Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

What game are you wasting time on?

Naraya

Arcane
Joined
Oct 19, 2014
Messages
1,660
Location
Tuono-Tabr
Started Far Cry 2, after last having played in 2009.
Game looks stunning still, even more so in 3D Vision. Very immersive game overall and love its tight focus no extra bullshit or activities or clearing off map markers.
Dont know if its just me but the game seems more advanced than FarCry3 in terms of visuals.
When/if you finish it, be sure to check Nexus for mods. There are few that modify the gameplay pretty significantly. I played with this one IIRC: https://www.nexusmods.com/farcry2/mods/286
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,679
Location
On the internet, writing shit posts.
Is there a Morrowind mod that allows you to make notes on the world map?
I don't mind dungeons and what not being automatically revealed, but it does make it harder to come back to certain spots later. It's kind of inconsistent how you can edit some notes on the local map but you can't make your own notes like in Underrail or PST.

Also, I really like how weapons don't have levels. You will always get the best possible version, which is great.
I hated that leveled unique weapon crap in Oblivion and Skyrim, especially Oblivion because so many uniques had their best versions at level 30.
It was shit in Borderlands, and it's shit in Elder Scrolls.
 
Last edited:
Joined
Jan 21, 2023
Messages
3,768
Aren't you alble to make your own notes in your journal? Mind's a bit fuzzy regarding that. It was a feature in older TES games and while I think I remember it in Morrowind, it might've been a mod.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,935
Location
The Khanate
Picked up Ace Combat 6 on a whim, it's the 2007 one on the 360. I'm positively surprised, it's great fun. They've made some changes that set the game apart. The missions are packed right from the start, with varying objectives, lots of enemies and different environments. You can choose between multiple sub-objectives to start with, and can actually fail them without failing the mission. Checkpoints mid-mission as well, but obviously it may be smarter to start from the beginning and play better. You also get an allied attack gauge thst you can use to call in air strikes on targets, real handy for targets your own plane is less suited for.

The story seems more melodramatic from the snippets I've seen but I've just been skipping everything due to emulation hurdles. And honestly, I doubt I'm missing out on much, the writing in these games is entertaining at best in a B-movie sort of way.

There was a crap ton of DLC including Idolmaster tie ins. Real pioneering stuff. Having end game planes unlocked from the start obviously screws with the balance but I am trying out a new one every mission, and they really do change the playstyle. Used an A-10 variant that made me a flying rock with near infinite payload but at risk of falling from the sky at any moment, then a plane that was so rigid and stable it was like flying a ruler. I'm having fun this way so missing out on the usual unlock progression doesn't really bother me.



The game can be surprisingly good looking for a 2007 game. Doesn't come across that well in screenshots and emulation seems to cause some effects to appear low resolution but I'm a sucker for nice weather effects and they put effort into that with this game.





Think this was the palette cleanser I needed just about now.
 
Last edited:

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,392
Location
Dutchland
If you liked it and want more Ace Combat 7 is currently on sale on Steam. There's a lot of DLC but the only ones that matter are the missions where you go up against the submarine meme man and the official Top Gun tie in. The rest is either planes from earlier games or skins.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,743
So I went with a sneaky Dark Elf build. Not sure I like it that much, sneak doesn't seem all that effective early on. It is not at all like Skyrim's or Oblivion's.
I might end up rerolling and trying a Nord or Argonian spear build.
Sneak is actually very useful, but you have to have a high score. You can even backstab with it. Also very useful with a ranged weapon(preferrably a bow or darts).
Magic is really powerful, but you need to fortify your magic skill and magicka to be able to cast the most powerful spells. You can make pretty much any spell you want, but you will need some Alchemy to fortify your magicka and Restoration "Fortify Skill" spells.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,679
Location
On the internet, writing shit posts.
Yeah, I managed to get my sneak up to 50 and I can basically crawl right up to some enemies and stab them in the face. Ranged bow attacks seem pretty weak though; you only get a 1.5x modifier. I kind of prefer that though; Stealth Archer in Skyrim was pretty OP, to the point that everyone plays it, and then gets buttblasted when they try to play Morrowind that way :D.

Magic is indeed powerful. I used some scrolls during a difficult fight and it chunked the enemies' health. Only real issue is that it seems it's a lot easier to stagger you when you're in magic mode.

I have to say, I really like the main quest structure.
In Oblivion and Skyrim they just make you sit through a 10 minute or so sequence and jerk you off over how you're the chosen one from the get go.
Not Morrowind. In Morrowind you walk off the boat, no one gives a shit about you and you're playing the game in like 2 minutes. You have to integrate into society and earn some rep from the guilds, and then prove to the Ashlanders that you're the Nerevarine. You have to work for that shit, the game doesn't hand it to you and it feels so much better than the later game's instant gratification shit.
 
Last edited:

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,743
Yeah, I managed to get my sneak up to 50 and I can basically crawl right up to some enemies and stab them in the face. Ranged bow attacks seem pretty weak though; you only get a 1.5x modifier. I kind of prefer that though; Stealth Archer in Skyrim was pretty OP, to the point that everyone plays it, and then gets buttblasted when they try to play Morrowind that way :D.

Magic is indeed powerful. I used some scrolls during a difficult fight and it chunked the enemies' health. Only real issue is that it seems it's a lot easier to stagger you when you're in magic mode.

I have to say, I really like the main quest structure.
In Oblivion and Skyrim they just make you sit through a 10 minute or so sequence and jerk you off over how you're the chosen one from the get go.
Not Morrowind. In Morrowind you walk off the boat, no one gives a shit about you and you're playing the game in like 2 minutes. You have to integrate into society and earn some rep from the guilds, and then prove to the Ashlanders that you're the Nerevarine. You have to work for that shit, the game doesn't hand it to you and it feels so much better than the later game's instant gratification shit.
Indeed.
Membership and advancement in factions is dependent on how developed your skills are. Each faction has skills in which it specializes. You need certain skills to advance in rank.
The Nerevarine and Voryn Dagoth (Dagoth Ur) relationship is also interesting. The setting is awesome. Swamps, ash storms, volcanoes. Not your typical high fantasy setting, that's for sure.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,935
Location
The Khanate
If you liked it and want more Ace Combat 7 is currently on sale on Steam. There's a lot of DLC but the only ones that matter are the missions where you go up against the submarine meme man and the official Top Gun tie in. The rest is either planes from earlier games or skins.
I haven't written it off yet but based on my buddies' experiences it's certainly not high on my list. I'd sooner play more Project Wingman or older AC.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,392
Location
Dutchland
If you liked it and want more Ace Combat 7 is currently on sale on Steam. There's a lot of DLC but the only ones that matter are the missions where you go up against the submarine meme man and the official Top Gun tie in. The rest is either planes from earlier games or skins.
I haven't written it off yet but based on my buddies' experiences it's certainly not high on my list. I'd sooner play more Project Wingman or older AC.
Yeah, Project Wingman is also an option. But the earlier AC games (in this case 4, 5 and 0) are on the PS2, which has cheaper options if you want to play them.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,679
Location
On the internet, writing shit posts.
Ok, how the absolute fuck do I use bring NPCs to me position?
I'm trying to complete that cloudcleaver quest and I completely lost Hlormar.
I tried "hlormar wine-sot" -> PlaceAtPC
I've tried PlaceAtPC ->"hlormar wine-sot"
I've even tried it without quotes and nothing. How do I get this to work?
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,093
PlaceatPC "NPC Name" 1 0 0 should create a copy of that NPC at your location, but it will not remove the original NPC.

"NPC Name"->PositionCell 0 0 0 0 "Cell Name" will actually move the NPC to the specified location (X, Y, Z, facing) in the specified cell. This is easiest in a relatively small interior cell, where entering all zeroes will probably place the NPC in a convenient location, and experimentation can be conducted to obtain a better position.

You can use the GetPos function on objects to determine separately the X, Y, and Z coordinates.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,679
Location
On the internet, writing shit posts.
Yeah PlaceAtPC worked.
I tried using the PositionCell method and it didn't work for me. I had the right coordinates and used "West Gash Region" which should have been the cell name and apparently there was a syntax error I couldn't find the cause of.

I guess if I find another Hlormar I'll use disable on him to remove him from the world.

Escort missions aren't great. Part of the issue is NPC pathing and speed, but another issue is that the directions they give tend to be pretty bad. Hlormar says North West, but what he really meant was take the road north and take the eastern route.

That Viatrix bitch says the shrine is to the North East past the ghost-gate, but what she really mean is that it's up a steep hill to the right of the ghost gate that has no path leading up to it. Trying to do her mission at level 5 was a bitch.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,743
Escort missions aren't great. Part of the issue is NPC pathing and speed, but another issue is that the directions they give tend to be pretty bad. Hlormar says North West, but what he really meant was take the road north and take the eastern route.
Yeah, you really have to babysit the NPCs during escort missions.
Fortunately, there aren't many of those.
You should get some form of levitate and to increase your speed(boots of blinding speed, but they blind you, unless you have a way to resist magicka).
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,679
Location
On the internet, writing shit posts.
I'm already pretty fast though. I've maxed out my speed because my main combat skill is short blade, which uses speed as a governing skill of all things.
I was really disappointed to discover to that speed does not increase your attack speed.

It is true though that I would be a lot faster if I didn't have a small armory of enchanted daggers and short swords on my back.
 
Last edited:

gamerguy

Educated
Joined
Feb 10, 2023
Messages
165
I'm on map 17 on hard/classic in Fire Emblem: Engage. This map is good... I can't control pulls, and bosses can kill with those emblems really making then oof.

MP:R got me excited to play echoes again, so I booted up the gamecube and did a quick playthrough on the original, watching the credits then MP2.


i forgot you can't reset your missle timer with the power beam in 2 :(
 
Last edited:

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,743
I'm already pretty fast though. I've maxed out my speed because my main combat skill is short blade, which uses speed as a governing skill of all things.
I was really disappointed to discover to that speed does not increase your attack speed.

It is true though that I would be a lot faster if I didn't have a small armory of enchanted daggers and short swords on my back.
Short swords also work really, really well with a high Strength attribute, as they are fast and you can deliver devastating damage in a short amount of time.
You might wanna put a "Fortify Strength 100 pts" cast on strike enchantment for maximum carnage.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,679
Location
On the internet, writing shit posts.
I'm already pretty fast though. I've maxed out my speed because my main combat skill is short blade, which uses speed as a governing skill of all things.
I was really disappointed to discover to that speed does not increase your attack speed.

It is true though that I would be a lot faster if I didn't have a small armory of enchanted daggers and short swords on my back.
Short swords also work really, really well with a high Strength attribute, as they are fast and you can deliver devastating damage in a short amount of time.
You might wanna put a "Fortify Strength 100 pts" cast on strike enchantment for maximum carnage.
Yeah, I'm leveling up strength as well.
I noticed that it increases melee damage, so I started putting points into it even though I'm running a stealth specialized build. Right now I have 79 or so strength and I maxed out my speed and close to maxing out agility.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,098
Location
Warszawa, PL
I cried and shat myself and wallowed in the puddle of tears and shit when I found out that Space Rangers 2 runs like crap on Linux
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,098
Location
Warszawa, PL
have to play on widnows

20230302_224717.jpg
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,093
Yeah PlaceAtPC worked.
I tried using the PositionCell method and it didn't work for me. I had the right coordinates and used "West Gash Region" which should have been the cell name and apparently there was a syntax error I couldn't find the cause of.

I guess if I find another Hlormar I'll use disable on him to remove him from the world.
West Gash Region would encompass a substantial number of cells, and the name that you enter into PositionCell would need to refer to the specific exterior cell in which you are located. The TG function in the console will reveal the coordinates of an exterior cell (e.g. West Gash Region -2 -1), but I'm not sure exactly how that needs to be entered into the PositionCell command.
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,546
MP:R got me excited to play echoes again, so I booted up the gamecube and did a quick playthrough on the original, watching the credits then MP2.


i forgot you can't reset your missle timer with the power beam in 2 :(
A seemingly minor change (or fix) that I found immensely annoying. And it wasn't the only change that made the gameplay feel slower than in the first game.
 

gamerguy

Educated
Joined
Feb 10, 2023
Messages
165
I get why they fixed it... although part of me wants to think they just really tightened the timing on it.

In the end I should be using dark/light beams alternately to manage my ammo, and use the most efficient weapon, but I do miss my missle barrage. Interestingly they left it in the remaster, so they know and must love it too.


It's hard to deny echoes is the better game. At least for me. The bosses are great. It's been so long everything is OH YEAH I remember, but after the fact.

If MP is Super Metroid, MP2 is LttP. The light/dark theme of the whole game is well designed.
 

gamerguy

Educated
Joined
Feb 10, 2023
Messages
165
Yeah, I just did more testing... you can still do it but the timing is different... slower.


Shit yeah, they just balanced it instead of removing.

edit: maybe... i might be trippin, it could be the same
 
Last edited:

gamerguy

Educated
Joined
Feb 10, 2023
Messages
165
I forgot what a cunt the boost ball guardian is lol. Easy once you learn him, but you most likely aren't going to learn him without failing a few times.

There aren't many more attacks or phases than other metroid bosses, but they really punish you for getting hit, and you are going to take a lot of damage till you learn the counter.

A bit oof for typical design. Really it's because the death screen grates at the ego, and there's a run back. I bet people bitch if they remaster this game.


That was a fun fight... I'm glad they had the balls to make these bosses fun god damn.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom