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CthuluIsSpy

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So 10 hours into morrowind, and here are my thoughts -
- The pace is a lot slower than the later games. You level up slow and there's not as much combat as in Oblivion or Skyrim. You don't really dungeon crawl that much until you have some good investment in your combat skills because enemies are a lot more dangerous and there's less leveled list nonsense. It overall feels more like a traditional CRPG like Fallout rather than a modern action "RPG."

- I really like the main quest structure. Being told to just go out and make a name for yourself and then come back after you've integrated into society is a hell lot more natural than the later games' questline structure where you're the hero and you have to save the world, but you can take your time because Dagon and Alduin will just wait for you.

- Hybrid builds don't seem as viable as in Oblivion. Part of it is due to the lack of magicka regen but also you don't have a nice little quick cast button and instead have to switch to magic mode. I prefer Oblivion's system, really. Being able to just throw out spells mid combo felt great.

- I really like the variation in combat skills and weapons. Oblivion simplified it into something silly (axes are blunt? What?) and removed spears, and Skyrim simplified it even further into two handed and one handed weapons. That said, splitting the damage into chop/thrust/slash seems unnecessary; there doesn't seem to be any resistances against those attack types, so you really just use whatever deals the most amount of damage. There's even an option that enables "the best attack" so such a mechanic seems pointless to me.
Without that option the combat feels awkward as you have to move and attack to use those moves, and that just feels weird.

- Sneak is really hard and finicky to level up. I don't want to abandon my current character, but I suspect going just pure cave man might be a more effective build.

- That said, sneak builds do tend to favor speed (because of small blade), which does actually make you move faster. This is a real convenience in a game with no fast-travel at will

- The game lacks a NPC routine like in Oblivion. They never sleep and shops are always open. I won't fault Morrowind for that though because it's an earlier game and as such would suffer from technical limitations, but it is interesting to see when that feature was introduced.

- No poisons. That makes me sad.

- Enchanted weapons recharge over time, instead of needing to constantly recharge them with gems. This feels so much better and actually makes finding an early enchanted weapon pretty advantageous.

- Hostile NPCs do not respawn. I kind of like this. I always found it odd how there was an infinite legion of bandits in the later games, that just move into a cave where a bunch of them was just brutally slaughtered with a mix of fire and sword.
 
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Caim

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Yeah, Sneak is a bitch and a half to level up and it's pretty diffcult to properly use it. There's some clunky math behind it so it's not very binary to check whether someone can see you or not. Sneak stacks with the Chameleon spell, and at 100% Chameleon you will be fully invisible no matter what you do. As for the bandits, did you notice that they're all named NPCs?

Also, what do you think about how they handle trainers in Morrowind?
 

CthuluIsSpy

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Well, training seems a lot more important than in later games. I barely used trainers in Skyrim or Oblivion, but in Morrowind they actually seem worth it because your non-main stats start off pretty low and they take a while to level up.
There doesn't seem to be a level cap either which is nice.
 

Sigourn

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I never understood the hype over named bandits.
Not only does it make no sense (why would you know the name of a bandit who is out to kill you), but it also serves no purpose at all as, named bandit or not, it's still an NPC with no backstory attached to it that is trying to kill you.

I'm playing Wanton Destruction now, and it's INSANE how much of a leap in quality it is compared to Twin Dragons and the base Shadow Warrior game.
The levels are that much more imaginative and fun to play through. I'm still pissed at how tanky rocket and grenade yakuzas are, but at least it's much more manageable now. The keycard hunting is less egregious: the worst aspect of the other expansion is how often you need to make a massive backtracking just to unlock a two-room section, which makes it feel like level padding. No such thing in Wanton Destruction so far. Pretty fun stuff.
 

CthuluIsSpy

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Yeah that is odd, but I guess they wanted to let you know that it's a person you're killing?
What I liked more was that they don't respawn anyway. I didn't like respawning dungeons in Skyrim or Oblivion, I thought it was pointless. I mean, I already cleared the damn thing, why would I want to return?
 

Baron Dupek

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Jul 23, 2013
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Gothic 2 NotR on Steam
Saw few posts about people choosing Valley of Mines or Jarkhendar in the earliest chapters. Tried that too but something funky happened - talked with Lares about escorting my sorry ass to either Mercenary farm or pyramids with portal. Took first choice and... second option vanished. Can't talk with other characters about this topic. Nothing to push the quest with portal key.

Maybe it was bad idea to spare bandits weapons trader? Did that to get empty runestone earlier.
That small mistake costed a bunch of hours to spend to gain access to Jarkhendar.
Imagine playing G2 more than once, doing things by the book, then on another playthrough you either make some mistake or game just break the scripts a little and drop you on the ice. Not cool...

Testing Build Engine randomizer, really nice spice for less played games like Ion Maiden or Shadow Warrior which haz no custom campaigns nor mods. Even better then you can spam ammo from least used gunz and pickups.
 

Kabas

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Feb 10, 2018
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Still playing Zanzarah, some might even say i am playing it way too much lately.
My main squad looks like this so far.
TeGn3T8.png

My main green fairy finally achieved her final evolution. Something makes me think it wasn't worth it. She lost some jumping skill and flexibilty in terms of spell choices. She used to be a high damage crit machine before that, now she is more balanced in term of offence and defence.
My earth and water fairies finally stopped being so fragile and afraid of loud noises after reaching their first evolution. Not satisfied with the current avaliable spell selection for my water fairy, hope that situation will improve with the final evolution. Gotta check that gambling shop again.
That Bue fellow is an energy fairy, a dwarven jew sold it to me for 400 bucks. Ended up being worth it. One of my best damage dealers after i grinded a few levels for him.
Mentaur is a fresh addition for my team. Psi is one of the very few types that are very effecient against stone fairies, useful for these dwarven duels. Kinda fond of him, the cave in which i found his species just so happened to be the perfect grinding spot for my energy and chaos fairies. Very thankful for the sacrifice his people made for me.

Honorable mentions to my two backup members of the team.
igEFnxf.png

For my chaos element fairy it was a choice between skeleton and bird, decided to go with the skeleton. Not impressed yet with the chaos spells and he didn't get the moment to truly shine because most of the early enemies are very effecient against chaos.
yLQzxMr.png

This fellow is the only fire pokemon i managed to get for now. You need to combine a certain item with a certain fairy in order to get him. Yet to reach the shop that sells fire spells.

Spell builds for your fairies and combat itself are nothing to write home about but the game definitely nailed the exploration aspect and this desire to "collect them all". A perfect children's game.
 

CthuluIsSpy

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So I found a dagger that gives you levitation. Why the fuck didn't they leave levitation in Oblivion and Skyrim? It's super fun to use.
Also, I reported back to Caius to start the main quest, and I think I might be overleveled. I dunked on that guy on the bridge and the bandits in those dwemer ruins just have daggers and clothing.
Still better than Oblivion's enemy scaling.
 

Caim

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So I found a dagger that gives you levitation. Why the fuck didn't they leave levitation in Oblivion and Skyrim? It's super fun to use.
Also, I reported back to Caius to start the main quest, and I think I might be overleveled. I dunked on that guy on the bridge and the bandits in those dwemer ruins just have daggers and clothing.
Still better than Oblivion's enemy scaling.
Normally the bridge guy is something of a damage check, but if you can breeze past him you should be good for a bit.
 
Joined
Jan 21, 2023
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So I found a dagger that gives you levitation. Why the fuck didn't they leave levitation in Oblivion and Skyrim? It's super fun to use.
Also, I reported back to Caius to start the main quest, and I think I might be overleveled. I dunked on that guy on the bridge and the bandits in those dwemer ruins just have daggers and clothing.
Still better than Oblivion's enemy scaling.
The excuse is "we designed levels differently this time around".
Also, Caius' reccomendation to do some side quests first is meant to be taken liberally. It could mean doing some sidequests here and there or just doing them all until you can just go through the main quest with no issue.
If you haven't removed the level cap, you'll be hitting it halfway through the game, depending on how your character is built.
 

Kabas

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I burned out. Don't want to play Zanzarah anymore.
bh4ljNj.png

Not sure if being toasted on the solid ground is a bug or the game has a semi-realistic lava and you need to find special fairy card like with the previous hazards in order to even enter lava caves.
I burned out mostly because of the need to grind. I wouldn't mind it so much if it didn't involve so much walking and the combat didn't feel so samey. It's kinda bummer to stumble upon a new and cool metalic fairy only to realise i need to waste an hour or more running around forest fighting random fairies in order to make a use out of it.
Well, it was fun while it lasted.

Edit: To be actually honest, it's not like you need to grind too long though.
Due to the way elements work it's not critical if you're underleveled as long as you use the right element. Like, this flying mushroom might be level 40 and have a nasty active/passive spell combo - your level 20 metalic monstrocity will only need two or three shots to finish the fight.
Which brings us to the issue of why combat feels so samey. What offensive/passive spells you and your opponent have is irrelevant(save for select few) compared to just making sure you use the right element. The most optimal solution to all the challenges is to simply switch to the right fairy.
 
Last edited:
Joined
Jan 7, 2012
Messages
15,228
So I found a dagger that gives you levitation. Why the fuck didn't they leave levitation in Oblivion and Skyrim? It's super fun to use.
Also, I reported back to Caius to start the main quest, and I think I might be overleveled. I dunked on that guy on the bridge and the bandits in those dwemer ruins just have daggers and clothing.
Still better than Oblivion's enemy scaling.
They didn't have the CPU/GPU power to have seamless cities exist in the open world, they had to be entirely separate areas with doors that teleport you between them.
 

CthuluIsSpy

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Dec 26, 2014
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On the internet, writing shit posts.
So I found a dagger that gives you levitation. Why the fuck didn't they leave levitation in Oblivion and Skyrim? It's super fun to use.
Also, I reported back to Caius to start the main quest, and I think I might be overleveled. I dunked on that guy on the bridge and the bandits in those dwemer ruins just have daggers and clothing.
Still better than Oblivion's enemy scaling.
They didn't have the CPU/GPU power to have seamless cities exist in the open world, they had to be entirely separate areas with doors that teleport you between them.
Except the open world in Skyrim and Oblivion is pretty seamless? I'm not sure that's a good reason to not have levitation, especially when you can just use No-Clip or take Giant Express.

I understand not being to make a city as large as Vivec due to technical limitations (the irony of having better graphics, I suppose), but levitation is really no different from acrobats cheese, no clip, dragon flight or getting yeeted by a Giant into the stratosphere.
 
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markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Finished Heroes of Annihilated Empires a old RTS from 2006. The core gameplay is similar to games like Warcraft 3, Dungeon & Dragons Dragonshard and Spellforce where you have a hero who levels up, gets skills and equipment. The campaign is closes to Spellforce where you have a lot of levels without base building only using your hero and units you get during the missions. Visually it looks good, as the game aged much better then those mentioned earlier. The game has its issues, its quite simplistic as there are not many units to recruit, and they lack any kind usable abilities, the game is quite slow (I used speed cheat on few occasions as I couldnt watch my transport ships drag like snails over the screen). The game is challenging, the first missions can be called a beginner trap and probably managed to put off more then a few players. The age of game can be seen with technical issues of lack of cinematics, as you are no longer able to watch them, you can go to the game folder and use a video player to watch them manually. If you choose to play the game dont install any of the unofficial patches since from my own experience I had more bugs with them then without them. Camera can be a mess on occasions and story is bland, the main character voice actor manages to make the hero sound like a annoying duchebag. Despite its faults I was surprised how much I enjoyed it, its a good looking game with simple but challenging gameplay and large maps that reward exploration.

Also finished Kingdom Two Crowns, a simple fun game that I found enjoyable to play while listening to podcasts.

Playing Yakuza Kiwami, Im on chapter 5 and enjoying myself.

Also in mood for another strategy game, downloaded to try out Surviving Mars, Tropico 6 and Thea 2 to see with which one I will stuck.
 

Jvegi

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Glory to Ukraine
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After wasting time with Geneforge: Mutagen, trying to get invested into Pentiment, having to postpone my pretty fun playthrough of Tomb Raider 1 as well as spending just enough time in Poker Night at the Inventory 2, I have decided to play an actual game.

System Shock 2
it is, and this time I'm going to finish it. 8 years ago I got a few hours in, enough to see it's very, very good. This time I'll finish it. Or not.
 
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I remember playing Heroes of Annihilated Empires a long time ago and the only thing I remember was the movement speed. The starting scene has your troops crossing a bridge and it feels like it lasts forever. Or maybe it was me being OD'd in caffeine as usual?
 

FreshCorpse

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Bought Gran Turismo 7 recently. I realise this is not a forum where anyone naturally gives a flying fuck about the PS5 but just in case you want a laugh, here is how getting a new (physical, lol) game goes on PS5 these days: -
  1. Open packet immeadiately, put disk in machine because there is a lengthy install time, even with all the direct IO shite it can do
  2. Wait until the files are copied to the internal NVMe (~30 minutes?)
  3. Boot game, don't get too excited yet
  4. Game goes "oh right, yeah, I want an update, it's enormous, please wait longer"
  5. Wait longer
  6. Play game
Increasingly the only advantage of physical over digital now is that you can flog it on ebay if it's shit.

The devs who made GT7 clearly know how annoying this rigmarole is so they have made some of the game is playable straight away after step #3 while you wait for the (HUNDRED GIGABYTE!) patch. Nice, right?

BUT what they have made available is literally the shittiest game mode possible where you have to drive around one of three non-conventional racetracks in one of three underwhelming cars to some fucking butchered techno version of Mozart where you have to hit pointless checkpoints every so often to be allowed to keep driving. The game mode is called "Music Rally". Holy fucking shit what an own goal. Just give some Jap halo car and a mid-game circuit without the fucked up soundtrack? How hard is it? Just let me just play some basic version of Gran Turismo. Fuck this

:argh:

PS also fuck this forum that deletes my double spaces after a full stop. Even reddit is above that.
 

Hag

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Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Except the open world in Skyrim and Oblivion is pretty seamless? I'm not sure that's a good reason to not have levitation, especially when you can just use No-Clip or take Giant Express.

I understand not being to make a city as large as Vivec due to technical limitations (the irony of having better graphics, I suppose), but levitation is really no different from acrobats cheese, no clip, dragon flight or getting yeeted by a Giant into the stratosphere.
Don't know about Skyrim but Oblivions's cities are out of the main map, what you see from afar are low resolution placeholders. The whole place is in its own cell, so you couldn't levitate in and out. That was the technical reason given at the time.
Which is a shame, considering how exhilarating levitation is in Morrowind.
 
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Bought Gran Turismo 7 recently. I realise this is not a forum where anyone naturally gives a flying fuck about the PS5 but just in case you want a laugh, here is how getting a new (physical, lol) game goes on PS5 these days: -
  1. Open packet immeadiately, put disk in machine because there is a lengthy install time, even with all the direct IO shite it can do
  2. Wait until the files are copied to the internal NVMe (~30 minutes?)
  3. Boot game, don't get too excited yet
  4. Game goes "oh right, yeah, I want an update, it's enormous, please wait longer"
  5. Wait longer
  6. Play game
Increasingly the only advantage of physical over digital now is that you can flog it on ebay if it's shit.

The devs who made GT7 clearly know how annoying this rigmarole is so they have made some of the game is playable straight away after step #3 while you wait for the (HUNDRED GIGABYTE!) patch. Nice, right?

BUT what they have made available is literally the shittiest game mode possible where you have to drive around one of three non-conventional racetracks in one of three underwhelming cars to some fucking butchered techno version of Mozart where you have to hit pointless checkpoints every so often to be allowed to keep driving. The game mode is called "Music Rally". Holy fucking shit what an own goal. Just give some Jap halo car and a mid-game circuit without the fucked up soundtrack? How hard is it? Just let me just play some basic version of Gran Turismo. Fuck this

:argh:

PS also fuck this forum that deletes my double spaces after a full stop. Even reddit is above that.
My friend told me that he spent an entire afternoon waiting for updates to download for a ps4 game. His internet sucked ass though.
 

FreshCorpse

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
My friend told me that he spent an entire afternoon waiting for updates to download for a ps4 game. His internet sucked ass though.
PS4 games are actually not great on the PS5. They don't use the whole direct IO artiface at all so their load times are pretty long plus they have enormous install sizes, way bigger than most PS5 games. Oh and you get no perf improvement at all unless the developer has issued a "PS5 upgrade" which is uncommon. There's a reason why everyone wants Bloodborne to either get a remaster for PS5 or a port to PC.
 

Abu Antar

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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Been playing a lot of Disciples II on PC. 20+ hours in the past week. I did the Imperial campaign, and I'm two missions into the Undead campaign. Once you get your hero into higher level, they will tear things to shreds. I'm really feeling this, especially the graphics, mood and music. Combat is pretty good, but it's more about having the right setup for the right encounters. In the Imperial campaign, I went with two strong parties. I'm undecided how to proceed with the Undead campaign. I'm using the guild master, which seems good for now.

On PS5, I am rotating Octopath Traveler II, Like a Dragon: Ishin!, and Control. I'm liking all three, but Control is honestly a pretty average third person shooter with an interesting premise and setting. I just unlocked the levitation ability, which opens things up a bit. Some side quests are finally done, but I think that I will mostly focus on main story stuff. I'll do side quests if they unlock fun stuff. One of them had a decent boss battle.
 

adddeed

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May 27, 2012
Messages
1,522
Started Far Cry 2, after last having played in 2009.
Game looks stunning still, even more so in 3D Vision. Very immersive game overall and love its tight focus no extra bullshit or activities or clearing off map markers.
Dont know if its just me but the game seems more advanced than FarCry3 in terms of visuals.
 

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