics) you might end up dealing a lot less damage than you should against higher level enemies, because of Bethesda's silly leveled enemy system. This is most likely the origin of those stories about needing 45 hits to kill a common enemy.
In most games this is because your build sucks. In Oblivion this is because the game's mechanics fucked you over because your armor stat leveled a few too times when you didn't want it to so it ended up taking the attribute bonus from your strength stat or some nonsense like that.

- Leveled items. I just hate leveled items. It's bad enough that enemies scale with your level, but unique items too? That you can't upgrade? At least KotN gives you a mannequin that upgrades the Crusader Set to your level and you can build new sets of Madness / Amber armor, but most gear scales with your level, so if you do a quest too early you're stuck with a shitty version of that item. At least Daedric Artifacts aren't leveled, so silver lining I guess.

- Unenchanted melee weapons are an absolute joke, even at max blunt / blade skill and 100+ strength. I get that they want you to enchant your weapons (hence the prevalence of Sigil Stones) but still, they shouldn't be dealing noodle damage and is probably the other reason why people gripe about enemies being too tanky.

- The staggers. The. Fucking. Staggers. I don't know why they decided to connected the likelihood of getting staggered to Agility, an attribute which governs literally no skill that involves melee. Not even light armour, which is governed by speed of all things. You'd think wearing heavy armour would give you good stagger protection because of, you know, physics, but nope even with 85% armour rating you can get stunlocked and it's really fucking annoying. Meanwhile the enemies can just tank your hits and punch you that, surprise surprise, staggers you and opens you up to further hits that also stagger you. Bears, Etyra and Clannfears are particularly egregious for this reason.

- Fuck the lockpick minigame. Seriously.

Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
Aren't you using the oscuro oblivion overhaul thing?
 

PulsatingBrain

Huge and Ever-Growing
Patron
Joined
Nov 5, 2014
Messages
6,452
Location
The Centre of the Ultraworld
Codex 2016 - The Age of Grimoire Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
Playing Neverwinter Nights for the first time in about 15 years. A few hours into the second chapter. This story is really not as gripping as I remember!

Also playing Bloodborne on the PS4. Love it. Just beat the boss at the end of the forbidden forest. The 3 shadow guys. Still prefer DS1, but these outfits are sharp as fuck in comparison. This Gascoigne hat got me rolling like Van Helsing :cool:
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,486
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
Started Dark Souls 2. I can understand the idea behind some of the design choices like losing max health from deaths or dodge's utility being tied to stats sort of similarly how blocking is to an extend. But together with the bonfire teleports and soul requirement for levelups growing rather slowly, my extreme risk aversity is making me grind levels near bonfires rather than venturing out.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,680
Location
On the internet, writing shit posts.
Doing the Shivering Isles DLC for Oblivion now.
After 60+ hours, I think I can give a more detailed critique of the game now.

So the good -
+ The main quest feels a lot more satisfying then Bethesda's later fares. You get an actual cutscene at the end and the world actually changes significantly. You see ruined Oblivion gates everywhere, NPCs actually talk about it and more importantly, there's an actual gameplay effect in the form of a Disposition increase across the board. This is important, because it means NPCs are more likely to give you better deals, give information during quests and in the case of guards, ignore small misdemeanors and pay off your fine. This is so much better than Skyrim or Fallout 4, where you do all of these incredible things and the NPCs barely react and treat you like a gopher.

+ Aesthetically I think it looks nicer than Skyrim. Sure, Skyrim may have better fidelity but at least Oblivion doesn't have a blue filter over it. The world also seems better and more detailed as well. You have shrines, stones, little villages it just seems a lot grander.

+ The quest lines seem more interesting, especially the daedric quests. Vaermina's is an absolute mind fuck, Malacath's is pretty badass and you get to see the aftermath which is nice, and Sheo's is pretty funny. The Dark Brotherhood's questline is pretty interesting as well. I haven't tried the Thieves Guild quest and I don't think I will on this character, but the Grey Fox seems to be pretty well set up. Also that quest with the paranoid Wood Elf was pretty funny.

+ The actual main quest and war against the Dremora is much more engaging than Skyrim's. The first Sigil Tower was great. The battle of Bravil was tense, and the final mission where you had to haul arse and get Martin to the Temple of the One before you get swamped by Daedra even more so. Skyrim's main questline felt boring to me. Kill a damage sponge dragon, speak to some old men, go look at a wall, go to Valhalla and kill a joke of a final boss. Yawn.

+ You have actual build options like a proper RPG instead of Skyrim's lazy "be whatever you want to be" shit.

+ I liked the Speech wheel and disposition mechanic. It gave you alternate ways of completing quests, and that's great.

+ The combat is pretty tense. Enemies will block and counter strike you, so you actually have to use tactics and skill to beat them. Blocking is actually useful because it stuns them and you can do a parry thing where you block just as they attack you, and it feels great. It seems a lot faster than Skyrim's too; the animations seem quicker.

Now the bad -

- Knights of the Nine DLC is a joke. It only really benefits certain character builds and Umaril gets dunked on with Paralysis

- The leveled lists are stupid. Bandits shouldn't all have Glass Armour, and eventually scamps get phased out and replaced by Xivilai, to the point that you end up fighting nothing but them, Spider Daedra and Storm Elementals. If you have a proper build they aren't too bad, but it's still annoying to see.

- The leveling system is...awkward. You will always gain a level when you level up 10 major skills. Which means that unless you do some really gamey shit, you won't be able to always get +5 to your preferred attributes. This could mean that you end up with stats that aren't as high as they should be, which given that some skills level up faster than other due to the "use to improve system" (such as Athletics) you might end up dealing a lot less damage than you should against higher level enemies, because of Bethesda's silly leveled enemy system. This is most likely the origin of those stories about needing 45 hits to kill a common enemy.
In most games this is because your build sucks. In Oblivion this is because the game's mechanics fucked you over because your armor stat leveled a few too times when you didn't want it to so it ended up taking the attribute bonus from your strength stat or some nonsense like that.

- Leveled items. I just hate leveled items. It's bad enough that enemies scale with your level, but unique items too? That you can't upgrade? At least KotN gives you a mannequin that upgrades the Crusader Set to your level and you can build new sets of Madness / Amber armor, but most gear scales with your level, so if you do a quest too early you're stuck with a shitty version of that item. At least Daedric Artifacts aren't leveled, so silver lining I guess.

- Unenchanted melee weapons are an absolute joke, even at max blunt / blade skill and 100+ strength. I get that they want you to enchant your weapons (hence the prevalence of Sigil Stones) but still, they shouldn't be dealing noodle damage and is probably the other reason why people gripe about enemies being too tanky.

- The staggers. The. Fucking. Staggers. I don't know why they decided to connected the likelihood of getting staggered to Agility, an attribute which governs literally no skill that involves melee. Not even light armour, which is governed by speed of all things. You'd think wearing heavy armour would give you good stagger protection because of, you know, physics, but nope even with 85% armour rating you can get stunlocked and it's really fucking annoying. Meanwhile the enemies can just tank your hits and punch you that, surprise surprise, staggers you and opens you up to further hits that also stagger you. Bears, Etyra and Clannfears are particularly egregious for this reason.

- Fuck the lockpick minigame. Seriously.

Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
Aren't you using the oscuro oblivion overhaul thing?
Nah, vanilla. I don't mod games on a first playthrough unless it's needed for stability, and the GOG release is pretty stable. Well, for a Bethesda game anyway.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,093
Started Dark Souls 2. I can understand the idea behind some of the design choices like losing max health from deaths or dodge's utility being tied to stats sort of similarly how blocking is to an extend. But together with the bonfire teleports and soul requirement for levelups growing rather slowly, my extreme risk aversity is making me grind levels near bonfires rather than venturing out.
Repetitively grinding the same group of enemies near a bonfire is also encouraged by the mechanic in which almost all enemies disappear permanently when killed enough (10-15) times, re-appearing only if the player uses a bonfire ascetic at that specific bonfire.
 

Skorpion

Educated
Joined
Jan 31, 2023
Messages
347
3rd try on Spellforce of EO... I cant get enough of this game even when I know how to cheese it.
I just feel this need, this need for dwarves that suck!
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,829
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Doing the Shivering Isles DLC for Oblivion now.
After 60+ hours, I think I can give a more detailed critique of the game now.

So the good -
+ The main quest feels a lot more satisfying then Bethesda's later fares. You get an actual cutscene at the end and the world actually changes significantly. You see ruined Oblivion gates everywhere, NPCs actually talk about it and more importantly, there's an actual gameplay effect in the form of a Disposition increase across the board. This is important, because it means NPCs are more likely to give you better deals, give information during quests and in the case of guards, ignore small misdemeanors and pay off your fine. This is so much better than Skyrim or Fallout 4, where you do all of these incredible things and the NPCs barely react and treat you like a gopher.

+ Aesthetically I think it looks nicer than Skyrim. Sure, Skyrim may have better fidelity but at least Oblivion doesn't have a blue filter over it. The world also seems better and more detailed as well. You have shrines, stones, little villages it just seems a lot grander.

+ The quest lines seem more interesting, especially the daedric quests. Vaermina's is an absolute mind fuck, Malacath's is pretty badass and you get to see the aftermath which is nice, and Sheo's is pretty funny. The Dark Brotherhood's questline is pretty interesting as well. I haven't tried the Thieves Guild quest and I don't think I will on this character, but the Grey Fox seems to be pretty well set up. Also that quest with the paranoid Wood Elf was pretty funny.

+ The actual main quest and war against the Dremora is much more engaging than Skyrim's. The first Sigil Tower was great. The battle of Bravil was tense, and the final mission where you had to haul arse and get Martin to the Temple of the One before you get swamped by Daedra even more so. Skyrim's main questline felt boring to me. Kill a damage sponge dragon, speak to some old men, go look at a wall, go to Valhalla and kill a joke of a final boss. Yawn.

+ You have actual build options like a proper RPG instead of Skyrim's lazy "be whatever you want to be" shit.

+ I liked the Speech wheel and disposition mechanic. It gave you alternate ways of completing quests, and that's great.

+ The combat is pretty tense. Enemies will block and counter strike you, so you actually have to use tactics and skill to beat them. Blocking is actually useful because it stuns them and you can do a parry thing where you block just as they attack you, and it feels great. It seems a lot faster than Skyrim's too; the animations seem quicker.

Now the bad -

- Knights of the Nine DLC is a joke. It only really benefits certain character builds and Umaril gets dunked on with Paralysis

- The leveled lists are stupid. Bandits shouldn't all have Glass Armour, and eventually scamps get phased out and replaced by Xivilai, to the point that you end up fighting nothing but them, Spider Daedra and Storm Elementals. If you have a proper build they aren't too bad, but it's still annoying to see.

- The leveling system is...awkward. You will always gain a level when you level up 10 major skills. Which means that unless you do some really gamey shit, you won't be able to always get +5 to your preferred attributes. This could mean that you end up with stats that aren't as high as they should be, which given that some skills level up faster than other due to the "use to improve system" (such as Athletics) you might end up dealing a lot less damage than you should against higher level enemies, because of Bethesda's silly leveled enemy system. This is most likely the origin of those stories about needing 45 hits to kill a common enemy.
In most games this is because your build sucks. In Oblivion this is because the game's mechanics fucked you over because your armor stat leveled a few too times when you didn't want it to so it ended up taking the attribute bonus from your strength stat or some nonsense like that.

- Leveled items. I just hate leveled items. It's bad enough that enemies scale with your level, but unique items too? That you can't upgrade? At least KotN gives you a mannequin that upgrades the Crusader Set to your level and you can build new sets of Madness / Amber armor, but most gear scales with your level, so if you do a quest too early you're stuck with a shitty version of that item. At least Daedric Artifacts aren't leveled, so silver lining I guess.

- Unenchanted melee weapons are an absolute joke, even at max blunt / blade skill and 100+ strength. I get that they want you to enchant your weapons (hence the prevalence of Sigil Stones) but still, they shouldn't be dealing noodle damage and is probably the other reason why people gripe about enemies being too tanky.

- The staggers. The. Fucking. Staggers. I don't know why they decided to connected the likelihood of getting staggered to Agility, an attribute which governs literally no skill that involves melee. Not even light armour, which is governed by speed of all things. You'd think wearing heavy armour would give you good stagger protection because of, you know, physics, but nope even with 85% armour rating you can get stunlocked and it's really fucking annoying. Meanwhile the enemies can just tank your hits and punch you that, surprise surprise, staggers you and opens you up to further hits that also stagger you. Bears, Etyra and Clannfears are particularly egregious for this reason.

- Fuck the lockpick minigame. Seriously.

Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
Aren't you using the oscuro oblivion overhaul thing?
Nah, vanilla. I don't mod games on a first playthrough unless it's needed for stability, and the GOG release is pretty stable. Well, for a Bethesda game anyway.
I largely agree, though Oblivion is the one particular exception.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
Joined
Oct 24, 2018
Messages
5,740
Location
[REDACTED]
Playing Neverwinter Nights for the first time in about 15 years. A few hours into the second chapter. This story is really not as gripping as I remember!

Also playing Bloodborne on the PS4. Love it. Just beat the boss at the end of the forbidden forest. The 3 shadow guys. Still prefer DS1, but these outfits are sharp as fuck in comparison. This Gascoigne hat got me rolling like Van Helsing :cool:
I’m also playing the NWN OC right now, also a few hours into the second chapter. Most people agree that the OC is not that interesting and the other modules much better.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,680
Location
On the internet, writing shit posts.
Doing the Shivering Isles DLC for Oblivion now.
After 60+ hours, I think I can give a more detailed critique of the game now.

So the good -
+ The main quest feels a lot more satisfying then Bethesda's later fares. You get an actual cutscene at the end and the world actually changes significantly. You see ruined Oblivion gates everywhere, NPCs actually talk about it and more importantly, there's an actual gameplay effect in the form of a Disposition increase across the board. This is important, because it means NPCs are more likely to give you better deals, give information during quests and in the case of guards, ignore small misdemeanors and pay off your fine. This is so much better than Skyrim or Fallout 4, where you do all of these incredible things and the NPCs barely react and treat you like a gopher.

+ Aesthetically I think it looks nicer than Skyrim. Sure, Skyrim may have better fidelity but at least Oblivion doesn't have a blue filter over it. The world also seems better and more detailed as well. You have shrines, stones, little villages it just seems a lot grander.

+ The quest lines seem more interesting, especially the daedric quests. Vaermina's is an absolute mind fuck, Malacath's is pretty badass and you get to see the aftermath which is nice, and Sheo's is pretty funny. The Dark Brotherhood's questline is pretty interesting as well. I haven't tried the Thieves Guild quest and I don't think I will on this character, but the Grey Fox seems to be pretty well set up. Also that quest with the paranoid Wood Elf was pretty funny.

+ The actual main quest and war against the Dremora is much more engaging than Skyrim's. The first Sigil Tower was great. The battle of Bravil was tense, and the final mission where you had to haul arse and get Martin to the Temple of the One before you get swamped by Daedra even more so. Skyrim's main questline felt boring to me. Kill a damage sponge dragon, speak to some old men, go look at a wall, go to Valhalla and kill a joke of a final boss. Yawn.

+ You have actual build options like a proper RPG instead of Skyrim's lazy "be whatever you want to be" shit.

+ I liked the Speech wheel and disposition mechanic. It gave you alternate ways of completing quests, and that's great.

+ The combat is pretty tense. Enemies will block and counter strike you, so you actually have to use tactics and skill to beat them. Blocking is actually useful because it stuns them and you can do a parry thing where you block just as they attack you, and it feels great. It seems a lot faster than Skyrim's too; the animations seem quicker.

Now the bad -

- Knights of the Nine DLC is a joke. It only really benefits certain character builds and Umaril gets dunked on with Paralysis

- The leveled lists are stupid. Bandits shouldn't all have Glass Armour, and eventually scamps get phased out and replaced by Xivilai, to the point that you end up fighting nothing but them, Spider Daedra and Storm Elementals. If you have a proper build they aren't too bad, but it's still annoying to see.

- The leveling system is...awkward. You will always gain a level when you level up 10 major skills. Which means that unless you do some really gamey shit, you won't be able to always get +5 to your preferred attributes. This could mean that you end up with stats that aren't as high as they should be, which given that some skills level up faster than other due to the "use to improve system" (such as Athletics) you might end up dealing a lot less damage than you should against higher level enemies, because of Bethesda's silly leveled enemy system. This is most likely the origin of those stories about needing 45 hits to kill a common enemy.
In most games this is because your build sucks. In Oblivion this is because the game's mechanics fucked you over because your armor stat leveled a few too times when you didn't want it to so it ended up taking the attribute bonus from your strength stat or some nonsense like that.

- Leveled items. I just hate leveled items. It's bad enough that enemies scale with your level, but unique items too? That you can't upgrade? At least KotN gives you a mannequin that upgrades the Crusader Set to your level and you can build new sets of Madness / Amber armor, but most gear scales with your level, so if you do a quest too early you're stuck with a shitty version of that item. At least Daedric Artifacts aren't leveled, so silver lining I guess.

- Unenchanted melee weapons are an absolute joke, even at max blunt / blade skill and 100+ strength. I get that they want you to enchant your weapons (hence the prevalence of Sigil Stones) but still, they shouldn't be dealing noodle damage and is probably the other reason why people gripe about enemies being too tanky.

- The staggers. The. Fucking. Staggers. I don't know why they decided to connected the likelihood of getting staggered to Agility, an attribute which governs literally no skill that involves melee. Not even light armour, which is governed by speed of all things. You'd think wearing heavy armour would give you good stagger protection because of, you know, physics, but nope even with 85% armour rating you can get stunlocked and it's really fucking annoying. Meanwhile the enemies can just tank your hits and punch you that, surprise surprise, staggers you and opens you up to further hits that also stagger you. Bears, Etyra and Clannfears are particularly egregious for this reason.

- Fuck the lockpick minigame. Seriously.

Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
Aren't you using the oscuro oblivion overhaul thing?
Nah, vanilla. I don't mod games on a first playthrough unless it's needed for stability, and the GOG release is pretty stable. Well, for a Bethesda game anyway.
I largely agree, though Oblivion is the one particular exception.
Well, I had a look at what OOO is offering and it seems that it suffers too much from modder's autism.
There was no need to add "thousands" of new items and enemies to Oblivion. It just needed the leveled lists changed to not be stupid and for quest rewards to not be leveled so you don't have to worry about not getting the best version.
 

newtmonkey

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Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
I completed Oblivion for the first time a couple months ago, and I agree with everything you wrote. I liked it much more than Skyrim.

To get around the retarded level scaling, I made a custom melee class with magic skills set as my major skills. That way, I could stay at level 1 for most of the game. There's one main quest that requires you to be at least level 2, so I ended up casting a few spells to level up, and then completed the game at level 2. It was actually a lot of fun at such a low level; no random brigands with daedric gear, etc., and getting some magic equipment as a quest reward actually felt like a big deal. It honestly felt like the game was meant to be played like this.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,040
Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
I completed Oblivion for the first time a couple months ago, and I agree with everything you wrote. I liked it much more than Skyrim.

To get around the retarded level scaling, I made a custom melee class with magic skills set as my major skills. That way, I could stay at level 1 for most of the game. There's one main quest that requires you to be at least level 2, so I ended up casting a few spells to level up, and then completed the game at level 2. It was actually a lot of fun at such a low level; no random brigands with daedric gear, etc., and getting some magic equipment as a quest reward actually felt like a big deal. It honestly felt like the game was meant to be played like this.
You could as well pick any class and just never sleep. The problem with this cheesy approach is the same boring loot everywhere, ugh.
 

Vic

Savant
Undisputed Queen of Faggotry Bethestard
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Oct 24, 2018
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[REDACTED]
Civ6, oh boy what a time sink that game is. I am not sure if I like the series as combat seems to be optional? Feels a bit cuckish.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,757
Playing Thief: The Dark Project(Gold) with the TFix mod.
I must say I like this mod and its graphical enhancements are really nice and do not dramatically change the look of the game.
Man, Thief. What more needs to be said? A masterpiece. Play it during night time with your gaming headset on for a proper experience. Always has been in my Top 10 games.
 

CthuluIsSpy

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Dec 26, 2014
Messages
8,680
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On the internet, writing shit posts.
Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
I completed Oblivion for the first time a couple months ago, and I agree with everything you wrote. I liked it much more than Skyrim.

To get around the retarded level scaling, I made a custom melee class with magic skills set as my major skills. That way, I could stay at level 1 for most of the game. There's one main quest that requires you to be at least level 2, so I ended up casting a few spells to level up, and then completed the game at level 2. It was actually a lot of fun at such a low level; no random brigands with daedric gear, etc., and getting some magic equipment as a quest reward actually felt like a big deal. It honestly felt like the game was meant to be played like this.
You could as well pick any class and just never sleep. The problem with this cheesy approach is the same boring loot everywhere, ugh.
Yeah, that's what I meant by doing cheesy stuff to game the system, and I hate having to do that. It feels so wrong.
 
Joined
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Messages
3,768
Civ6, oh boy what a time sink that game is. I am not sure if I like the series as combat seems to be optional? Feels a bit cuckish.
In Civ 6, combat is meant to be punishing for both sides, and better treated as more of a sequence of skirmishes than an ongoing affair. Being at war for too long will take a toll on your citizens, and your diplomatic favor will be seriously damaged, much more so if you don't provide a proper "reason" to be at war. AI is still stupid though, but it's somewhat of a neat concept imo.

Of course, Chad Alexander has an ability that simply ignores the negatives of war and is able to be at war for ever and ever.
 

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