But random loot in Oblivion (and MW) is already boring.The problem with this cheesy approach is the same boring loot everywhere, ugh.
But random loot in Oblivion (and MW) is already boring.The problem with this cheesy approach is the same boring loot everywhere, ugh.
Also the butter knife combat as well.But random loot in Oblivion (and MW) is already boring.The problem with this cheesy approach is the same boring loot everywhere, ugh.
tell me about it, I was feeling sorry to start a war against a civ that was sandwiched between my cities because the leader looked like a big teddy bear, a few turns later he starts a war with me and I'm like "you little bastard, I'm gonna fuck you up now!"In Civ 6, combat is meant to be punishing for both sides, and better treated as more of a sequence of skirmishes than an ongoing affair. Being at war for too long will take a toll on your citizens, and your diplomatic favor will be seriously damaged, much more so if you don't provide a proper "reason" to be at war. AI is still stupid though, but it's somewhat of a neat concept imo.
That's why you have to denounce your enemies. You proceed by denouncing them and then declaring war a number of turns later. Peace talks can start after a number of turns later. They'll try their best to make amends with you as you saw. That's why you have to pay attention at other player denouncing you, because a declaration of war might follow. If you want AI to become more aggressive, activate the secret societies mode, because belonging to different ones can trigger AI's belligerence in a very noticeable way. AI is stupid as fuk as I said, so you're just better off wiping them off the map. The way loyalty works though, you're better off destroying most cities and settling your own.tell me about it, I was feeling sorry to start a war against a civ that was sandwiched between my cities because the leader looked like a big teddy bear, a few turns later he starts a war with me and I'm like "you little bastard, I'm gonna fuck you up now!"In Civ 6, combat is meant to be punishing for both sides, and better treated as more of a sequence of skirmishes than an ongoing affair. Being at war for too long will take a toll on your citizens, and your diplomatic favor will be seriously damaged, much more so if you don't provide a proper "reason" to be at war. AI is still stupid though, but it's somewhat of a neat concept imo.
Well, a few turns later after I built more military units and started to besiege his city, he started to plead for peace almost every second turn, right until I absorbed his last city into my empire. Meanwhile, every other civ kept denouncing me for being a warmonger for a war I didn't even start?
Dunno, I'm not really feeling this franchise, which I struggle to accept a bit due to its massive popularity.
I'm currently decided on beating Immortal Planet. Hopefully, I will beat it before the end of the weekend. Isometric. soulslike, with a lot of focus on keeping your stamina in check. It's not a very long game, so it should be doable. What I have played has been fairly enjoyable, so far.
I beat game #9 of the year, Broken Sword: Director's Cut. The best of the point & click adventure games that I have played in 2023. Looks good enough, good dialog, and story. Puzzles are decent, and the game didn't overstay its welcome.
I also put some hours into Solasta, today. The enemy HP sponges are becoming more frequent. It's not that I can't deal with them, and kill them off, but they overdid it. Still having a decent time with the game, but my overall fondness of the game has slightly dipped.
I have two characters with the spirit guardian, which helps tremendously.I'm currently decided on beating Immortal Planet. Hopefully, I will beat it before the end of the weekend. Isometric. soulslike, with a lot of focus on keeping your stamina in check. It's not a very long game, so it should be doable. What I have played has been fairly enjoyable, so far.
I beat game #9 of the year, Broken Sword: Director's Cut. The best of the point & click adventure games that I have played in 2023. Looks good enough, good dialog, and story. Puzzles are decent, and the game didn't overstay its welcome.
I also put some hours into Solasta, today. The enemy HP sponges are becoming more frequent. It's not that I can't deal with them, and kill them off, but they overdid it. Still having a decent time with the game, but my overall fondness of the game has slightly dipped.
Did you play the original or the DC? The director's cut takes stuff away from the game and replaces it with other stuff nobody wanted. The OG is available as free dlc on Steam and as an extra download on GOG.
If by bullet sponges you mean undead, make use of divine abilities. They do work in this game.
Yeah, I really don't understand why modders' are incapable of keeping it simple and insist on adding stupid shit just because they can.Fallout Tactics with Redux Mod. Not really digging all the ludicrous portrait changes so far, i mean replacing Stitch portrait with David Beckham's pic? The reasons for it are pretty retarded if you bother to read the walls of text in the readme. Then there is an issue of author's autism getting triggered by the game having real world weapons so he just had to rename them into some prosperized shit like "colt" into "holt"... New menu looks like shit, i mean why even replace it? Usually i would send a mod straight into the trash based on silly changes like that alone, but Redux seem to be the only mod that does cut content restoration which is something i'm always interested in. Oh well if there aren't any more moronic changes like that i will continue on.
Yeah, I really don't understand why modders' are incapable of keeping it simple and insist on adding stupid shit just because they can.Fallout Tactics with Redux Mod. Not really digging all the ludicrous portrait changes so far, i mean replacing Stitch portrait with David Beckham's pic? The reasons for it are pretty retarded if you bother to read the walls of text in the readme. Then there is an issue of author's autism getting triggered by the game having real world weapons so he just had to rename them into some prosperized shit like "colt" into "holt"... New menu looks like shit, i mean why even replace it? Usually i would send a mod straight into the trash based on silly changes like that alone, but Redux seem to be the only mod that does cut content restoration which is something i'm always interested in. Oh well if there aren't any more moronic changes like that i will continue on.
Stalker mods are a good example of this; Autumn Aurora introduced metro armour sets for some stupid reason and Anomaly has lurkers which stick out like a sore thumb.
Then we have Skyrim's Requiem mod where the modder descided to add perfectly invisible enemies that you can't see or attack which just dunk on you because they deal so much damage for some idiotic reason.
Is it really too hard for them to just make improvements and mechanical changes where needed and not add a bunch of extraneous shit? Or at least keep the extra crap optional?
that's common for most newish gameswhy have only 1/40th of players beaten the game
Scratch that part, i forgot that you need pokeballs to catch pokemons.The other type i encountered, Blumella or something, just didn't want to enter the capturable state