BruceVC
Magister
Im seriously considering Kingdom Come:Deliverance as my next game, any high level opinions?
Go for it and teach Henry how to read!Im seriously considering Kingdom Come:Deliverance as my next game, any high level opinions?
Aren't you using the oscuro oblivion overhaul thing?Doing the Shivering Isles DLC for Oblivion now.
After 60+ hours, I think I can give a more detailed critique of the game now.
So the good -
+ The main quest feels a lot more satisfying then Bethesda's later fares. You get an actual cutscene at the end and the world actually changes significantly. You see ruined Oblivion gates everywhere, NPCs actually talk about it and more importantly, there's an actual gameplay effect in the form of a Disposition increase across the board. This is important, because it means NPCs are more likely to give you better deals, give information during quests and in the case of guards, ignore small misdemeanors and pay off your fine. This is so much better than Skyrim or Fallout 4, where you do all of these incredible things and the NPCs barely react and treat you like a gopher.
+ Aesthetically I think it looks nicer than Skyrim. Sure, Skyrim may have better fidelity but at least Oblivion doesn't have a blue filter over it. The world also seems better and more detailed as well. You have shrines, stones, little villages it just seems a lot grander.
+ The quest lines seem more interesting, especially the daedric quests. Vaermina's is an absolute mind fuck, Malacath's is pretty badass and you get to see the aftermath which is nice, and Sheo's is pretty funny. The Dark Brotherhood's questline is pretty interesting as well. I haven't tried the Thieves Guild quest and I don't think I will on this character, but the Grey Fox seems to be pretty well set up. Also that quest with the paranoid Wood Elf was pretty funny.
+ The actual main quest and war against the Dremora is much more engaging than Skyrim's. The first Sigil Tower was great. The battle of Bravil was tense, and the final mission where you had to haul arse and get Martin to the Temple of the One before you get swamped by Daedra even more so. Skyrim's main questline felt boring to me. Kill a damage sponge dragon, speak to some old men, go look at a wall, go to Valhalla and kill a joke of a final boss. Yawn.
+ You have actual build options like a proper RPG instead of Skyrim's lazy "be whatever you want to be" shit.
+ I liked the Speech wheel and disposition mechanic. It gave you alternate ways of completing quests, and that's great.
+ The combat is pretty tense. Enemies will block and counter strike you, so you actually have to use tactics and skill to beat them. Blocking is actually useful because it stuns them and you can do a parry thing where you block just as they attack you, and it feels great. It seems a lot faster than Skyrim's too; the animations seem quicker.
Now the bad -
- Knights of the Nine DLC is a joke. It only really benefits certain character builds and Umaril gets dunked on with Paralysis
- The leveled lists are stupid. Bandits shouldn't all have Glass Armour, and eventually scamps get phased out and replaced by Xivilai, to the point that you end up fighting nothing but them, Spider Daedra and Storm Elementals. If you have a proper build they aren't too bad, but it's still annoying to see.
- The leveling system is...awkward. You will always gain a level when you level up 10 major skills. Which means that unless you do some really gamey shit, you won't be able to always get +5 to your preferred attributes. This could mean that you end up with stats that aren't as high as they should be, which given that some skills level up faster than other due to the "use to improve system" (such as Athletics) you might end up dealing a lot less damage than you should against higher level enemies, because of Bethesda's silly leveled enemy system. This is most likely the origin of those stories about needing 45 hits to kill a common enemy.
In most games this is because your build sucks. In Oblivion this is because the game's mechanics fucked you over because your armor stat leveled a few too times when you didn't want it to so it ended up taking the attribute bonus from your strength stat or some nonsense like that.
- Leveled items. I just hate leveled items. It's bad enough that enemies scale with your level, but unique items too? That you can't upgrade? At least KotN gives you a mannequin that upgrades the Crusader Set to your level and you can build new sets of Madness / Amber armor, but most gear scales with your level, so if you do a quest too early you're stuck with a shitty version of that item. At least Daedric Artifacts aren't leveled, so silver lining I guess.
- Unenchanted melee weapons are an absolute joke, even at max blunt / blade skill and 100+ strength. I get that they want you to enchant your weapons (hence the prevalence of Sigil Stones) but still, they shouldn't be dealing noodle damage and is probably the other reason why people gripe about enemies being too tanky.
- The staggers. The. Fucking. Staggers. I don't know why they decided to connected the likelihood of getting staggered to Agility, an attribute which governs literally no skill that involves melee. Not even light armour, which is governed by speed of all things. You'd think wearing heavy armour would give you good stagger protection because of, you know, physics, but nope even with 85% armour rating you can get stunlocked and it's really fucking annoying. Meanwhile the enemies can just tank your hits and punch you that, surprise surprise, staggers you and opens you up to further hits that also stagger you. Bears, Etyra and Clannfears are particularly egregious for this reason.
- Fuck the lockpick minigame. Seriously.
Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
Nah, vanilla. I don't mod games on a first playthrough unless it's needed for stability, and the GOG release is pretty stable. Well, for a Bethesda game anyway.Aren't you using the oscuro oblivion overhaul thing?Doing the Shivering Isles DLC for Oblivion now.
After 60+ hours, I think I can give a more detailed critique of the game now.
So the good -
+ The main quest feels a lot more satisfying then Bethesda's later fares. You get an actual cutscene at the end and the world actually changes significantly. You see ruined Oblivion gates everywhere, NPCs actually talk about it and more importantly, there's an actual gameplay effect in the form of a Disposition increase across the board. This is important, because it means NPCs are more likely to give you better deals, give information during quests and in the case of guards, ignore small misdemeanors and pay off your fine. This is so much better than Skyrim or Fallout 4, where you do all of these incredible things and the NPCs barely react and treat you like a gopher.
+ Aesthetically I think it looks nicer than Skyrim. Sure, Skyrim may have better fidelity but at least Oblivion doesn't have a blue filter over it. The world also seems better and more detailed as well. You have shrines, stones, little villages it just seems a lot grander.
+ The quest lines seem more interesting, especially the daedric quests. Vaermina's is an absolute mind fuck, Malacath's is pretty badass and you get to see the aftermath which is nice, and Sheo's is pretty funny. The Dark Brotherhood's questline is pretty interesting as well. I haven't tried the Thieves Guild quest and I don't think I will on this character, but the Grey Fox seems to be pretty well set up. Also that quest with the paranoid Wood Elf was pretty funny.
+ The actual main quest and war against the Dremora is much more engaging than Skyrim's. The first Sigil Tower was great. The battle of Bravil was tense, and the final mission where you had to haul arse and get Martin to the Temple of the One before you get swamped by Daedra even more so. Skyrim's main questline felt boring to me. Kill a damage sponge dragon, speak to some old men, go look at a wall, go to Valhalla and kill a joke of a final boss. Yawn.
+ You have actual build options like a proper RPG instead of Skyrim's lazy "be whatever you want to be" shit.
+ I liked the Speech wheel and disposition mechanic. It gave you alternate ways of completing quests, and that's great.
+ The combat is pretty tense. Enemies will block and counter strike you, so you actually have to use tactics and skill to beat them. Blocking is actually useful because it stuns them and you can do a parry thing where you block just as they attack you, and it feels great. It seems a lot faster than Skyrim's too; the animations seem quicker.
Now the bad -
- Knights of the Nine DLC is a joke. It only really benefits certain character builds and Umaril gets dunked on with Paralysis
- The leveled lists are stupid. Bandits shouldn't all have Glass Armour, and eventually scamps get phased out and replaced by Xivilai, to the point that you end up fighting nothing but them, Spider Daedra and Storm Elementals. If you have a proper build they aren't too bad, but it's still annoying to see.
- The leveling system is...awkward. You will always gain a level when you level up 10 major skills. Which means that unless you do some really gamey shit, you won't be able to always get +5 to your preferred attributes. This could mean that you end up with stats that aren't as high as they should be, which given that some skills level up faster than other due to the "use to improve system" (such as Athletics) you might end up dealing a lot less damage than you should against higher level enemies, because of Bethesda's silly leveled enemy system. This is most likely the origin of those stories about needing 45 hits to kill a common enemy.
In most games this is because your build sucks. In Oblivion this is because the game's mechanics fucked you over because your armor stat leveled a few too times when you didn't want it to so it ended up taking the attribute bonus from your strength stat or some nonsense like that.
- Leveled items. I just hate leveled items. It's bad enough that enemies scale with your level, but unique items too? That you can't upgrade? At least KotN gives you a mannequin that upgrades the Crusader Set to your level and you can build new sets of Madness / Amber armor, but most gear scales with your level, so if you do a quest too early you're stuck with a shitty version of that item. At least Daedric Artifacts aren't leveled, so silver lining I guess.
- Unenchanted melee weapons are an absolute joke, even at max blunt / blade skill and 100+ strength. I get that they want you to enchant your weapons (hence the prevalence of Sigil Stones) but still, they shouldn't be dealing noodle damage and is probably the other reason why people gripe about enemies being too tanky.
- The staggers. The. Fucking. Staggers. I don't know why they decided to connected the likelihood of getting staggered to Agility, an attribute which governs literally no skill that involves melee. Not even light armour, which is governed by speed of all things. You'd think wearing heavy armour would give you good stagger protection because of, you know, physics, but nope even with 85% armour rating you can get stunlocked and it's really fucking annoying. Meanwhile the enemies can just tank your hits and punch you that, surprise surprise, staggers you and opens you up to further hits that also stagger you. Bears, Etyra and Clannfears are particularly egregious for this reason.
- Fuck the lockpick minigame. Seriously.
Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
Repetitively grinding the same group of enemies near a bonfire is also encouraged by the mechanic in which almost all enemies disappear permanently when killed enough (10-15) times, re-appearing only if the player uses a bonfire ascetic at that specific bonfire.Started Dark Souls 2. I can understand the idea behind some of the design choices like losing max health from deaths or dodge's utility being tied to stats sort of similarly how blocking is to an extend. But together with the bonfire teleports and soul requirement for levelups growing rather slowly, my extreme risk aversity is making me grind levels near bonfires rather than venturing out.
I largely agree, though Oblivion is the one particular exception.Nah, vanilla. I don't mod games on a first playthrough unless it's needed for stability, and the GOG release is pretty stable. Well, for a Bethesda game anyway.Aren't you using the oscuro oblivion overhaul thing?Doing the Shivering Isles DLC for Oblivion now.
After 60+ hours, I think I can give a more detailed critique of the game now.
So the good -
+ The main quest feels a lot more satisfying then Bethesda's later fares. You get an actual cutscene at the end and the world actually changes significantly. You see ruined Oblivion gates everywhere, NPCs actually talk about it and more importantly, there's an actual gameplay effect in the form of a Disposition increase across the board. This is important, because it means NPCs are more likely to give you better deals, give information during quests and in the case of guards, ignore small misdemeanors and pay off your fine. This is so much better than Skyrim or Fallout 4, where you do all of these incredible things and the NPCs barely react and treat you like a gopher.
+ Aesthetically I think it looks nicer than Skyrim. Sure, Skyrim may have better fidelity but at least Oblivion doesn't have a blue filter over it. The world also seems better and more detailed as well. You have shrines, stones, little villages it just seems a lot grander.
+ The quest lines seem more interesting, especially the daedric quests. Vaermina's is an absolute mind fuck, Malacath's is pretty badass and you get to see the aftermath which is nice, and Sheo's is pretty funny. The Dark Brotherhood's questline is pretty interesting as well. I haven't tried the Thieves Guild quest and I don't think I will on this character, but the Grey Fox seems to be pretty well set up. Also that quest with the paranoid Wood Elf was pretty funny.
+ The actual main quest and war against the Dremora is much more engaging than Skyrim's. The first Sigil Tower was great. The battle of Bravil was tense, and the final mission where you had to haul arse and get Martin to the Temple of the One before you get swamped by Daedra even more so. Skyrim's main questline felt boring to me. Kill a damage sponge dragon, speak to some old men, go look at a wall, go to Valhalla and kill a joke of a final boss. Yawn.
+ You have actual build options like a proper RPG instead of Skyrim's lazy "be whatever you want to be" shit.
+ I liked the Speech wheel and disposition mechanic. It gave you alternate ways of completing quests, and that's great.
+ The combat is pretty tense. Enemies will block and counter strike you, so you actually have to use tactics and skill to beat them. Blocking is actually useful because it stuns them and you can do a parry thing where you block just as they attack you, and it feels great. It seems a lot faster than Skyrim's too; the animations seem quicker.
Now the bad -
- Knights of the Nine DLC is a joke. It only really benefits certain character builds and Umaril gets dunked on with Paralysis
- The leveled lists are stupid. Bandits shouldn't all have Glass Armour, and eventually scamps get phased out and replaced by Xivilai, to the point that you end up fighting nothing but them, Spider Daedra and Storm Elementals. If you have a proper build they aren't too bad, but it's still annoying to see.
- The leveling system is...awkward. You will always gain a level when you level up 10 major skills. Which means that unless you do some really gamey shit, you won't be able to always get +5 to your preferred attributes. This could mean that you end up with stats that aren't as high as they should be, which given that some skills level up faster than other due to the "use to improve system" (such as Athletics) you might end up dealing a lot less damage than you should against higher level enemies, because of Bethesda's silly leveled enemy system. This is most likely the origin of those stories about needing 45 hits to kill a common enemy.
In most games this is because your build sucks. In Oblivion this is because the game's mechanics fucked you over because your armor stat leveled a few too times when you didn't want it to so it ended up taking the attribute bonus from your strength stat or some nonsense like that.
- Leveled items. I just hate leveled items. It's bad enough that enemies scale with your level, but unique items too? That you can't upgrade? At least KotN gives you a mannequin that upgrades the Crusader Set to your level and you can build new sets of Madness / Amber armor, but most gear scales with your level, so if you do a quest too early you're stuck with a shitty version of that item. At least Daedric Artifacts aren't leveled, so silver lining I guess.
- Unenchanted melee weapons are an absolute joke, even at max blunt / blade skill and 100+ strength. I get that they want you to enchant your weapons (hence the prevalence of Sigil Stones) but still, they shouldn't be dealing noodle damage and is probably the other reason why people gripe about enemies being too tanky.
- The staggers. The. Fucking. Staggers. I don't know why they decided to connected the likelihood of getting staggered to Agility, an attribute which governs literally no skill that involves melee. Not even light armour, which is governed by speed of all things. You'd think wearing heavy armour would give you good stagger protection because of, you know, physics, but nope even with 85% armour rating you can get stunlocked and it's really fucking annoying. Meanwhile the enemies can just tank your hits and punch you that, surprise surprise, staggers you and opens you up to further hits that also stagger you. Bears, Etyra and Clannfears are particularly egregious for this reason.
- Fuck the lockpick minigame. Seriously.
Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
I’m also playing the NWN OC right now, also a few hours into the second chapter. Most people agree that the OC is not that interesting and the other modules much better.Playing Neverwinter Nights for the first time in about 15 years. A few hours into the second chapter. This story is really not as gripping as I remember!
Also playing Bloodborne on the PS4. Love it. Just beat the boss at the end of the forbidden forest. The 3 shadow guys. Still prefer DS1, but these outfits are sharp as fuck in comparison. This Gascoigne hat got me rolling like Van Helsing
Well, I had a look at what OOO is offering and it seems that it suffers too much from modder's autism.I largely agree, though Oblivion is the one particular exception.Nah, vanilla. I don't mod games on a first playthrough unless it's needed for stability, and the GOG release is pretty stable. Well, for a Bethesda game anyway.Aren't you using the oscuro oblivion overhaul thing?Doing the Shivering Isles DLC for Oblivion now.
After 60+ hours, I think I can give a more detailed critique of the game now.
So the good -
+ The main quest feels a lot more satisfying then Bethesda's later fares. You get an actual cutscene at the end and the world actually changes significantly. You see ruined Oblivion gates everywhere, NPCs actually talk about it and more importantly, there's an actual gameplay effect in the form of a Disposition increase across the board. This is important, because it means NPCs are more likely to give you better deals, give information during quests and in the case of guards, ignore small misdemeanors and pay off your fine. This is so much better than Skyrim or Fallout 4, where you do all of these incredible things and the NPCs barely react and treat you like a gopher.
+ Aesthetically I think it looks nicer than Skyrim. Sure, Skyrim may have better fidelity but at least Oblivion doesn't have a blue filter over it. The world also seems better and more detailed as well. You have shrines, stones, little villages it just seems a lot grander.
+ The quest lines seem more interesting, especially the daedric quests. Vaermina's is an absolute mind fuck, Malacath's is pretty badass and you get to see the aftermath which is nice, and Sheo's is pretty funny. The Dark Brotherhood's questline is pretty interesting as well. I haven't tried the Thieves Guild quest and I don't think I will on this character, but the Grey Fox seems to be pretty well set up. Also that quest with the paranoid Wood Elf was pretty funny.
+ The actual main quest and war against the Dremora is much more engaging than Skyrim's. The first Sigil Tower was great. The battle of Bravil was tense, and the final mission where you had to haul arse and get Martin to the Temple of the One before you get swamped by Daedra even more so. Skyrim's main questline felt boring to me. Kill a damage sponge dragon, speak to some old men, go look at a wall, go to Valhalla and kill a joke of a final boss. Yawn.
+ You have actual build options like a proper RPG instead of Skyrim's lazy "be whatever you want to be" shit.
+ I liked the Speech wheel and disposition mechanic. It gave you alternate ways of completing quests, and that's great.
+ The combat is pretty tense. Enemies will block and counter strike you, so you actually have to use tactics and skill to beat them. Blocking is actually useful because it stuns them and you can do a parry thing where you block just as they attack you, and it feels great. It seems a lot faster than Skyrim's too; the animations seem quicker.
Now the bad -
- Knights of the Nine DLC is a joke. It only really benefits certain character builds and Umaril gets dunked on with Paralysis
- The leveled lists are stupid. Bandits shouldn't all have Glass Armour, and eventually scamps get phased out and replaced by Xivilai, to the point that you end up fighting nothing but them, Spider Daedra and Storm Elementals. If you have a proper build they aren't too bad, but it's still annoying to see.
- The leveling system is...awkward. You will always gain a level when you level up 10 major skills. Which means that unless you do some really gamey shit, you won't be able to always get +5 to your preferred attributes. This could mean that you end up with stats that aren't as high as they should be, which given that some skills level up faster than other due to the "use to improve system" (such as Athletics) you might end up dealing a lot less damage than you should against higher level enemies, because of Bethesda's silly leveled enemy system. This is most likely the origin of those stories about needing 45 hits to kill a common enemy.
In most games this is because your build sucks. In Oblivion this is because the game's mechanics fucked you over because your armor stat leveled a few too times when you didn't want it to so it ended up taking the attribute bonus from your strength stat or some nonsense like that.
- Leveled items. I just hate leveled items. It's bad enough that enemies scale with your level, but unique items too? That you can't upgrade? At least KotN gives you a mannequin that upgrades the Crusader Set to your level and you can build new sets of Madness / Amber armor, but most gear scales with your level, so if you do a quest too early you're stuck with a shitty version of that item. At least Daedric Artifacts aren't leveled, so silver lining I guess.
- Unenchanted melee weapons are an absolute joke, even at max blunt / blade skill and 100+ strength. I get that they want you to enchant your weapons (hence the prevalence of Sigil Stones) but still, they shouldn't be dealing noodle damage and is probably the other reason why people gripe about enemies being too tanky.
- The staggers. The. Fucking. Staggers. I don't know why they decided to connected the likelihood of getting staggered to Agility, an attribute which governs literally no skill that involves melee. Not even light armour, which is governed by speed of all things. You'd think wearing heavy armour would give you good stagger protection because of, you know, physics, but nope even with 85% armour rating you can get stunlocked and it's really fucking annoying. Meanwhile the enemies can just tank your hits and punch you that, surprise surprise, staggers you and opens you up to further hits that also stagger you. Bears, Etyra and Clannfears are particularly egregious for this reason.
- Fuck the lockpick minigame. Seriously.
Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
C'mon, barbarian bro!Corvus had some mad skills with the spear thing. Almost good enough to forgive his elfness. Almost.
I did didn't I.C'mon, barbarian bro!Corvus had some mad skills with the spear thing. Almost good enough to forgive his elfness. Almost.
You gotta admit that Corvus is a badass elf. Not too many of those though.
I completed Oblivion for the first time a couple months ago, and I agree with everything you wrote. I liked it much more than Skyrim.Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
You could as well pick any class and just never sleep. The problem with this cheesy approach is the same boring loot everywhere, ugh.I completed Oblivion for the first time a couple months ago, and I agree with everything you wrote. I liked it much more than Skyrim.Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
To get around the retarded level scaling, I made a custom melee class with magic skills set as my major skills. That way, I could stay at level 1 for most of the game. There's one main quest that requires you to be at least level 2, so I ended up casting a few spells to level up, and then completed the game at level 2. It was actually a lot of fun at such a low level; no random brigands with daedric gear, etc., and getting some magic equipment as a quest reward actually felt like a big deal. It honestly felt like the game was meant to be played like this.
Yeah, that's what I meant by doing cheesy stuff to game the system, and I hate having to do that. It feels so wrong.You could as well pick any class and just never sleep. The problem with this cheesy approach is the same boring loot everywhere, ugh.I completed Oblivion for the first time a couple months ago, and I agree with everything you wrote. I liked it much more than Skyrim.Overall, I liked Oblivion and I think it did more things right than Skyrim. It really needs a mod that fixes leveled lists though, because seeing everyone packing Daedric and Glass gear is stupid as hell. Even commoners have glass daggers, wtf.
Also a mod that improves unenchanted weapons and fixes the leveling system would be nice as well.
To get around the retarded level scaling, I made a custom melee class with magic skills set as my major skills. That way, I could stay at level 1 for most of the game. There's one main quest that requires you to be at least level 2, so I ended up casting a few spells to level up, and then completed the game at level 2. It was actually a lot of fun at such a low level; no random brigands with daedric gear, etc., and getting some magic equipment as a quest reward actually felt like a big deal. It honestly felt like the game was meant to be played like this.
In Civ 6, combat is meant to be punishing for both sides, and better treated as more of a sequence of skirmishes than an ongoing affair. Being at war for too long will take a toll on your citizens, and your diplomatic favor will be seriously damaged, much more so if you don't provide a proper "reason" to be at war. AI is still stupid though, but it's somewhat of a neat concept imo.Civ6, oh boy what a time sink that game is. I am not sure if I like the series as combat seems to be optional? Feels a bit cuckish.