So I completed the main Morrowind questline.
I can see why it has a following, it really is a grand and intoxicating experience.
Fighting through those dark dwemer ruins, meeting an old friend who remembers you whilst you don't, killing him and then finding him still alive and stronger than ever and blasting you with magic while you have to make your way to the heart was pretty tense.
Moonshadow was actually useful here, as you can use it to bypass him and his minions to get to the heart and destroy it. Only issue is that after I destroyed it...nothing happened. I thought it was a bug until I walked away from it and finally the journal updated. Bit of a fault on Bethesda's part.
Destroying the Heart of Lorkhan should result in a snippet of spoken dialogue from Dagoth Ur, visual effects showing the Heart being destroyed, the collapse of Akulakhan (hard to miss), and, as you're leaving, an appearance from Azura with one of the three video cutscenes found in the base game. If not, you experienced a bug, likely caused by a mod.
My apologies, I wasn't clear.
Yes, that all happened, but only when I stepped on the bridge away from the heart.
At first I though I did run into a bug, but it was just the script being weird. The heart did indeed shrink, Dagoth did indeed panic that I was destroying the heart and Azura did give me a nice ring.
On another note, I now feel bad for making the Black Star in Skyrim. Azura is a good Daedra.
Speaking of soul gems, I'm really happen they did away with the chance to fail to recharge in later games. That felt kind of bullshit and tedious to me.
On the other hand, I do like how weapons recharge over time.
Playing Tribunal now.
Some initial thoughts -
- I'm kind of confused about it. On one hand, you get it pretty early in the game when the Dark Brotherhood attack you, but it seems to be mid to late game content? You fight a lot of enemies and adamantium armour seems pretty high tier, not to mention the NPC that can just make ebony and glass gear. So is it meant to be played after the main quest, or not? Not sure.
- There is no world map for Mournhold, which isn't good.
- Most of the action is in the sewers. So the DLC is a sewer level. Also not good.
- There appears to be some leveled list nonsense? At level 30 the Dark Brotherhood have daedric weaponry and during a side quest a NPC attacked me with a daedric wazikashi. So much for the exotic rarity of daedric gear I guess. Also goblins are really tough. I don't know if they have HP scaling shit or if they are actually meant to be mid to late game enemies.
- I did a side quest where I had to pay 3000 gold to free some prisoner. I then tried to pick pocket the gold from the ring leader. I failed and he ran away so I killed him. No one cared. Not even his body guards nor the former prisoner. Amazing AI reactivity in action.
- I discovered you can buy a literal pack rat. 10/10, best Bethesda DLC of all time.